Space Engineers

Space Engineers

Defense Shields - v2.2(8)
Showing 1-10 of 10 entries
Update: 24 Oct @ 3:22pm

Courtesy of enenenenenenenenera:
* Complete overhaul of pretty much all SBCS - mostly formatting
* Separated all SBC bits into their own proper files
* Added Localization strings & script to load localization (by SISK)
* Removed a bunch of old references to things that don't exist anymore
* Set up proper BlockCategories

Update: 25 Sep @ 1:22pm

- Revert temp measures to allow jumps with shields lowered. Keen patch resolved shield blocking jumps

Update: 15 Sep @ 6:18pm

Update: 12 Sep @ 1:05pm

- lowering shields will now allow jump drives to work properly (best we can do at the moment, working with Keen on a solution but don't expect it to be anytime soon)

Update: 8 Jul @ 7:00pm

- Chinese localization improvements courtesy of Harmoni Karman

Update: 20 Jun @ 2:49pm

- Removed unnecessary using references in code
- Fixed block group in G menu

Update: 13 May, 2024 @ 11:15am

Fix compilation error introduced in Signals Update

Update: 27 Feb, 2024 @ 9:01am

Remove logging

Update: 25 Feb, 2024 @ 5:30am

- Added four new fields to DS config file:
<MaxHP>
<MinHP>
<MaxRecharge>
<MinRecharge>
- These allow you to set a flat maximum and/or minimum for shield HP and recharge rate.
- MaxHP specifies a maximum value for any shield at full charge, even if the grid would ordinarily have a stronger shield.
- MinHP specifies a minimum value for any shield at full charge, even if the grid would ordinarily have a weaker shield.
- LargeShip, SmallShip, and Station ratios are applied after this cap; i.e. with <StationRatio>200</StationRatio> station shields could have double the cap.

Update: 4 Feb, 2024 @ 7:35pm