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The skinning knife will be equipped in a hand if you have it empty when starting, the flint and waterskin will be in inventory.
My second was a woodcutter and skinner, but crafting isn't very profitable, and cutting trees doesn't seem to level you up in any way except crafting.
Essentially...it seems very hard to start out.
Thanks for the reply and keep these amazing mods flowing, :D
I could replace the items...
But to do that I would need to override the original adventuring skill with a modified one. And that would make it so that other mods that also overrides adventuring (e.g. vanilla starting skills) would be reliant on mod load order.
So I'd rather just leave it as a mini mod with purely additive changes - especially considering you can still pick pickaxe and leather boots when you decide to go with Adventuring as starting skill.
I wonder then, in the interest of balance if it would instead make sense to replace these items from those paths mentioned with other items? the Bedroll for adventuring for instance, just a thought.