Soulash 2

Soulash 2

87 ratings
Starting Tools
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2 Feb, 2024 @ 7:22am
21 Apr, 2024 @ 10:53am
2 Change Notes ( view )

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Starting Tools

Description
A simple mod that makes each new character start with waterskin, flint (a firestarter tool) and skinning knife, no matter the skill picks.


  • Mods cannot be added or removed during gameplay on specific world.
  • If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you enable it again)

Changelog:

Version 1.01:
- Added 'flint', a firestarter tool to starting tools.
22 Comments
Zionus5 21 Aug @ 10:37am 
A nessecity. I just wish i could play on my old world. I've build a whole castle town on an island and have been slowly conquering it.... unfortunately the necortyrant was defeated by a random human kingdom.
Guy, let me kiss u. The biggest problem of game now is cringe economy which doesn't allow u to buy f@ckin knife for skinning even in biggest town
Draken  [author] 18 May @ 8:26am 
It works for new worlds that are created while the mod is subscribed & enabled.

The skinning knife will be equipped in a hand if you have it empty when starting, the flint and waterskin will be in inventory.
Noctis 11 Jan @ 12:49pm 
does this mod still work?
Steveatron3000 3 Dec, 2024 @ 3:23pm 
Sounds good. One of my main complaints so far is how hard it is to get started. My first character had no tools, because I didn't know I'd need them. That went very poorly because I had no real way to make money.

My second was a woodcutter and skinner, but crafting isn't very profitable, and cutting trees doesn't seem to level you up in any way except crafting.

Essentially...it seems very hard to start out.
DeTruWeaboo 7 Nov, 2024 @ 7:22am 
Doesn't seem to work on current version sadly. It looks like a nice QoL improvement tho
borrowdaledrew 6 Sep, 2024 @ 1:59pm 
ah i see, then that would be wise to not do so.

Thanks for the reply and keep these amazing mods flowing, :D
Draken  [author] 5 Sep, 2024 @ 11:43pm 
Thanks!

I could replace the items...
But to do that I would need to override the original adventuring skill with a modified one. And that would make it so that other mods that also overrides adventuring (e.g. vanilla starting skills) would be reliant on mod load order.

So I'd rather just leave it as a mini mod with purely additive changes - especially considering you can still pick pickaxe and leather boots when you decide to go with Adventuring as starting skill.
borrowdaledrew 4 Sep, 2024 @ 2:33pm 
I like this, I think you are right that any person going out into the world would take a waterskin with them and a bootknife :S

I wonder then, in the interest of balance if it would instead make sense to replace these items from those paths mentioned with other items? the Bedroll for adventuring for instance, just a thought.
ramarl.me 29 Aug, 2024 @ 12:57pm 
Thank you makes 0 sense that waterskin is limited to one loadout