Soulash 2

Soulash 2

Starting Tools
22 Comments
Zionus5 21 Aug @ 10:37am 
A nessecity. I just wish i could play on my old world. I've build a whole castle town on an island and have been slowly conquering it.... unfortunately the necortyrant was defeated by a random human kingdom.
Guy, let me kiss u. The biggest problem of game now is cringe economy which doesn't allow u to buy f@ckin knife for skinning even in biggest town
Draken  [author] 18 May @ 8:26am 
It works for new worlds that are created while the mod is subscribed & enabled.

The skinning knife will be equipped in a hand if you have it empty when starting, the flint and waterskin will be in inventory.
Noctis 11 Jan @ 12:49pm 
does this mod still work?
Steveatron3000 3 Dec, 2024 @ 3:23pm 
Sounds good. One of my main complaints so far is how hard it is to get started. My first character had no tools, because I didn't know I'd need them. That went very poorly because I had no real way to make money.

My second was a woodcutter and skinner, but crafting isn't very profitable, and cutting trees doesn't seem to level you up in any way except crafting.

Essentially...it seems very hard to start out.
DeTruWeaboo 7 Nov, 2024 @ 7:22am 
Doesn't seem to work on current version sadly. It looks like a nice QoL improvement tho
borrowdaledrew 6 Sep, 2024 @ 1:59pm 
ah i see, then that would be wise to not do so.

Thanks for the reply and keep these amazing mods flowing, :D
Draken  [author] 5 Sep, 2024 @ 11:43pm 
Thanks!

I could replace the items...
But to do that I would need to override the original adventuring skill with a modified one. And that would make it so that other mods that also overrides adventuring (e.g. vanilla starting skills) would be reliant on mod load order.

So I'd rather just leave it as a mini mod with purely additive changes - especially considering you can still pick pickaxe and leather boots when you decide to go with Adventuring as starting skill.
borrowdaledrew 4 Sep, 2024 @ 2:33pm 
I like this, I think you are right that any person going out into the world would take a waterskin with them and a bootknife :S

I wonder then, in the interest of balance if it would instead make sense to replace these items from those paths mentioned with other items? the Bedroll for adventuring for instance, just a thought.
ramarl.me 29 Aug, 2024 @ 12:57pm 
Thank you makes 0 sense that waterskin is limited to one loadout
ambi 28 Aug, 2024 @ 5:58am 
omg thank you! this should be vanilla game
Mecha 26 Jul, 2024 @ 3:51pm 
Works great! Super nice to have.
love 12 Jul, 2024 @ 10:54am 
Thank you.
Draken  [author] 18 Apr, 2024 @ 11:17am 
Shows (and works) fine on my end.
Try to re-subscribe to see if it helps.
RashDolphin 18 Apr, 2024 @ 10:14am 
After the latest update, the mod no longer appears in the mod list in game.
Ishikawa 15 Apr, 2024 @ 5:45am 
This is a godsend. You really unnecessary complicate your start without these.
:smirk: 11 Feb, 2024 @ 4:48am 
Makes much more sense like this, thanks
jaengholm 9 Feb, 2024 @ 8:19pm 
@Draken:
I took a closer look, and I found it in my secondary mainhand. I guess I just missed it before. It WAS right before bed. =/

Thanks for the reply. =)
Draken  [author] 9 Feb, 2024 @ 1:10am 
@jaengholm:
Works fine on my end.
The knife is automatically wielded (in either main hand or offhand), so check there.
If you don't see it, maybe you accidently switched weapon sets (I think its X or something by default), so check other second weapon set.
jaengholm 8 Feb, 2024 @ 11:44pm 
So I'm not getting a skinning knife on new runs. I get a water-skin, but no knife. Any ideas what the issue is?
Tod 4 Feb, 2024 @ 9:05pm 
You can start without out tool just depends on what you want but this is a QOL change for people who want it
Mythical Snails (She/her) 3 Feb, 2024 @ 6:16pm 
It's bizarre you don't start with these by default, especially since no one seems capable of just *selling* them.