토탈워: 워해머 3

토탈워: 워해머 3

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Audio Mixer
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어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
compilation
태그: mod
파일 크기
게시일
업데이트일
10.862 MB
2024년 1월 28일 오후 1시 43분
2025년 2월 24일 오전 4시 13분
업데이트 노트 15개 (보기)

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Audio Mixer

설명
The Audio Mixer
Welcome! First of all let me say without the Ole and ChaosRobie none of this fun stuff would be possible so please give them all the consensual love they deserve!

The Audio Mixer has 2 main functions:

1) Act as a custom VO audio compatibility mod:
    VO audio is basically everything to do with characters talking. Getting VO to work is kind of complicated and uses some software called Wwise. We're making tools to do simplify it but until then if you want to add VO we will do it for you. The wiki[www.tw-modding.com] has info on all the types of VO there are so you can figure out what voice acting you need. Send us your voice acting over in the Audio Mixer Requests thread[discord.com] on the Modding Den Discord server[discord.com], and we'll set your VO up for you!

2) Act as a storage facility for custom movie .dat files:
    Some non-VO audio requires sounds to be in a movie-type pack. At least custom movies require this, and likely some other sounds that haven't yet been tested, so if anyone wants to store those .dat files in here to avoid the compatibility issue that movie-type packs cause then feel free to send them over.

Join the Modding Den Discord server[discord.com] to discuss audio further, make a casting call[discord.com] for your own project, or share your details[discord.com] as a voice actor.

Custom Audio Mods

Credits
  • Ole - For making the Asset Editor audio modding tools and teaching me his Wwise ways. Without Ole this would not be possible.
  • ChaosRobie - For pioneering audio modding, all his research, and like Ole teaching me his Wwise ways. Without CR this would not be possible.
  • Acephelos - For helping develop the Asset Editor audio tools, and your much appreciated support behind the scenes.
  • Kou - For your much appreciated support behind the scenes.
  • Da Modding Den - For supporting a place for audio discussion.
  • Frodo - For making RPFM.
  • Creative Assembly - For audio modding support.
  • Audiokinetic Mike - Cheers Mike for the non-commercial Wwise licence!

FAQ
Q: How can I make custom VO audio?
A: Custom VO is slightly complicated so for now we're offering to do it for you. Read the wiki[www.tw-modding.com]. Get your voice acting done. Make a request on the Audio Mixer Requests thread[discord.com] in the Modding Den Discord server, and we'll get your VO in game for you! Alternatively, send us your Wwise project to implement into the main project. Eventually this part of the audio tools will be added to AE, once it is you can do it all yourself.

Q: How can I make custom non-VO audio?
A: Read the wiki[www.tw-modding.com]. Once the audio tools Ole, Acephelos, and I are developing for the Asset Editor are finished, you will be able to use the templates there, plug in your details, and you're good to go.

Q: I'm a voice actor (or want to do some voice acting), how can I get involved?
A: Great! You can share your details in the Voice Acting thread[discord.com] in the Modding Den Discord and see what voice acting modders are requesting in the Casting Calls thread[discord.com].

Q: What is VO and non-VO audio?
A: Read the wiki[www.tw-modding.com].

Q: Can I use AI to make audio?
A: CA have advised against the use of AI in place of voice actors so the Audio Mixer will not facilitate any audio generated with AI. Voice actors are valuable, let's use them!

Q: Where do I store my wems?
A: In your mod. This mod only contains the soundbanks for merged Dialogue_Events, and .dat files.

Q: Is there a template Wwise project for VO if I want to build it myself?
A: Sort of. Here [drive.google.com] is the Wwise Project for the Audio Mixer.

Q: Can I upload my own movie-type pack to store my .dat file?
A: Of course. Publishing a movie-type pack with only .dat files in won't cause any incompatibility with this. Just make sure you know what movie-type packs are capable of...

Come and say hello on our Discords, Our New Empire[discord.gg] and Based Memes's & Friends Mods[discord.gg].
댓글 274
BasedMemes  [작성자] 2025년 8월 3일 오후 1시 44분 
The mod does not need an update, it loads just fine.
BasedMemes  [작성자] 2025년 8월 3일 오후 1시 43분 
Quick PSA folks - CTDs are caused by database, script, and xml conflicts. Guess what this mod doesn’t have?? Any. Of. Those. Things.
PriestofHiroshima 2025년 7월 15일 오전 5시 56분 
Seems to crash the game with the Araby submod as of date posted, certain lines cut off and results in crashes with some voicelines. Notably the magician caster lord in my case. No crashes related to character selection with the mod disabled.
conpower26 2025년 7월 9일 오후 6시 30분 
outdated?
Jack Greedy 2025년 7월 8일 오전 1시 36분 
I can confirm it still works with mods that requires Audio Mixer.
IronGigas 2025년 6월 21일 오전 1시 20분 
is it working with current version of the game?
Mumion der Unsterbliche 2025년 6월 18일 오전 2시 02분 
Update Please !
< blank > 2025년 3월 30일 오전 5시 30분 
@Pear I also compared WH2 and WH3 just now, and the menu music is fine—it previously seemed like some parts were missing, and that impression stuck in my memory.

Regarding WH1's music, I meant that, for example, when starting as Markus Wulfhart in WH2, we get music from WH1, which closely resembles this track https://youtu.be/hwc1-qpmZ38?si=yGJWdHBgqe6uoCvq . In WH3, a similar but not identical track might play in the same campaign, and it's not always the same.

If I understand correctly, the developers of WH3 created a lot of new music and added it to the rotation of track playback. The music from WH1 carried over into WH2, for which they only created new music for the new races (Skaven, Elves, etc.), but in WH3, they took a different approach.

I hope you understand what I mean.
Pear  [작성자] 2025년 3월 28일 오후 3시 12분 
@< blank > I've just checked in WH2, and the DLCs backgrounds in the main menu have the same music as they do in WH3. Changing the background in WH3 also does change the music. I've not got WH1 installed to test but what do you think is missing from that?
Dragon32 2025년 3월 28일 오전 9시 28분