tModLoader

tModLoader

Unofficial Calamity Bard & Healer
551 Comments
p1ngu 9 Oct @ 2:39pm 
Mod is great, however I find the heavy scythe holding pose really jank. Any way you could get it to follow WeaponOut principles? It seems like the heavy scythe idle pose overrides everything. It would look much better if it was slanted and two handed imo
N0t_UNowen  [author] 6 Oct @ 4:56pm 
There is a wiki, just incomplete
Goodman 6 Oct @ 4:00pm 
Is there somewhere I can find a progression that includes the weapons from the mod?
Aizen522 28 Sep @ 8:56am 
Oh. jam session
Godslayer4000 28 Sep @ 5:52am 
dont tell me you never jammed out to universal collapse or roar of the jungledragon.
Aizen522 28 Sep @ 5:08am 
What does "jam" mean in "yharim's jam"? How is it related to bard?
Windie Weaver 27 Sep @ 8:31pm 
jeletan tharapy is too broken as you can go to a tight space and it bounces rapidly instantly healing you to full hp thats litarally carries you to supreme calamitas and blue providance. its either needs a nerf or a removal cause its from slime god super early game wise just to let you know
Godslayer4000 27 Sep @ 12:25am 
hold up, let him cook.

Insert the marmot.
N0t_UNowen  [author] 26 Sep @ 8:07pm 
I wanna finish something first
Arick 26 Sep @ 7:46pm 
When will the translation be added?
Arick 26 Sep @ 8:33am 
Done, here's the mod - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3575128370 You can take the Russian localization files from there and implement them in the corresponding mod. I'll also translate other mods (Spirit, Redemption, etc.) later.
Arick 26 Sep @ 12:44am 
Excellent! I'll translate Unofficial Calamity later and upload it to the mod. I'll post it here when it's ready. I'll try to avoid minor errors so as not to force you to update the mod frequently. Expect. Good luck
N0t_UNowen  [author] 26 Sep @ 12:40am 
yeah, that can work
Arick 26 Sep @ 12:31am 
Okay, I'll create a mod compilation. I've already done this with the author BlockCrusader, but we also agreed to integrate the translations into the mod itself to prevent players not's using third-party mods. Can we do the same? I'll create a mod translator, your take the localization files from it, and then I make updates the mod, add new translations, and so on. Agreed?
N0t_UNowen  [author] 25 Sep @ 11:45pm 
i think it would be better if you make a "localization collection" mod similarly to how some chinese translators do it. It would save both of us a lot of hassle when the mod updates. (A localization collection mod are any client-side mod that contains localizations for multiple content mods all at once)
But if that is too hard to do, just give me the localization file
Arick 25 Sep @ 11:11pm 
Hello, we're working on Russian translations of various mods. We'd like to translate most of your mods, as they're not particularly large. We'd like you to integrate the translations into the mods themselves (to avoid us having to patch them). Is this possible?
赫尔墨斯 21 Sep @ 12:48am 
把天穹风车改回来好吗。肉前真的需要这把武器
plz unnerf the aerilalite scythe. pre-hardmode healer really need it.
Черноslave 16 Sep @ 9:07am 
maybe give healer some armor from providence insead of tarragon or to be it's counterpart? it would make sense, as she has a healer guardian
N0t_UNowen  [author] 5 Sep @ 8:32pm 
No weapons yet, just the Void Faquir helmets
天地一号 5 Sep @ 7:44pm 
能不能出点联动熵的武器?
GBGAMEZONE 27 Aug @ 7:54am 
cool
N0t_UNowen  [author] 27 Aug @ 6:05am 
regarding the recipes to catalyst mod, i think i should add a heavy scythe and brass instrument dropped by astral enemies or astrum aureus
N0t_UNowen  [author] 27 Aug @ 5:59am 
Yes (not me totally forgetting this for the 3rd time)
GBGAMEZONE 27 Aug @ 5:03am 
Do you will make a compatibility with Calamity Entropy mod in the future?
N0t_UNowen  [author] 26 Aug @ 10:37pm 
Was it changed recently?
doot_revenant666 26 Aug @ 10:03pm 
is there going to be new weapons and updates to the recipes of Metanova weapons to make them equal to ones in Catalyst

Sorry , it just bugs me a lot.
N0t_UNowen  [author] 17 Aug @ 6:53am 
go to to ragnarok -> config -> mod compat -> and set everything you see there to "OFF"
SrrL 17 Aug @ 6:17am 
After the latest update bard and healer variations of Calamity armors are not craftable if Ragnarok (and possibly Whummus balancing pack) is also installed. With Ragnarok you can change helmest with shimmer between variations but crafting with materials is not possible.
bigwitchb1tch 10 Aug @ 9:55am 
hey mod author just wanted to say i think the calamity clone scythe might be a little to strong considering it also does more dmg then the tidal one from another boss and my friend and i were just going down the list using boss check list
Tremblar 9 Aug @ 5:30pm 
Alright great thanks ^_^
N0t_UNowen  [author] 9 Aug @ 5:27pm 
@Tremblar yes
N0t_UNowen  [author] 9 Aug @ 5:27pm 
Drop from sulphurous sea enenemies
ilikepizza334 9 Aug @ 2:21pm 
hey so i was looking through weapons in recipe browser when i noticed this weapon called "Belching saxophone" that was only crafted with itself. is this an upcoming item or something obtainable via other means? (like chest loot)
Tremblar 9 Aug @ 11:17am 
hi UNowen is it okay to use your heavy scythe animation in a mod that does similar things?
Bad Omens 9 Aug @ 2:51am 
dude your mods are potentially cool, I always add them to thorium and calamity runs, playing as a bard and healer i noticed that the weapons are obviously too strong: The Windmill has too much damage, Violince can be used constantly, without a cooldown on inspiration, Symphonic Fabrications has too imbalanced healing effect also like in thorium has Black MIDI has yellow noise restores 10% of the damage it deals as life back to the player. If you can balanced this things, I hope, your mods will be more balanced 100%%%, Sorry for bad translation, im not good in English!!!:bulletkin:
N0t_UNowen  [author] 7 Aug @ 4:32pm 
Yeah, some calamity bosses still don't have drops, this mod still suffers from the lack of accessories, and entropy is need to be supported
Godslayer4000 7 Aug @ 1:09pm 
the end of that sentence has me beyond hyped, they have more planned :steamhappy::steamthumbsup:
N0t_UNowen  [author] 7 Aug @ 6:39am 
we still working on it, its a long list, and i'm still not done adding features to this mod
★ ze medic ★ (she/her) 7 Aug @ 6:37am 
Thanks but I already checked there and the only thing i know is what weapons to get tho for accessories and armor i don't see anything there
★ ze medic ★ (she/her) 7 Aug @ 6:11am 
is there a progression guide somewhere? I can't find anything..
Denzo 5 Aug @ 6:56am 
Can i mention the windmill weapon is way too overpowered. it just destroyed Skeletron for me!
Denzo 5 Aug @ 6:55am 
The weapons are so cool. But "Dry Mouth" (healer scythe dropped from desert scourge) That name might be a little too weird .
N0t_UNowen  [author] 5 Aug @ 4:50am 
I can prolly add a meter system like the hellfire minigun to allow the bigger wind gust to spawn
The MackEx 5 Aug @ 4:50am 
the large windmill thing was actually good, it could be used as like a "after a certain amount of swings a larger windmill is created"
doot_revenant666 24 Jul @ 12:20pm 
Base Thorium nerfed A Song of Ice and Fire now , also how did thus mod nerf that weapon in the first place?
Flandre Scarlet 22 Jul @ 7:52pm 
@󰀰白令󰀰 不要在这个评论下面说中文,但是这个模组的武器并不弱,至于传奇死亡...我不好说
󰀰白令󰀰 15 Jul @ 4:10am 
好笑吗?我只看到一个物品栏放满乐器比牢召切鞭还多的一个切乐器凑咒音增幅切出火星子来然后被传奇死亡逆天数值怪一头创死的消愁:dswilson:
Godslayer4000 7 Jul @ 2:36pm 
the mod already supports a decent chunk of addons, namely catalyst and hunt of the old god.

wrath of the gods will likely never be supported as deities dont drop class specific items so if the creator added bard and healer drops they would have to add drops for every class for both nameless and avatar.

whether more calamity addons get added is up to the creator.
Mitsuki20000 6 Jul @ 9:50pm 
Have you ever considered including compatibility for other add-ons like Entropy or Clamity?