RimWorld
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Guarding Pawns
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Mod, 1.4, 1.5, 1.6
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1.435 MB
14 DIC 2023 a las 5:45 p. m.
8 SEP a las 12:04 p. m.
38 notas sobre cambios ( ver )

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Guarding Pawns

Descripción
This mod adds 3 different jobs to protect your colony and pawns from possible threats.

Features:
  • Guarding and Patrolling Spots inside the Security category.
  • A Guard tab to handle all the mod's features.
  • Options to stop rendering both Guarding Spots and Patrolling Spots, for aesthetic purposes.
  • Compatibility with Biotech, allowing mechanoids to guard.


UI Content:

Only Pawns assigned to the Guard job in the Work tab will be shown here!
  • Select Job will allow you to assign your pawns to different jobs. Currently, the options are:
    1. Unassigned - The pawn will do nothing. This is the default choice.
    2. Guard Spot - The pawn will sit at one of the spots of the designated color, constantly looking for enemies.
    3. Protect Pawn - The pawn will constantly follow the designated pawn, protecting them from threats.
    4. Patrol - The pawn will follow a route made of the spots of the designated color, looking for enemies along the way.
  • Extra options for the selected job. These change depending on the selected job:
    1. Unassigned - No button will be shown.
    2. Guard Spot - Lets you to change what set of spots where you want the pawn to stand, differentiated by colors.
    3. Protect Pawn - Lets you choose the pawn you wish to protect.
    4. Patrol - Lets you change the route color the pawn will follow when patrolling.
      It also includes a checkbox to indicate wether the pawn should return to the first spot after reaching the last one (1 - 2 - 3) or loop back when reaching the last spot ( 1 - 2 - 3 - 2 - 1).
  • The Show Patrolling Spot and Show Guarding Spot checkboxes will stop the respective spots from rendering.


Future plans:
  • Ideology and Anomaly support


Preview Credits:
DetVisor - Big Pillars.
Oskar and the Vanilla Expanded Team - Janissary and nobility apparels, furniture.
gomi - Vertical walls, handrails, fences and stairs that gives it the Z-levels illusion.
kongkim - The bridges' floor decoration and stairs.
Mad Catter and chitoseender - The different weapons used by the pawns


Special Thanks
Code_Infinix for providing my early textures.
ItsHalno for being wonderful to commission.


REPORT BUGS WITH A HUGSLIB LOG IN MY DISCORD[discord.gg].

COMMENTS ARE CLOSED. BE GRATEFUL TO THE PEOPLE THAT COMPLAIN WITHOUT A LOG.


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304 comentarios
Thekiborg  [autor] 26 OCT a las 3:18 p. m. 
They're credited in the description
Big Cheese 26 OCT a las 3:06 p. m. 
what mods are shown in the thumbnail (like the stairs + rails)
下回合就睡 1 OCT a las 9:42 p. m. 
Why can't slaves do it?
Wrath 30 SEP a las 11:31 p. m. 
Logs at initialization of the game says the patch is broken. Doesn't work, especially on mechs.
Thekiborg  [autor] 29 SEP a las 12:33 a. m. 
I made this mod with performance in mind, should be faster than guarding pawns
NerffffF 28 SEP a las 8:52 p. m. 
Hi, not to be rude but what is the difference between this mod and Guard for Me mod? It seems like they do the same function.
Naturtok 8 SEP a las 5:04 p. m. 
That's not quite what I'm looking for, but still a really neat mod I'll have to check out! Thanks!
тетеря, блин 8 SEP a las 4:17 p. m. 
@Naturtok:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2442908208

not sure if it solves your problem, but…
Naturtok 8 SEP a las 4:06 p. m. 
Fair enough! :)
Thekiborg  [autor] 8 SEP a las 3:55 p. m. 
Sorry, no way, I didn't find a way to integrate it properly. And the guarding pawn refused to change size when i wanted last time i tried