Rain World

Rain World

28 vurderinger
Verde's World Fixes (doesn't need CRS for all functions)
   
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Compatible With: Base, Downpour, Watcher
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12.208 MB
18. nov. 2023 kl. 23:36
4. okt. kl. 17:56
33 ændringsbemærkninger ( vis )

Abonner for at downloade
Verde's World Fixes (doesn't need CRS for all functions)

I 1 samling af VerdeBlue
Quality-of-Life Recommended
31 genstande
Beskrivelse
This mod's world changes work by loading each region, which may require loading new Story or Expedition files, or cleaning up setup.txt spawns.

If you have it, do put Roasted's Threat Themes after this mod.

FEACHERS:
- Slightly tweaks spawns, primarily to:
-- Smoothen out most difficulty spikes in Monk's campaign
-- Make engaging the lineage system increase the game's difficulty more consistently
- Replaces some Spitter Spiders in the (non-Downpour and Expanded) Leg with Wolf Spiders, making the place less of Spitter hell
- Fixes up spawns in region expansion mods

DOWNPOUR FEATURES:
- Easier unused-campaign spawns, for full compatibility with Rotten City, Hunter Expansion (for Submerged Superstructure-Bitter Aerie passage), Shoreline Is Over, and Fading Expanse!
- Overhauls the name and soundtrack set of pre-Hunter Garbage Wastes.
- Fixes certain palette combinations for Artificer's campaign, as well as early- and late-timeline Sump Tunnel and Rivulet's Shoreline.
- Improves naming for a few subregions, namely those of Iterators.
- Incorporates unused threat theme layers into some campaigns of a few regions.
- Implements Roasted's Communications Array and The Rot threat themes into Windswept Spires and Deep Maw, respectively (Thanks for letting me use your soundtracks, Roasted!).
- Removes some soundtracks from Saint's campaign, to give an increased feeling of desolation and time passage.
- Fixes up the precycle spawns of Saint's campaign, allowing some (canonically non-extinct) different special enemies to appear when the Force Shelter Failures mod is active.
- Partially renames some, but not all, of the regions in Rivulet's campaign, befitting their changes in atmosphere.

ALSO: Some different spawns in Watcher! U mad that two types of crocodile-newt-thing are exclusive to a single standard region? That the "apex predators" barely appear anywhere except the rotted facility? Verdant Waterways creatures clash with the indoors industrial theme? Well have I got the mod for YOU!
Populære diskussioner Vis alle (1)
0
17. jan. kl. 22:40
Saint Soundtrack & Riv Region Changes
VerdeBlue
49 kommentarer
Jaydent 21. juli kl. 18:09 
its time for our feature presentation! feacher
VerdeBlue  [ophavsmand] 20. juni kl. 2:18 
It does now. Apologies for the wait.
User Profile 12. maj kl. 19:00 
Does This Still Work With The Current Version??
mourning_glory 18. dec. 2024 kl. 20:08 
TY
VerdeBlue  [ophavsmand] 17. dec. 2024 kl. 23:32 
I removed that issue. Hopes it now works for y'all.
mourning_glory 2. dec. 2024 kl. 12:12 
this breaks SU_A23 for every campaign :(
Bumper 14. nov. 2024 kl. 6:23 
Seems to break outskirts in monk's campaign with expanded outskirts enabled making the game soflock when entering certain rooms. Maybe related to the spawn changes?
mourning_glory 5. nov. 2024 kl. 22:35 
hey just letting you know that this breaks spearmaster's SU_A23, i think it breaks the connection? game softlocks when you go through the pipe through SU_A22
riley_ 2. nov. 2024 kl. 17:25 
suggestion: compatibility with hunter's exclusive garbage wastes, renaming that version of the region to "collapsing station"
although idk how good of an idea that is when hunter's exclusive garbage wastes is still kinda buggy and is part of a larger project that is still very unfinished
User Profile 30. sep. 2024 kl. 13:32 
B l u e P r e c i p i c e I love it /gen