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Vanilla Races Expanded - Archon
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Mod, 1.4, 1.5, 1.6
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6.441 MB
2023年10月31日 10時41分
8月16日 11時40分
16 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Vanilla Races Expanded - Archon

Oskar Potocki 作成の 2 件のコレクション
Vanilla Expanded
110 アイテム
Vanilla Expanded - Empire playthrough
148 アイテム
解説
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Vanilla Races Expanded - Archon introduces a brand new, mysterious xenotype of dimension-travelling warriors. Inspired by the very similar race in Dungeons and Dragons universe, Archons inhabit the space between dimensions. Not much is known about them, as they are the first xenotype not actually created directly by humans. It is believed that Archons are a xenotype created by some Archotech from all the humans that remained on the transcendent worlds.

They excel in combat, and they despise everyone that isn’t part of their xenotype. They look different than humans, wear archotech gear and use powerful psycasts that are exclusive to them. They are incredibly psychically-sensitive and have new abilities that enhance their psychic prowess.

This mod will introduce new archite genes, considering how archite-focused the xenotype is.

Due to how this mod is focused on psycasting, it requires both Biotech DLC and Royalty DLC.



Vanilla Races Expanded - Archon adds following mechanics to the base game:





























Below content is only present if you’re using Vanilla Psycasts Expanded






[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Why did you make this mod require Royalty DLC as well?
A: Most of the genes touch Royalty systems in one way or another. We have no intention of releasing a ‘stripped down’ version of this mod without most of the genes.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: How do I get my own archons?
A: Same rules apply as with any prisoners. Down them and recruit them.

Q: How do transcendent pawns have immortality?
A: Well, it’s only ‘technically’ immortality. If they die, their bodies get skipped to another dimension. After some time has passed, they may return, completely healed. If they were your colonist, they will return and immediately join you back.

Q: How long do I need to wait for them to return?
A: After 30 days there is a chance for the special new event to trigger. Whether it triggers immediately or after more time depends on your storyteller. The event has the same chance to trigger as cargo pods.

Q: Archons kidnapped my pawn! What to do?
A: Don’t fret. That pawn is still stored, just like any normal kidnapping. They may reappear in prisoner rescue quest… but they may look different :)

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Why do you rip off Githyanki? Did you run out of ideas for new races?
A: No. You’re looking at it wrong. I wanted to add specifically the Githyanki, but considering how VE works, I wanted them to become an integral part of the RimWorld universe, so we changed their lore and behaviors to fit.

Q: Are archons archotech?
A: Not really. They are what happens to human populations of transcended planets. Transcendence is a process in which an Archotech takes over a planet. Noone ever lives to tell what exactly happens in the process, but Archons are an echo of that.

Q: It’s a bit silly that archotech soldiers fight with swords.
A: They are NOT archotech soldiers. Noone knows what they are, I look at them more like Archotech fleas. They live alongside an Archotech, but they were still human once, and thus apply human ideas to archotechnology.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.



Graphics are created by Oskar Potocki.

Code work by Sarg and Taranchuk.

XML help from xrushha.

Storyteller artwork by vitalii.

Xenotype description by Reann Shepard.

Inspired by work of Wizards of the Coast.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
711 件のコメント
jayers09 6 時間前 
@infiniteclone7
there is a mod that allows you to designate what tech levels the players has to be at to be raided by higher tech leveled factions https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2554423472
Sarg Bjornson  [作成者] 11 時間前 
Random, you can't force it
toetruckthetrain 18 時間前 
how long does it take for a transcendent pawn to return and how do i make that happen with dev mode?
infiniteclone7 20 時間前 
Any way to delay the first archon raid event? ive had alot of naked brutality runs abruptly end due to insuffecient preparation for one of these guys haha
Sarg Bjornson  [作成者] 8月16日 3時59分 
huh, no idea, haven't tested that one
Gaeus 8月16日 1時42分 
Hey Sarg, quick question about transcendance and SPAAAACE now that's in an official feature.

Will the event about a transcendent pawn "resurrecting" trigger in orbit?
Goatmanpig 8月14日 22時01分 
Will a pawn with Deathless cause bugs with Transcendent?
John Helldiver 8月13日 14時57分 
so youre tryna convince me that the most advanced ancient alien race in the entire rim, capable of creating technologies beyond human comprehension.... are githyanki's??
plum 8月13日 12時59分 
is there anyway to force a phsycic storm? i havent gotten one in 4-5 ingame years and i want to recruit an archon for my colony
Resident NATO Freedom Enjoyer 8月12日 8時42分 
At least it looks like I'm not the only one who agrees, there's quite a history of the same posts in this comment thread. It's a shame because I've used solely the vanilla expanded mod list for my playthroughs and this one in particular is the problem child.