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Will the event about a transcendent pawn "resurrecting" trigger in orbit?
Archons with energy swords raiding people with shortbows and spears is not a fun way to end a run. Hell, I haven't played with this mod installed enough to check, but I'd wager even the vanilla expanded start where you are a neolithic tribe could have them spawn. Is that kind of thing really a good fit for vanilla expanded? It certainly doesn't feel like it if it causes base game balance issues.
I presume they're meant to be super powerful as their theme but perhaps they shouldn't show up at the start of a run (if that's even possible).
@Jhon-K-Peta: No
@Luminous Dark: yes
Big Plus :
-Roleplaying as a strong githyanki faction is really cool
Big Cons :
-Archon raids can happen in early stages and they spawn with powerful archoplates and archoblades . Your save can end really quickly and early especially if you are tribal start .
-Psychic storm is possibly most annoying weather effect i have ever seen . Lighting frequently destroys everything ; Your house , ancient dangers , farms , animals , pawns ... and it can take days to finish .
i can deal with raids but im not activating this mod like others just because of the weather effect . I am only activating it if i want to play with archons .
They're all related to "VEF_EnergyShield" and either null stat or Shield Field.
One of them specifies VREA_Apparel_Archopolate as having their statbase being defined more than once.
Sidenote - I am aware of the team's requirements for bug reports, however, I'd prefer getting confirmation from other users that this is not an issue on my end before making an actual bug report, and since VE has no free discord and/or forum (or similar), this is the remaining way.