RimWorld

RimWorld

Vanilla Races Expanded - Archon
731 Comments
Sarg Bjornson  [author] 2 Oct @ 11:03am 
Intended
Rina 2 Oct @ 8:34am 
There is a problem with Anomaly's Death Refusal. Any Transcendent pawn that dies while having death refusal charges available simply skips away after death instead of using the death refusal charges first.
Sarg Bjornson  [author] 1 Oct @ 1:47am 
Read VE Patreon
Wit 1 Oct @ 12:52am 
Hate to bring bad news from the UK, Sarg, but imgur no longer shows images to the UK because of its ham fisted new laws, meaning all the images on all the mods with details in images are just a wall of 404s! Probably worth keeping an eye on, situation might change.
Tauschung 27 Sep @ 2:39pm 
Could we get the skipbarrier generated by an archoplate to not display when the colonist wearing it is undrafted? Like how shield belts behave.
ggfirst 26 Sep @ 3:06pm 
Pawns are too ugly. It reminds me of many things.
TyGently 24 Sep @ 11:21am 
Is it intended that Shortskip is exactly as long-range as regular Skip? It seems like a misnomer at the very least, and directly contradicts the ability description. Something that's a massive upgrade to Skip in every conceivable way (except 3 more neural heat) probably shouldn't be called "shortskip".
ElysianEcho 14 Sep @ 9:53am 
i always seem to get a psychic storm within the first quadrum, after that it varies as one would expect, is this intentional, a bug, or am i just getting some really strange rng?
Sarg Bjornson  [author] 13 Sep @ 2:35am 
I was being facetious :) What I mean is "if it isn't vanilla, there is no guaranteed compatibility"
弦木ケイン 13 Sep @ 1:48am 
its from another mod from Altered Carbon 2 : Resleeved
It preserve pawn information into that device which upon death, can be extracted and re-implant into another pawn to replicate/duplicate
Sarg Bjornson  [author] 12 Sep @ 10:46pm 
What is a neural stack?
anaris 12 Sep @ 5:13pm 
Oh, and my returned transcendent colonist thinks that her husband stayed with her "original", which suggests she thinks she's a clone of the original pawn rather than the actual pawn
anaris 12 Sep @ 1:40pm 
Colonist with Transcendent and a Neural Stack skipped away upon dying in childbirth, came back with different injuries and things which I assume is intended, but also acquired Brain Trauma, which I think is linked to neural stack editing?

if it's not a bug, not important obviously, I assume she got hit in the head in another dimension, but i'd love to know if there's a way to heal it
Sarg Bjornson  [author] 1 Sep @ 10:37pm 
That was not a change, it was a bug fix. It's the way it was supposed to be working from the start
mr.alyxandyr 1 Sep @ 1:18pm 
Not gonna lie; the recent change to tether archoblades (and probably other weapons I have not explored the full changes yet) to the Transcendent gene?

Terrible addition to the mod. No request or suggestion, just quick review on change.
Sarg Bjornson  [author] 30 Aug @ 10:55pm 
Read the genes
Gamdy 30 Aug @ 1:28pm 
Bug ?
Can you make it so when a Archon gets in to a social fight they don't use the archoblade to instantly cripple the other party and just use their hands like they are suppose to?
ECTM. lifeisneat69 27 Aug @ 3:59am 
The mod is CE compatible (source, the mod patches folder in CE and https://github.com/CombatExtended-Continued/CombatExtended/blob/Development/SupportedThirdPartyMods.md search for "Vanilla Races Expanded - Archon" without quotation marks).
Sarg Bjornson  [author] 26 Aug @ 1:45pm 
Nope
LisionPlays 26 Aug @ 1:26pm 
I'm playing with the new Odyssey DLC and a pawn I gave the Transcendent gene died on an orbital platform. We had to abandon the map because of mechanoids. Will the pawn still return after some time even if I'm on a different map?
jayers09 25 Aug @ 3:47am 
@infiniteclone7
there is a mod that allows you to designate what tech levels the players has to be at to be raided by higher tech leveled factions https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2554423472
Sarg Bjornson  [author] 24 Aug @ 10:52pm 
Random, you can't force it
toetruckthetrain 24 Aug @ 3:28pm 
how long does it take for a transcendent pawn to return and how do i make that happen with dev mode?
infiniteclone7 24 Aug @ 2:10pm 
Any way to delay the first archon raid event? ive had alot of naked brutality runs abruptly end due to insuffecient preparation for one of these guys haha
Sarg Bjornson  [author] 16 Aug @ 3:59am 
huh, no idea, haven't tested that one
Gaeus 16 Aug @ 1:42am 
Hey Sarg, quick question about transcendance and SPAAAACE now that's in an official feature.

Will the event about a transcendent pawn "resurrecting" trigger in orbit?
Goatmanpig 14 Aug @ 10:01pm 
Will a pawn with Deathless cause bugs with Transcendent?
John Helldiver 13 Aug @ 2:57pm 
so youre tryna convince me that the most advanced ancient alien race in the entire rim, capable of creating technologies beyond human comprehension.... are githyanki's??
plum 13 Aug @ 12:59pm 
is there anyway to force a phsycic storm? i havent gotten one in 4-5 ingame years and i want to recruit an archon for my colony
At least it looks like I'm not the only one who agrees, there's quite a history of the same posts in this comment thread. It's a shame because I've used solely the vanilla expanded mod list for my playthroughs and this one in particular is the problem child.
The whole 'Randy Random is the cause' excuse is a bit...well, lame. I feel like you could easily make the raid point cost higher for Archon raids but you just say it's our fault for choosing the storyteller that works perfectly fine outside of your flawed raiding balance.

Archons with energy swords raiding people with shortbows and spears is not a fun way to end a run. Hell, I haven't played with this mod installed enough to check, but I'd wager even the vanilla expanded start where you are a neolithic tribe could have them spawn. Is that kind of thing really a good fit for vanilla expanded? It certainly doesn't feel like it if it causes base game balance issues.
Sarg Bjornson  [author] 11 Aug @ 12:34am 
No
mountainofcheezo 10 Aug @ 6:54pm 
The archon sound effect is a bit annoying... I've recruited one but is there a way to turn off the drone anytime they are on screen?
Neco arc (real) 10 Aug @ 12:34pm 
na'vi but human skin hats edition
Sarg Bjornson  [author] 10 Aug @ 7:30am 
You got randy randomized
What the dog doin ♿♿ 10 Aug @ 3:16am 
This mod is great don't get me wrong but I think there's something wrong with the raid points costs because I got an archon raid on my first raid and it had shields and a 25dps sword as well as a ranged ability. Completely overpowered obviously and no chance against that with starting weapons.

I presume they're meant to be super powerful as their theme but perhaps they shouldn't show up at the start of a run (if that's even possible).
SpacePoon 9 Aug @ 3:44pm 
Yeah would love a starting scenario if you ever find the time. Fun mod. What traits/passions would you people give Lae'zel if creating her in character editor?
No Mic Tweetus 9 Aug @ 2:20am 
Are their shields meant to always be on?
Croaton 8 Aug @ 11:27am 
Umm an archon just used a psycast on my 3 colonists that made them flee in panic... the 3 of them escaped the map and I got a game over, is this intended or am I running into some mod conflict?
Andreas 8 Aug @ 10:01am 
If a pawn is hit by an archoblade even once in their life, they will be permanently crippled, and it can never be healed, even if the pawn is splattered and rebuilt from pieces? Wouldn't it be more fun, fair and lore-friendly (e.g. silver swords) if the archoblade simply kills whatever it touches? After all, there are ways to reverse death.
Sarg Bjornson  [author] 8 Aug @ 8:47am 
Well, did he die on the colony map? Otherwise, no
KUMO 8 Aug @ 1:28am 
A pawn of mine was kidnapped by an archon, but he died yet still had the trasncendent gene, does this mean he will come back after 30 days?
Legendary G 7 Aug @ 12:39pm 
i'd love to see a starting scenario added to this. Like a stranded raiding party or something. Could also be cool to see Archon raider gravships, outposts, or space bases.
Sarg Bjornson  [author] 7 Aug @ 12:36am 
@Woojah: It's random. Might never happen

@Jhon-K-Peta: No

@Luminous Dark: yes
Luminous Dark 6 Aug @ 8:12pm 
Are cuts from archoblades unhealable? I captured and converted an archon, and she got into a fight with another pawn, cutting off half her arm and leaving a number of other scars. I've hit her three times now with the Regrow Limbs psycast, and it's doing nothing. I even cut off her whole arm to try to regrow it from scratch, and still nothing.
Jhon-K-Peta 6 Aug @ 7:35pm 
Do Archons spawn in every psychic storm or not? Because in my last playthrough, I had three storms, but no Archons spawned. Just curious. thx !
Woojah 6 Aug @ 6:16pm 
How long does it take for them to respawn when they die? My leader of my colony was an archon and it's been over a year and no return. Is there something I need to trigger or do?
Jane Austen 5 Aug @ 10:21pm 
God I love these guys. Pop 3 of them on a gravship for the best space pirate playthrough in existence.
COLD AS ♥♥♥♥ DEEP 5 Aug @ 6:09pm 
gith are beautiful just the way they are :)
Chairsbane 4 Aug @ 5:53pm 
dropkick a gith into a biosolids composter:steamthumbsup: