Crusader Kings III

Crusader Kings III

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AGOT: More Actions
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23 Oct, 2023 @ 9:09am
6 Sep @ 6:43am
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AGOT: More Actions

Description
AGOT submod that adds new actions to the game with the aim of increasing the intensity.
Every action can be performed freely if the action is not on cooldown. For AI there is also a realm cooldown, meaning if someone performs an action noone else can perform the same action within the same realm for a certain time.

Reveal Bastards action:

Your target requires to:
- have the Disputed Heritage trait

I always found it strange that characters with Disputed Heritage can remain in their House even though they are clearly bastard. This mod changes this base game behaviour, and it can shake things up in some cases.

Cooldown on this action is 2 year (per character).
Realm cooldown for AI: 5 years.


Dynastic Claimant action:

Your target requires to:
- be the dynastic head of your dynasty

Characters in cadet houses often lose their claims what their ancestors gained. This action let's you recover these claims.

Cooldown on this action is 50 years (per character).
Realm cooldown for AI: 10 years.

Provoke War action:

Your target requires to:
- have at least one claim on a duchy or higher tier title
- be landed

Not many characters push their claims, but a professional instigator can help with that.

Cooldown on this action is 15 years (per character).
Realm cooldown for AI: 15 years.

Buy Betrothal:

Your target requires to:
- be the child of the King of the Iron Throne
- be betrothed to a minimum duchy level ruler or to one of their child (not married)

The king will break betrothal with the previous betrothed character. The previous betrothed character's house head will become angry with the king, who then declares war of revenge against the ruler of the Iron Throne.

Your selected kin who will marry the king's child temporarily gets the "Refusing Marriage" trait, which will disappear once the plot is over (even if the plot fails because someone important in the plot dies)

Cooldown on this action is 50 years (per character).
Realm cooldown for AI: 15 years.

How to use the interaction?


You'll find the interaction in the 'Personal' interactions list when you right click on a character that is available for the action. It start a scheme which has 100% success rate.
AI can use these interaction too.

The more Intrigue skill points you have the faster the schemes will finish.

The schemes have 100% success, you need only time to complete it (1-2 years, depending on the schemer character's skills).



This mod works only with AGOT. Load this mod somewhere after AGOT. If you are using my other submods, this mod needs to be the last in the list.

Example load order:
- A Game of Thrones
- AGOT: House Founders
- AGOT: More Actions

Check out my other submod which works just fine together:
150 Comments
Relok  [author] 7 hours ago 
- Updated for AGOT 0.4.11
Relok  [author] 22 Aug @ 5:09pm 
- Updated for AGOT 0.4.10
Aodhdelweiss 17 Aug @ 8:45am 
Thanks, yeah I wanted to reveal my bastard and then get him legitimized and hopefully war for his claim. Or kill everyone that comes before him.. lol
Relok  [author] 17 Aug @ 2:55am 
Oh I missread, I think I added that you can’t reveal your own child because that’s kind of a crime to admit.. but I get why it would be good. I’ll enable it in the next version
Aodhdelweiss 16 Aug @ 6:09pm 
Aight but I got that mod too
Relok  [author] 16 Aug @ 5:01pm 
@Aodhdelweiss maybe because that action is no longer part of the mod. It has been moved to AGOT: House Founders
Aodhdelweiss 16 Aug @ 11:46am 
Why am I unable to reveal my own bastards lineage?
龍Saint 14 Aug @ 3:46pm 
Great to hear, thank you
Relok  [author] 14 Aug @ 2:46pm 
@龍Saint: In the next version it will be fixed. I found the cause, and not it's fixed on my end.
Relok  [author] 8 Aug @ 12:55pm 
- Updated for AGOT 0.4.9