安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題











Yes, you should be able to manually configure the classes' stats from the config section in AML. In "XComClassData.ini" SoldierRanks section of each of the SPARKs, you can change individual stats earned on rank up, changing basic ones like HP and Offense will increase Health and Aim, if you want more Defense you'll have to add that to the Stat Type (Can also add Armor, Psi Defense, etc.). This should be an easier way to increase individual stats you want if you add them at the first rank up.
If you wish to change the abilities stats, go to "XCOMKPPSparkSkills.ini" and you can individually edit the classes abilities to be as strong as you want. Each of the abilities should be self explanatory and are sorted by each class.
I've known the issue with the SPARK Breacher being too squishy, I'll need to do a rebalance to make the Breacher a bit more sustainability. This will be investigated in the next update.
I have been summoned
Feel free to use the code, it's how I learned how to make mods. Learning for XCom is difficult at first, so learning what you need from other's code a great way to begin. Can't wait to see what you make out of it.