Garry's Mod

Garry's Mod

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gm_voidplaces
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Roleplay, Realism
File Size
Posted
Updated
3.061 GB
6 Oct, 2023 @ 1:19pm
4 Sep @ 3:34pm
15 Change Notes ( view )

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gm_voidplaces

In 1 collection by p'nk black
Voidplaces - Official Collection
8 items
Description
Warning: The size of the addon is due to the custom contents, treat this addon as a resource library.

(gm_voidplaces is a map, and at the same time the gallery of custom assets created for the entire Voidplaces series)



If you like what I do: Consider supporting me:
patreon.com/user?u=108264506

In an alternative reality, it was observed that the stars in the void began to show a change in their light.

and Our Sun?

- it has changed... or maybe it doesn't even exist anymore... there is something in its place. something that is slowly changing our reality.

It's as if reality itself is being digested

(THIS IS AN ONGOING PROJECT... MY PLAN IS TO KEEP ADDING NEW MAPS... ALL INTERCONNECTED)
Popular Discussions View All (13)
32
26 Jul @ 1:26pm
New secrets for 20 June update
okkydoo
81
13 Sep @ 7:30pm
MORE MAPS DROPPED! (a few spoilers ahead)
wholesome psycho
11
1
26 Sep @ 5:43pm
Unofficial Map Guide
Paya
376 Comments
Zsombor99 27 Sep @ 12:54pm 
I never seen this many doors before! 😯 🚪
Makkon 17 Sep @ 6:56pm 
been enjoying these immensely with friends! one friend got so cared by the face on a concrete body that the physical shock she got from it made her sore the rest of the play session haha.
we do have one problem though: changelevel triggers don't seem to work in multiplayer, we all get zapped to the same point inside of each other, then the host has to manually changelevel. had to look up a guide to know which level to go to.
I don't know if this is a limitation of gmod or the source engine, but it could also be user error on my part. if not, would it be possible to make these maps compatible with coop/multiplayer? or is there a gamemode/addon you'd suggest that fixes this issue? would really appreciate it!
DuneToa 16 Sep @ 2:42am 
Solution to the missing textures in White Corridors: enter mat_specular 0 in developer console. For some reason, certain textures in that map are set up as reflective, and are missing the cubemaps.
tomassh 12 Sep @ 1:14am 
Linux version (archlinux + cefix) have still same problem with textures. I tried proton 9 version x64 and everything is ok.
Moldy Chrissant 10 Sep @ 3:36pm 
@p,nk black, let me just tell you that you created my favorite map series on gmod. I love these maps and I love how you made it so they are all connected like one huge map through level change triggers. I can tell you put so much love and care into these maps.
SwissCheese 10 Sep @ 12:00pm 
ye np bro
p'nk black  [author] 10 Sep @ 10:52am 
I knew that at some point a comment like this would appear
SwissCheese 10 Sep @ 10:47am 
Pink Valley ahh map fr
DuneToa 10 Sep @ 7:44am 
Currently suffering from missing textures all over the floors and doors in White Corridors (seems the trim and wood textures are either corrupted in Void Places main map or were incorrectly named in the new update), console just says "unknown texture not found", playing on Windows 11.
WilhelmB2 8 Sep @ 12:04pm 
@tomassh The issue seems fixed on my side, it happened after the release of the new map so maybe it's something p'nk black did? I also forced the use of proton 9.0 for Gmod specifically before realizing it was fixed so it may be that idk. Is the problem persisting for you?