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You have a Trap Inventory module. Can you also make a simular module for vehicles? Something like Trap vehicle module.
So that you can mine a vehicle, so that player can choose when it detonates.
1) explosion activation when the engine is activated
2) explosion activation when (the door is opened) crew get in
3) explosion activation after X second
Inventory Sync
- Added ability to keep the editor inventories of containers and add them to the data before synchronization happens.
For example, when turned on and containers have editor inventories:
Crate_1:
- Item1
- Item2
Crate_2:
- Item3
- Item4
After Mission Start:
Crate_1 and Crate_2:
- Item1
- Item2
- Item3
- Item4
PLUS all the data that was previously saved
For instance, if you have crate_1, crate_2, and crate_3 linked to the module with the same identifier, any changes in crate_1 will be shown in crate_2 and crate_3.
This system also saves the inventory data to the server profile namespace by default allowing you to save crate inventories from one mission and bring them to the next mission. As long as you use the same identifier, it will load that data from the identifier on mission start.
https://imgur.com/a/Gyr4HjK