Arma 3
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Tactical Balaclavas v1.4.3
   
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Data Type: Mod
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88.194 MB
2023년 9월 28일 오후 9시 22분
2025년 1월 27일 오전 9시 55분
업데이트 노트 11개 (보기)

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Tactical Balaclavas v1.4.3

D-Man (Degman)님의 1 모음집
2. hrvatski gardijski zdrug
아이템 78개
설명
This tactical balaclava will fit under every helmet, beret, hat and chin strap without clipping through.

For developers:

PasteBin tutorial:
https://pastebin.com/sESnzdhb

GitHub: (.p3d with head model example)
https://github.com/DegmanDMAN/tacticalbalaclavas_arma3/tree/main

Compatibility
- ACE Arsenal
- ToH Characters
- Task Force Timberwolf Female Characters

- Currently, the mod supports all Arma 3 vanilla faces, including DLCs (not creator DLCs) and expansions. If you're using (unsupported) modded faces, the function will issue you with a substitute face while you wear a balaclava. Modded face will be returned to your character again after you unequip the balaclava.

Balaclavas
Variants:
- TB
- TB, Under nose
- TB + ESS ICE [goggles]
- TB + ESS RollBar [goggles]
- TB + EP Gatorz M [goggles]
- TB + Combat goggles

*special female variants for all above

Colors:
- Black
- Black (Skull 01)
- Black (Skull 02)
- Green
- Tan
- Woodland pattern
- Multicam pattern
- Flecktarn pattern
- CROPAT (Woodland) pattern
- MTP
- White
- White (Skull 01)
- White (Skull 02)

Credits
Degman
- Project lead and developer

1. Talya_Taya
2. Eathox
....Big help with writing functions and mentoring me

Hussky9 (CGTrader)
- Balaclava model and textures
- ESS ICE goggles model and textures
- ESS RollBar goggles model and textures

3dmilitaryassets (CGTrader)
- EyePro Gatorz Magnum goggles and textures

PLEASE READ THE LICENSE.
인기 토론 모두 보기(2)
11
2025년 3월 5일 오후 5시 28분
Bug reports
D-Man (Degman)
3
2023년 11월 27일 오후 5시 43분
Compatibility Wishlist
D-Man (Degman)
댓글 62
Komodo 2025년 9월 5일 오전 4시 27분 
fire mod
ty
The Lemming 2025년 1월 28일 오전 11시 01분 
Is there a possibility of two holes and 3 holes balaclava?
Holy Demon 2025년 1월 27일 오전 11시 28분 
it´s possible to make compatible with the GEARSOC- Deluxe Edition mod?
D-Man (Degman)  [작성자] 2025년 1월 27일 오전 9시 50분 
I found the issue. There is a line of code in the function which ensures "Face" attribute in Unit's 3DEN Attributes remains unchanged, despite being replaced with a new face. It appears the attribute couldn't be retrieved by ACE Arsenal Centre so it would pop an error instead of executing the code. I've added an extra IF statement to ensure it doesn't happen anymore.

Update on the way! :)
ThomasAngel 2024년 11월 27일 오전 6시 47분 
Undefined variable error in slotItemChanged.sqf line 20 when ace is loaded. Stable game version.
ElPedroChico 2024년 10월 28일 오전 10시 00분 
Can you extend the neck of the balaclava? On outfits like the NATO fatigues, there's a gap between the shirt and balaclava
D-Man (Degman)  [작성자] 2024년 9월 8일 오전 8시 37분 
3den is some kind of mod, or do you mean Eden editor in Arma 3 experimental branch that will be updated? I do not provide fixes for unstable game versions.
Simo [C.E.S.A] 2024년 8월 18일 오전 12시 00분 
Mr. Developer
Your mod is fantastic, but Every time I enter and exit Arsenal Ace it gives me the following error related to your addon that conflicts with Ace3 and 3den. This message is already repetitive and I am somewhat tired of this message. I attached a photo so you can see what kind of error it is. I trust your experience and that you will soon fix the error. I inform you that it will not take long for the new Arma 3 update to be released together with the new version of 3den.

https://i.gyazo.com/0aac9e2a21f9b7999b9e9943db9794b3.jpg
Nomad 2024년 7월 27일 오후 2시 35분 
would it be possible to see the nose part raised up a little bit on the main balaclava so it covers a little more face?
D-Man (Degman)  [작성자] 2024년 7월 27일 오전 9시 41분 
I definitely plan to expand the variants and bring in new models at some point.

There will be native compatibility with ACE Arsenal Extended in future without the need to download extra "patch" mod, SkyHighPurchase. I checked out that mod and it's pretty impressive. Good call!

Also, I'm aware of "isKindOf" errors popping up in 3DEN editor when manipulating groups, waypoints, etc and this will be hotfixed soon.