Total War: ROME REMASTERED

Total War: ROME REMASTERED

271 ratings
Barbarian Empires (Open Beta 2)
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Feature: Total Overhaul
File Size
Posted
Updated
16.858 GB
13 Aug, 2023 @ 1:40pm
26 Aug @ 2:18am
41 Change Notes ( view )

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Barbarian Empires (Open Beta 2)

In 1 collection by Lanjane
Barbarian Empires & Submods
6 items
Description
SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)

Please, if you find bugs, report them on the Rome TWC Discord: https://discord.com/invite/j9HpxxQP9A

Barbarian Empires mod is a Rome Remastered port of classic Barbarian Empires/Hellenistic Legacy mods: https://www.moddb.com/mods/lanjanes-barbarian-empires using Kirsi's Map Template.

The mod features 28 playable factions (classic vanilla setup + 9 new factions: Bosporan Kingdom, Kingdom of Baktria, Kingdom of Epirus, Gaetulii, Burgundii, Libyans, Sarmatians, Xiongnu, Picts).

The campaign is fully playable, with a lot of new custom content created specially for the Remastered version, such as 3 tiers of Roman reforms (Marian, Imperial and Late Imperial), new Numidian roster, and so on.

Please note that this is a beta, meaning that some content is not yet in, and there could be visual bugs with the shields and other unit assets. But there are no crashes and we tested multiple early campaigns for hundreds of turns with not a single crash.

Known issues:
1) Some unit models may have visual glitches/flickering, please report them on the mod Discord
2) Some stratmap characters use vanilla RR models
3) Some units in campaign have vanilla RTW icons and visuals and cannot be retrained. Just disband/ignore those
4) The mod is only available in English and Simplified Chinese (machine translated). Other languages use English placeholder files

Mod Team:
- Lanjane: lead 2D/3D artist and designer, founder of the project
- Skynet Bunker: prime unit artist, combat balancing assistant, soundtrack and immersion designer
- Chaz: campaign gameplay architector, prime script coder, prime tester

Other contributors:
- d1sco_s4tan: Campaign tester, one of the creators of Provincial Campaigns submod
- Lucius Papirius Cursor: Creating Provincial Campaigns submod
- Augustus: testing, unit balancing advices
- Vartan: help with multiple tools and scripts to speed up the development of the mod
- Eduardo Sousa: scripting and coding advices
- Sirrianus Dagovax: scripting and coding advices, help with artillery 3D models, modding tools creator
- Edwin Smith: Fixing the nasty Kirsi's map crash, upscaling the loading screens of the mod, lots of modding advices all over the board
- Solon de Atenas: Historical advices, providing some materials from RTR: Anabasis
Popular Discussions View All (8)
47
11 Oct @ 2:32pm
PINNED: Suggestions thread
Lanjane
41
21 Sep @ 6:28pm
PINNED: Bugs and issues thread
Lanjane
8
25 Jul @ 9:20am
PINNED: Mod Hints and FAQ
Lanjane
691 Comments
Fridericus 2 hours ago 
Lanjane  [author] , sorry to hear this, but I understand your frustration and lack of motivation. I must say you are one of the most dedicated moder and provided countless hours of play and enjoyment for this old man. Thank you and good luck!!!
Lanjane  [author] 12 hours ago 
@»Total War Gameplay«
Thank you for the feedback, noted, I will see what I can do about it.
Lanjane  [author] 12 hours ago 
@Fridericus
There's a version of the mod in development with almost twice as many factions but when I was working on it I eventually lost motivation completely by the decision of the company to stop supporting this game in any way, even though it has some crucial engine bugs left unfixed, including the especially nasty ones, like the character movement stuttering and the "passive AI bug", resulting in random factions on the map becoming completely passive, randomly. The latter bug can happen in any mod, no matter if it has 20 factions or 100 factions, and to my opinion it completely destroys the strategic layer of the game. Until the devs fix it, I feel completely discouraged to continue investing my limited free time and energy in modding the broken game actively. I still do some stuff but not release it. If something changes, I'll gladly return to the active modding, but now I feel like I should change the priorities and improve other parts of my life first.
»Total War Gameplay« 13 Oct @ 10:51am 
The best mod for Rome Remastered ! The only problem is that skirmishers have way too much ammunition and the melee units with throwing ability are also way to strong and I think only roman units should have armor piercing throwing ammunition and a bit less soldier in one units, Im playing on ultra unit size and lets say Greek units have 254 in a unit Romans have the same but I think Romans should have 50 less. Will you guys ad more factions btw ?
Fridericus 13 Oct @ 9:25am 
Hello Lanjane, I like the mod. However, after the initial fights in Italy, nothing big happens. There is very little going on. Are you planing to change some of the many rebel regions to actual factions, especially around the Adriatic sea?
In my plays, the rebels do not attack each other. Doing nothing. Just waiting for Rome to show up.
Other surrounding factions are too weak or attacking other faction, but there are to few.
Just a question!
lavrval 12 Oct @ 4:46pm 
Hello Lanjane,

Thank you for clarification. I appreciate it!

I do not think there are any errors. I`ve missed checking the top level mercenary buildings, however, I`ve located both the Cretan archers and Rhodes slingers after the another try.

Great! Time to get busy :-)
Lanjane  [author] 12 Oct @ 3:53pm 
@lavrval Hello!
There may be differences in recruitment options/regional recruitment between mods, some intentional, some due to errors/overlooks, I think this one might be the latter unless you checked the Mercenary Center building chain for those regions and they are not there
lavrval 11 Oct @ 7:24pm 
Hello Lanjane,

Thank you for these mods!

I play BE HL and start playing Barbarian Empires (Open Beta 2) to enjoy both of these mods.

Just to make sure I got this right, Barbarian Empires (Open Beta 2) does not offer the Cretan archers and Rhodes slingers for recruitment. They are available as mercenaries only, is it correct?
sakaszwili 29 Sep @ 5:20pm 
keep up the good work
Lanjane  [author] 25 Sep @ 2:43pm 
@drphilmynuts
Personally I don't like more turns per year scripts because they break some important aspects of the gameplay and seriously affect the mid/late game in a bad way. But I understand why people might like to have longer living generals and such