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Thank you for the feedback, noted, I will see what I can do about it.
There's a version of the mod in development with almost twice as many factions but when I was working on it I eventually lost motivation completely by the decision of the company to stop supporting this game in any way, even though it has some crucial engine bugs left unfixed, including the especially nasty ones, like the character movement stuttering and the "passive AI bug", resulting in random factions on the map becoming completely passive, randomly. The latter bug can happen in any mod, no matter if it has 20 factions or 100 factions, and to my opinion it completely destroys the strategic layer of the game. Until the devs fix it, I feel completely discouraged to continue investing my limited free time and energy in modding the broken game actively. I still do some stuff but not release it. If something changes, I'll gladly return to the active modding, but now I feel like I should change the priorities and improve other parts of my life first.
In my plays, the rebels do not attack each other. Doing nothing. Just waiting for Rome to show up.
Other surrounding factions are too weak or attacking other faction, but there are to few.
Just a question!
Thank you for clarification. I appreciate it!
I do not think there are any errors. I`ve missed checking the top level mercenary buildings, however, I`ve located both the Cretan archers and Rhodes slingers after the another try.
Great! Time to get busy :-)
There may be differences in recruitment options/regional recruitment between mods, some intentional, some due to errors/overlooks, I think this one might be the latter unless you checked the Mercenary Center building chain for those regions and they are not there
Thank you for these mods!
I play BE HL and start playing Barbarian Empires (Open Beta 2) to enjoy both of these mods.
Just to make sure I got this right, Barbarian Empires (Open Beta 2) does not offer the Cretan archers and Rhodes slingers for recruitment. They are available as mercenaries only, is it correct?
Personally I don't like more turns per year scripts because they break some important aspects of the gameplay and seriously affect the mid/late game in a bad way. But I understand why people might like to have longer living generals and such