Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Rivers for Random Maps
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File Size
Posted
Updated
23.509 MB
13 Aug, 2023 @ 4:50am
19 Jul @ 7:16am
13 Change Notes ( view )
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Real Rivers for Random Maps

In 1 collection by Maple_Leaves 枫叶
Maple_leaves' Mods
48 items
Description
A map generation mod. Several new map types are available, in which there are 1-tile-wide rivers, which are called Great Rivers. Other maps do not generate such rivers.

Also adds a new game mode, introducing new districts, buildings, units, and improvements adapted to the Great River, new water roads, and unique bonuses from the Great River.

Please give me a thumb if you find this mod interesting!

What's new:
New water terrain, Great River. Thanks to the Nile river in the scenario!
New route type, built by a new support unit in the water!
Play Civilization VII in Civilization VI !

Gameplay changes:
Scouts, settlers and traders can enter Great River tiles (but not Coast) after sailing Tech.
Cities adjacent to Great River tiles get +1 housing and +1 amenity.
Preserve districts provide +1 culture and +1 faith for Great River (Cataracts and Canyons) tiles.
Great River tiles provide adjacent yield changes for improvemnts and districts, please check the pedia in game for details.

Related mods:
Skylar Saphyr's Maps now support Great Rivers!
ワークショップにある枫叶氏のReal River for Random Maps MODを日本語化
Great Rivers Regional Identities
Real Rivers Map: Silk Road and Nile

Note:
Requires New game version, and suggests using Windows.
May fail using Android.

Thanks:
jidong, IthildinX, bottlep, Chuanyin, PPK

Recent updates:
2025.01.25
Add models for Great River (Cataracts and Canyons), Pontoon Bridges, Water Traps, and Large Dam!
277 Comments
Maple_Leaves 枫叶  [author] 22 Sep @ 8:47pm 
you should unlock the ship building tech to get your non-builder units to embark.
@bostonbongrips
bostonbongrips 22 Sep @ 4:08pm 
I narrowed it down to ticking the "advanced function" option - this causes my units to not be able to embark
bostonbongrips 21 Sep @ 6:40pm 
I was using this mod with no issues until recently whenever I start on a Real Rivers map, my non-builder units can't embark. Any suggestions?
PassosRJ 18 Sep @ 7:17am 
Would it be possible to make this mod compatible with this one?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1799875448
PassosRJ 13 Sep @ 2:30pm 
Hey!
First of all, I'd like to thank you for the incredible mod!
I'd like to know if it would be possible to add an option to disable the road in the water, as it ends up destroying the immersion or making it invisible. Over the years, these roads become a tangled web of lines, something extremely unpleasant to see.
青山桑梓 18 Aug @ 8:46pm 
这个生产的山似乎会十分密集,最少都是4x4(还会更大)的区域全是山,然后导致其他地方方圆10格都没有山
olafungabunga 15 Jul @ 8:57am 
Would it be possible to add Continents and Islands to the map modes for Real Rivers? I love having little islands on the otherwise large empty oceans but I also really like your large rivers.
7 May @ 5:00am 
大佬能不能出个分形体地图的真实河流,真的很喜欢分形体生成的类地球海陆格局,如果能出的话代入感无敌了。
Tacoaloto 5 May @ 7:22am 
for balance sake, I'd probably suggest changing the adjacency for industrial zones to +1 instead of +2. If you get an IZ inside the bend of a great river, it can easily hit +8 and just makes your production go insane, especially with coal power plants.
Pengy 2 Apr @ 5:44pm 
is it possible for there to be a mod that adds real rivers to the shuffle++ mod? i love the chaos of thst map mod but i dont think i can use real rivers with it