Project Zomboid

Project Zomboid

SecretZ Pandemic
544 Comments
FeeNiX 27 Aug @ 11:10am 
@Chakal16 This is the restore utilities mod. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2986067947&searchtext=restore+utilities Is this the same as the get the power mod you referenced before?
FeeNiX 27 Aug @ 11:03am 
There is an alpha/beta being worked on under a different project look at the author's workshop
ChZy^ 26 Aug @ 2:46pm 
B42 when?
Atomic Man 24 Aug @ 5:06pm 
@Francisconov hi soooo I found a blue keycard in a zombie wearing scientific coat and aslo a later yellow in the EVAC muldraugh idk look like for my finding those card can only find in zombie IDK hope it help.....:spiffo:
Francisconov 21 Aug @ 9:32pm 
im at the heart of L4 in the LV Bunker but i haven't found the blue keycard (for L4 doors) anyone know where does it spawns?
FeeNiX 20 Aug @ 5:34pm 
This is the mod I was referring to. I thought I saw a cell collision somewhere. Now I'm less certain?
Atomic Man 20 Aug @ 12:41pm 
2 - part

4°For the zombie population level is : High
5°Where can I find the folder to locate the file with the crash logs?i can't find it :(
6°I also forgot to mention that once my game crashes and I rejoin the session, I can walk around the checkpoint without any problem. Anyway, I've only crashed so far in: muldraught checkpoint roadblock(From Secret Z,your first map mod ) and muldraught EVAC.

and also sorry my English is really crappy :(
Atomic Man 20 Aug @ 12:41pm 
1 - part

@Chakal16 Yep i talk about the place.... uh So where to start

1° i play single player
2° Yeah i have bad perfomence 33 - 40 Fps(idk how to improve, I have a good PC)
3° so for the kind of crashing it's when the checkpoint, for example the Muldraugh checkpoint, or muldraugh evacuation when I get too close the game crashes and for And from the last backup, the places I visited according to the map disappear (I mean, they are considered as never visited), so there is a gap between Muldraugh and the checkpoint like this and also all the zombies disappear Is there supposed to be a lot of zombies in the Muldraugh checkpoint roadblock ???
Chakal16  [author] 17 Aug @ 2:21am 
@Atomic Man hey there, well i guess you are talking about "the place", that place is heavy on performance due the size and number of zeds, plus all the additional code related to it, but shouldn't crash, played it on multiplayer with a lot of ppl several times without a single crash. What kind of crash is? what's the zombie population config? any other mod which could be conflicting, if there is any crash log would be helpful :steamthumbsup:

@FeeNiX what's that mod? is like Save our station, or the one to restore power? if you can link it i can check it out :steamthumbsup:

@Krieg @Vampyr right now i'm working on b42 stuff for the map, which is a heavy amount of work, dunno when i'll be able to look into making the Building Menu, but i'll check it :steamthumbsup:

@PePeJa you can add spawnpoints directly from the server config where you can add spawnpoint by coordinates :steamthumbsup:
Atomic Man 16 Aug @ 3:36am 
Hey man is that normal that wen't i go to you super cool map .my game is crashing i was so prode of myself to make it over here :(
FeeNiX 15 Aug @ 7:03pm 
Is there a load order that makes this work with the restore utilities mod?
Krieg 15 Aug @ 1:45pm 
I would also suggest a Building Menu plugin for this mods tilepack.. and muldraugh north checkpoint conflicts with Muldraugh 1993
Vampyr 17 Jul @ 6:50pm 
@Chakal Any chance, mayhaps, you'd be willing to look into making a Building Menu plugin for your tilepack? <.< For reasons.
PePeJa 17 Jul @ 4:34pm 
Would you kindly explain how to add spawnpoints of new places to the multiplayer? Or are they not supported? I can only see one spawnpoint (SZ_EVAC_Louisville)
Chakal16  [author] 17 Jul @ 6:03am 
@Vampyr that's from my tilepack included in the modpack, SecretZ_Tilepack :steamthumbsup:
Vampyr 16 Jul @ 10:04pm 
Which tilepack do the concrete walls used for the heavier checkpoints/locations come from? And the double-tall hescos? Been trying to set up a personal camp for my character and sort've looking to use both if Build Menu has them.
Chakal16  [author] 9 Jul @ 10:19am 
@Mr.Neast did you added the mod to a new game or mid game, did you load all the different modules which control each checkpoint? :steamthumbsup:
Mr.Neast 6 Jul @ 5:12am 
I'm having an issue with Secret Z . The military checkpoints and blockades are not loading or appearing in the game. Could you please help me fix this? I'm playing singleplayer with a few quality of life mods.
Chakal16  [author] 6 Jun @ 2:02pm 
Hello everyone, a Build 42 version was released, a temporary one until Build 42 Stable Version releases, for everyone who want's to test it out, keep in mind this B42 version will be transfered to this one once we get the definitive B42. Cheers. :steamthumbsup:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3494374578
Chakal16  [author] 1 May @ 1:52am 
@EagerPlanes341 I usually use imgur to upload images, but there are others hosts :steamthumbsup:

@✠FRIZOVFÜHRER✠ Dunno your case, but every case when the maps were not loading was because they were not added correctly to the dedicated server, mostly bcs you need to add every module as mod and map on the config file :steamthumbsup:
✠FRIZOVFÜHRER✠ 1 May @ 12:48am 
The problem of uploading to a cloud host server
I have my own zombie cloud host server and I installed Secrets Pandemic on it, but some checkpoints, bunkers and bases did not load. I really want to solve the problem so that I can play without errors on the server.
EagerPlanes341 18 Apr @ 8:32pm 
@Chakal16 If I may ask because I never figured it out, how do I send images? I have screenshots (rough because it's on the map) of where it started.
Chakal16  [author] 18 Apr @ 6:34pm 
@EagerPlanes341 if i think where it is, in theory theres nothing which could cause that, but if you can post a pic of the place ill take a look :steamthumbsup:
EagerPlanes341 18 Apr @ 2:35pm 
Lifestyle:Hobbies was not the problem
EagerPlanes341 18 Apr @ 12:29pm 
Also my CPU usage before crash was 94%
EagerPlanes341 18 Apr @ 12:29pm 
I'm at the main lab in Louisville (in front of the music concert). Near the third turn (burnt corner, start of the train track portion / blue lab walls) I started to get frames from 50-75, to 2-35 and my game crashed. I'm getting 14-40 after disabling Lifestyle: Hobbies but is there a fix?
Chakal16  [author] 16 Apr @ 2:49pm 
@marshmallow justice it is from SecretZ, but is weird bcs last time which i tested it didn't happen, apart of showing up, it is causing any problem?
marshmallow justice 16 Apr @ 11:18am 
Is this error because of SecretZ or is SecretZ just getting blamed for it?
It seems to happen randomly, as in I can't make it happen on demand, I just get one lone error pop-up somewhat frequently to somewhat rarely (I can go a session without seeing it, and I can go a session seeing it a few times).

https://pastebin.com/hGFtq31y

checkPlayerProximity -- file: SZ_SoundTriggersTimed.lua line #52 attempted index: getName of non-table: null
EagerPlanes341 14 Apr @ 6:13pm 
I'm just wondering, was the "possible secret entrance" circled on the map at the electrical station a red herring or did I just read it incorrectly?
XxMrSadManxX 14 Apr @ 9:12am 
this was a very big help then, thank you very much an i appreciate the time
Chakal16  [author] 14 Apr @ 9:09am 
@Blank yeah, specially in hazmat suit zombies, and if you are using the ReVaccine mod, black hazmat suit zombies have higher chances :steamthumbsup:
XxMrSadManxX 14 Apr @ 9:01am 
well still a big thank you, me and my friend only found keys in lockers, so i didn't even know you could find them on zombies to begin with XD
Chakal16  [author] 14 Apr @ 4:03am 
@Blank Well, there are not many places where is it, and the other option is to find it looting zombies, can't help too much with that, anyway is a optional keycard won't block any advance through the facility :steamthumbsup:
XxMrSadManxX 10 Apr @ 6:21pm 
can't seem to find the high security keycard, any help possible?
Chakal16  [author] 4 Apr @ 3:14am 
@Epsilon-11 weren't removed, but changed from version 2.0 to 2.5 :steamthumbsup:
Epsilon-11 3 Apr @ 10:50pm 
are the CMP SZ ampoules changed or removed?
Chakal16  [author] 3 Apr @ 1:54am 
@Phade Yeah, thanks for advice, i'll need to move some places and others will simply not be ported but in compensation i'll probably make new ones, so we will see in advance :steamthumbsup:
Phade 2 Apr @ 10:45pm 
Hi Chakal, hope you're doing well =D I just wanted to give you a heads up and let you know that some of your checkpoints will most likely need to be moved in b42. Muldaugh and Louisville ones should be absolutely fine, the airfield might need to be worked on due to the new buildings that have been placed nearby, and the checkpoint that used to be near grapeseed will need to be moved up the road a bit or it will conflict directly with the new grapeseed
Chakal16  [author] 27 Mar @ 5:11pm 
@marshmallow justice Okay, i'll check on it :steamthumbsup:

@redbaron4308 Not until the stable release comes out, probably :steamthumbsup:

@Yoowi Kawasaki If you get that, i suppose you did find and explore all the the sections of the LV bunker, if so, in Section 0, you'll find a specific machine to do the mix :steamthumbsup:

@WE SPOOKY FEW Will be, but not until the stable release comes out :steamthumbsup:
WE SPOOKY FEW 25 Mar @ 6:04pm 
will this be updated to B42 when the time comes ?
Yoowi Kawasaki 24 Mar @ 7:07am 
Explain how to create an experimental compound that can be used. let's say I have CMP V-SZ7748 and reactive compound. What should I do with them?
redbaron4308 20 Mar @ 6:33pm 
When will it be available for B42?
marshmallow justice 20 Mar @ 5:51am 
can you pls adjust description to add that 42-21 West Point Expansion Road Fix mod is incompat with the Louisville Improvised Airfield

i was wondering why i couldn't see the Improvised Airfield on the map, yet functionally it/most of it was there ^^
Chakal16  [author] 19 Mar @ 3:36am 
@xXmy_momXx Hello there, if i remember well there are 2 specific places inside the LV where you can authorize keycards, but for that at least for 1 of those places you'll need an authorized L1 green keycard (can be found at some places inside and outside the LV bunker). If you are at L1 entrance then i guess you entered from the mansion entrance, where if you search for it, maybe you'll find one, or if not the case you'll need to enter from directly from LV city military compound :steamthumbsup:
xXmy_momXx 18 Mar @ 11:12pm 
Hello! How do I go about authorizing the key cards? I've been running around for a few hours in the LV bunker contemplating life and more, trying to figure out how to authorize the key cards and can't figure out how. I've used a generator to open a couple of doors that do not require any key cards, but then get stuck soon after that trying to access L1. I have cards L1-5. I do not, however, have power in my world; are there any specific points that require power to function? Do I need to look at other bunkers first?

Thanks in advance.
Chakal16  [author] 18 Mar @ 7:25am 
@marshmallow justice there are some maps/hints to find some places, but for most part of them is just exploring, some are somehow "obvious" bcs if you barely know the vanilla map, you can find modded and not modded stuff so is like "okay this is a suspicious place", but yeah, pure exploration is the most common way to find all the stuff :steamthumbsup:
marshmallow justice 18 Mar @ 7:10am 
Ah I see, I initially thought it was ForagingZ, since when it came to that section, it would be that initial objects.lua map log line, then something about FZ "clean cells" to let the map override it I guess, and THEN the parking log spam, but it persisted after removal so I assumed it was purely map related. I guess I can ignore all of those errors from every map then.

Either way everything works correctly, thanks so much for the AIO bundle of all your maps, very easy to add to a server and fill in a lot of great spots for more military type content.

To find the 4 secret bunkers/content, I know there's a youtube vid showing, but what's the natural way to find them, do zombies or your POI's drop specific loot?
Chakal16  [author] 18 Mar @ 5:52am 
@marshmallow justice that could be an error due the modification of a vanilla cell, when i rework a vanilla cell usually try to get all the zone definitions for it to place it again but often happens it loads from the vanilla map itself so ends up duplicated, did it that way bcs sometimes zone definitions didn't work correctly, but well in PZ weird stuff happens often :steamthumbsup:
marshmallow justice 18 Mar @ 5:47am 
@Chakal16 thanks a lot, it's working correctly, and all of the maps seem to be loading correctly.

Side note, I seem to receive this error immediately after every map mod I've added - some of them have a lot, some only a few, but your for example:

LOG : Lua , 1742300405202> 39,191,943> Loading: steamapps/workshop/content/108600/3017588820/mods/SZ_Battlefield_Louisville_Hospital/media/maps/SZ_Battlefield_Louisville_Hospital/objects.lua

results in:
LOG : General , 1742300405247> 39,191,988> checkVehiclesZones: ERROR! Zone '':'ParkingStall' (12584, 3366) duplicate with Zone '':'ParkingStall' (12584, 3366)

Immediately after when just about finishing server load, repeating about 20-30 times, followed by a similar syntax error.

The stadium is similar. Checkpoints 1-6 are okay, 7 prompts this same error 4 times.

Just wondering if this is a serious error regarding vehicle spawns or something ignorable, thank you.
Chakal16  [author] 14 Mar @ 8:56am 
@Dr. One Hello there, yeah mostly every bunker and special facility is going to be placed in the true underground for b42, plus some new buildings :steamthumbsup: