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4°For the zombie population level is : High
5°Where can I find the folder to locate the file with the crash logs?i can't find it :(
6°I also forgot to mention that once my game crashes and I rejoin the session, I can walk around the checkpoint without any problem. Anyway, I've only crashed so far in: muldraught checkpoint roadblock(From Secret Z,your first map mod ) and muldraught EVAC.
and also sorry my English is really crappy :(
@Chakal16 Yep i talk about the place.... uh So where to start
1° i play single player
2° Yeah i have bad perfomence 33 - 40 Fps(idk how to improve, I have a good PC)
3° so for the kind of crashing it's when the checkpoint, for example the Muldraugh checkpoint, or muldraugh evacuation when I get too close the game crashes and for And from the last backup, the places I visited according to the map disappear (I mean, they are considered as never visited), so there is a gap between Muldraugh and the checkpoint like this and also all the zombies disappear Is there supposed to be a lot of zombies in the Muldraugh checkpoint roadblock ???
@FeeNiX what's that mod? is like Save our station, or the one to restore power? if you can link it i can check it out
@Krieg @Vampyr right now i'm working on b42 stuff for the map, which is a heavy amount of work, dunno when i'll be able to look into making the Building Menu, but i'll check it
@PePeJa you can add spawnpoints directly from the server config where you can add spawnpoint by coordinates
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3494374578
@✠FRIZOVFÜHRER✠ Dunno your case, but every case when the maps were not loading was because they were not added correctly to the dedicated server, mostly bcs you need to add every module as mod and map on the config file
I have my own zombie cloud host server and I installed Secrets Pandemic on it, but some checkpoints, bunkers and bases did not load. I really want to solve the problem so that I can play without errors on the server.
It seems to happen randomly, as in I can't make it happen on demand, I just get one lone error pop-up somewhat frequently to somewhat rarely (I can go a session without seeing it, and I can go a session seeing it a few times).
https://pastebin.com/hGFtq31y
checkPlayerProximity -- file: SZ_SoundTriggersTimed.lua line #52 attempted index: getName of non-table: null
@redbaron4308 Not until the stable release comes out, probably
@Yoowi Kawasaki If you get that, i suppose you did find and explore all the the sections of the LV bunker, if so, in Section 0, you'll find a specific machine to do the mix
@WE SPOOKY FEW Will be, but not until the stable release comes out
i was wondering why i couldn't see the Improvised Airfield on the map, yet functionally it/most of it was there ^^
Thanks in advance.
Either way everything works correctly, thanks so much for the AIO bundle of all your maps, very easy to add to a server and fill in a lot of great spots for more military type content.
To find the 4 secret bunkers/content, I know there's a youtube vid showing, but what's the natural way to find them, do zombies or your POI's drop specific loot?
Side note, I seem to receive this error immediately after every map mod I've added - some of them have a lot, some only a few, but your for example:
LOG : Lua , 1742300405202> 39,191,943> Loading: steamapps/workshop/content/108600/3017588820/mods/SZ_Battlefield_Louisville_Hospital/media/maps/SZ_Battlefield_Louisville_Hospital/objects.lua
results in:
LOG : General , 1742300405247> 39,191,988> checkVehiclesZones: ERROR! Zone '':'ParkingStall' (12584, 3366) duplicate with Zone '':'ParkingStall' (12584, 3366)
Immediately after when just about finishing server load, repeating about 20-30 times, followed by a similar syntax error.
The stadium is similar. Checkpoints 1-6 are okay, 7 prompts this same error 4 times.
Just wondering if this is a serious error regarding vehicle spawns or something ignorable, thank you.