Space Engineers

Space Engineers

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Ares at War
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Type: World
Mod category: Exploration, Experimental
Tags: story, survival
File Size
Posted
Updated
1.212 MB
6 Jul, 2023 @ 3:44am
14 May, 2024 @ 6:37am
6 Change Notes ( view )

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Ares at War

In 2 collections by CaptainArthur
Ares at War core mods
16 items
Ares at War Starts
5 items
Description
Ares at War is a scenario/sandbox world designed to enhance the SE survival experience by addressing key issues such as the game being empty, limited exploration between planets, and lack of a real challenge. The scenario features a complete ore distribution overhaul with five unique planets, each with map-based ore maps, as well as limiting asteroid spawns to the ring of the Gasgiant Bylen. Additionally, Ares at War also includes new strategic resources scattered throughout the system, each with their own unique blocks, adding a new reason to go from planet to planet. Furthermore, Ares at War also includes a long list of Factions, story events, and MES Encounters. Most importantly, Ares at War will continue to have updates that add more content, without making your save obsolete

Link to 3d map
https://cptarthur.github.io/AaWGlobe/

Credits
I would like to thank these amazing builders for allowing me to use their creations. Without them the mod wouldn't exist. Here, you can find links to their work: green bean , VinyLeader , 61746C6173 , Ruaidhri , BOAD64 , geraveoyomama, groovydingo, Gaz, Smokki, Talos, TSBG, mozarellaxd, Remax04, TheUgaxi, Endington

I would like to thank the testers for the input and feedback: Bandet, FireblazerMG, Umb694

I also want to thank Klime for making a script that makes certain factions neutral to eachother.

I want to thank the people (digi, draygo, etc) from #modding-programming, for helping me with my code.

Special thanks to Meridius_IX / Lucas for making the awesome MES, plus helping me with almost anything, and allowing me to make additions to MES. I can't thank Lucas enough, the dude is a legend for me. Without his work, this mod wouldn't exist

Guide
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006857462&preview=true

Github page
https://github.com/CptArthur/Ares-at-War


Discord Server
Hey guys,
I have a discord server. I prefer if you send your suggestions and bugs in the server. Thanks
https://discord.gg/zb3r2kehxN
Popular Discussions View All (11)
18
12 Feb @ 9:04am
Can't figure out how to spawn Scout Jeep we bought from a ITC gas station
Kohlb
6
2
15 Jun, 2024 @ 9:45am
yh g
puls2006420
4
14 Aug @ 4:01pm
Azuris is just- gone?
OrbitalMechanist
383 Comments
Castellatus 22 Oct @ 10:17am 
Is it possible to get the world itself, without the mods or the custom AI grids?
LordSnow643 12 Oct @ 5:40pm 
I'm attempting to build a drill rig on one of the underwater cobalt veins but the ore rock seems to keep moving itself,is there a fix for this or is this intended?
TheDragenLord 10 Oct @ 5:41pm 
so im having this issue where when i mine ore in the ore veins, it only gives me stone. Even when im on the spot the ore detector is saying there is ore
Itami 27 Sep @ 5:39pm 
I keep getting a message after a huge stutter saying "error: Can't find a spot to spawn gccarcosa"
Ostert 20 Sep @ 7:22am 
Sending long range missiles at a base, and at first the base just reset itself. Placed a drone at a safe distance so I could monitor what was happening. And when I sent my next missile, the base just disappeared. Is this normal behavior?
VindictaUK 15 Sep @ 2:38am 
im assuming this will get a public update for food integration at some point with splitsie and shack doing a series
JoeMamaa2 12 Sep @ 5:14am 
@dannyrocker i tested it for like 1 hour .i was flying around on survival with apex survival options enabled and i didn't find any wild vegetables /fruits to pick up . on default game star system i found one in less than 5 minutes after spawn so they don't spawn. i checked other mods that add planets and i think creators of custom planets need to update their planets to add features of apes survival
dannyrocker 10 Sep @ 3:15pm 
Has anyone tried to turn on the food features for AaW world and found any pick-upable food sources?
JoeMamaa2 10 Sep @ 10:50am 
@DeLindsay hostile encounter are managed by mse mod , go to rmse mod page and check how you can change config of the mod .
DeLindsay 7 Sep @ 11:08pm 
Just curious if there's a way to reduce the frequency of Hostile Encounter attacks? My buddy and I are in space and are on the way to Station-27. We got to the Asteroid Belt and are trying to mine, well anything, but every time we stop for more than a few minutes we get attacked by as many as 3 Ships. We can defeat them but before we're done repairing the damage & salvaging the wrecks we get attacked again and don't even have time to mine.

We don't want to turn down the difficulty as it's reasonable (hard but doable) just reduce the frequency a little, thanks.