Total War: WARHAMMER III
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Geomantic Web Overhaul
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14 июн. 2023 г. в 13:01
28 мар в 4:38
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Geomantic Web Overhaul

Описание
This mod adds significant features to the Geomatnic Web to spice up Lizardmen playthroughs. Note: Need UI modders help for future asipirations!

What Does this Mod Do?
This mod adds 'Geomantic Boons' to every node on the Geomantic web. When active, these nodes provides its boons to the source province and any province connected to them on the Geomantic web.

How does it work?
The Geomantic web is a network of regions that are in one of three states
  • Not active - does not provide a boon. (Default state)
  • Connected - can be part of a network, but cannot share or gain boons(Any region held by an Allied Lizardmen faction*)
  • Active - can gain and share boons with it's network (Any region owned by you as a Lizardmen player)

A faction can have multiple networks, networks can be split up when losing territory, or can merge when you link them together!

*Oxyotl can make any region "connected" by placing a silent sanctum. They can make any region "active" when building a capstone of Tepok.

What are boons?
Boons are effect bundles that are applied to the province, affecting the province itself or any force on them. There is one boon for every node - giving us a grand total of 213! boons.

I've put a lot of thought into ensuring that these are effective enough but not super OP. There are some very nice boons that I have placed in locations that are far from typical LM lands and may require you to make some tough calls about the value of allies :)

Blessed Spawn rework:
I've not removed the old blessed spawn system (yet)- however there is now a new recruitment method that is part of the geomantic web rework.
  • Blessed spawns are now a regional mercenary pool that defaults with a cap of 0.
  • Certain Geomantic web nodes will increase the cap for specific blessed spawns of the regional pool for any connected regions.
  • Certain Geomantic web nodes will increase the spawn chance of specific blessed spawns for any connected regions.
  • Some rare regions may increase cap/ chance for all blessed spawns in connected regions (e.g. Hexoatl)



You can see the list of boons in the relevant mod discussion post. https://gtm.steamproxy.vip/workshop/filedetails/discussion/2989311137/3816285189351668687/

Minor notes:
  • The purple buildings have been nerfed slightly to give less corruption/ control - this was to make some space for a few of the more generic boons.
  • Vanilla Geomantic Web stuff is left untouched (all code driven :( )

Future Ideas:
  • I want to try and have a decent UI for showing the boons - it's not very good atm.
  • I have plans to add some active abilities/ rituals to allow temporary activation of nodes. This requires UI work though
  • I'd like to consider adding faction interactions with the feature.

Thanks:
Thanks to Lycia Pintella for the effect bundle scope!
In addition thanks to the Modding Den for answering questions during my more dense moments!
Thanks to CA for the game and tools I used to make this.
Комментариев: 52
Tevesh Szat - the Doom of Fools 28 авг в 13:58 
Thanks in advance! The patch and this should make a great duo!
IfThenOrElse  [создатель] 28 авг в 10:16 
I'll be doing some tests this weekend. In probably going to need to do some form of update!
Will this still work with 6.3? I would test but, I haven't played Lizardmen in years so I have no idea how they'd work. Latest update seems intriguing but I do want a geomantic update.
Jean-Juliano l'arnaqueur gitan 16 июл в 15:49 
Well i stumbled upon your work while playing lizardmen again after a while and CA could definitly learn a thing or two for our cute lizards. Thanks for your time and this awesome mod.
LobsterTickler 18 мар в 4:44 
Appreciate the info. No worries. Thanks for your work on this wicked mod as is! Works like a charm!
IfThenOrElse  [создатель] 17 мар в 8:09 
Hey, so it should work, for the pre-existing regions, but not the new ones. Setting them all up would take a chunk of work and I do t have the time to create and support that ATM. :(
LobsterTickler 17 мар в 4:49 
Excellent edition for the Lizardmen. Really does help add interest to the geomantic web.
Quick question, does this work with the added regions in Immortal Empires Expanded? If it's randomly assigned to region capitals, then I assume it would...maybe?
Kharnath 10 янв в 11:20 
not really. also it's barely readable
IfThenOrElse  [создатель] 10 янв в 11:17 
Links to screenshots could help understand your issue, which is very broad.
Kharnath 10 янв в 4:05 
why can i recruit blessed spawn in some provinces but in others the ui is empty?