Victoria 3

Victoria 3

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Political & Economic Changes
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16.654 MB
25.5.2023 klo 22.26
2.10. klo 2.43
232 muutosilmoitusta ( näytä )

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Political & Economic Changes

Kuvaus
Compatible version: 1.10.3
Languages
English, Simplified Chinese (translated by 霜月ユキミ) and French (translated by zastralopitek). See in Discussions for the chinese description.

Summary
Political and Economic Changes seeks to make laws more distinct in shaping the economy and society of a country, interest groups more fluid and introduce various changes to offer more variety and flavor.

Among other things, the mod adds:
  • Business Cycles with booms and busts
  • Two-Party systems to Presidential Republics and Monarchies
  • A new interest group representing non-unionized urban workers
  • More complex weights for population to join different interest groups.
  • An expanded tertiary sector with new goods.
  • Five new law categories (Banking System, Trade Unions, State Autonomy, Alcohol Regulations and Foreign Service).
  • New laws to existing categories (Mixed Economy and Corporatism to Economic Laws, Professional Civil Service to Bureaucracy).
  • New ideologies.
  • Alters pop attraction and social strata to make interest groups more dynamic
  • More character interactions such as Influence Ideology.
  • New Journal Entries and Events.

Some countries have added unique flavor, just the USA, Russia and a unified Scandinavia for now.

Detailed Changes
Laws:
  • Industry Banned replaced with Corporatism: No longer dismantles building heavy industry.
  • A new law Mixed Economy which makes nationalization easier and improves the effect from Companies at the cost of slower construction of non-company industries.
  • Presidential Republics and Monarchies with voting will be able to select between a Multiparty or Two-Party system. Two-Party systems greatly enhances Interest Groups joining the Liberal or Conservative parties, gives extra authority and increases ideological incoherence. Two-Party systems are less likely to produce extremist leaders. The Liberal Party can be replaced by the Social-Democratic Party with a powerful Trade Union IG.
  • Adds five new Law Groups, Trade Unions, Banking System, Alcohol Regulations, Foreign Service and State Autonomy.
  • Single Party States have to worry about Regime Stability, and can gain powerful bonuses at the cost of lives and radicals.
  • Authoritarian laws give Bureaucrats added power and attraction towards Interest Groups in government. Other government administration workers also receive a bonus to government IGs, but much less than bureaucrats.
  • Dedicated Police Force gives Petite-Bourgeoisie strength.
  • Technocracy gives a boost to technology.
  • Technocracy enables the Technical Supervision ownership method in Financial Districts and Manor Houses. This adds engineer and academic minor owners.
  • Landed Voting gives a small amount of votes to Farmers.
  • Capitalists gain extra votes with more liberal voting laws depending on technology.
  • Citizenship laws gives slightly less of a bonus to loyalists and malus to radicals among accepted pops, to compensate for the additions to Nationalism and Pan-Nationalism giving these effects.
  • Censorship and Outlawed Dissent reduces Intelligentsia boost from literacy if they are not in government.
  • Censorship and Outlawed Dissent removes Devout malus from literacy if they are in government.
  • Education and Healthcare laws give Government Administration and Universities new jobs based on law, and apply half an institution level of additional effect to the states they are built in.
  • Private Healthcare and Private Education gives Government Administration a small amount of minting, to represent the reduced cost of maintaining Private Healthcare and Education.

Goods and Buildings
  • Expands the tertiary sector with the new goods Financial Services, Hospitality, Entertainment and Media produced by new buildings.
  • Adds River Development buildings for states with rivers, improving infrastructure, convoys, transport and electricity with different PMs.
  • New production method for Logging Camps: Charcoal (reduced wood output for some limited coal output).

Interest Groups:
  • Leader Ideologies affects pop attraction to the Interest Groups.
  • Petite-Bourgeoisie care about the economic system.
  • Petite-Bourgeoisie can also gain support from pops who share a heritage and non-heritage trait with a primary culture.
  • The Devout in State Atheist countries will draw from all non-atheist religions, instead of atheists.
  • Loyal Petite-Bourgeoisie and Rural Folk boost the investment pool efficiency of Shopkeepers and Farmers respectively.
  • Intelligentsia in Europe, Africa and Asia are less opposed to National Guard and the National Supremacy laws.
  • More Interest Groups change ideology in the right circumstances.
  • Machinists and Clerks can join Industrialists at high SoL.
  • Standard of Living affects attraction towards Industrialist, Trade Union, Petite-Bourgeoisie and Devout interest groups.
  • Having a low number of Urban Centres increase support for Petite-Bourgeoisie among urban pops in that state, while having a large number of Urban Centres increase support for Trade Unions and Industrialists.
  • Being at war increases support for the Armed Forces, and IGs with a Jingoist, Fascist or Pacifist leader.
  • Barracks and Naval Bases increase support for the Armed Forces in their state depending on size, and having neither decreases armed forces support in that state.
  • Universities increase urban support for Intelligentsia, and Devout if religious, in the states they are built in.
  • Workers in Heavy Industry and Mines have increased support for Trade Unions and reduced for Petite-Bourgeoisie.
  • Workers and owners in Military Industries have increased support for Armed Forces.
  • Agrarianism law enables poor strata workers in mines and logging to join the Rural Folk.

Other:
  • Adds several journal entries, including a rise of atheism in secular countries, interests groups adapting ideology to attract more pops, growing nationalism in a state, a Scandinavian cultural merger, etc.
  • Adds Business Cycles with booms and busts for non-command economies with Banking. See discussion for more info.
  • All pops who can have ownership in any law give a small amount of their dividends to the investment pool.
  • Adds the Corporatist, Chartist, Centralist, Federalist, Liberal Nationalist, Totalitarian, Financial Reformer, Agrarian Socialist, Prohibitionist, Technocrat, Financial Reformer, Militarist and Keynesian leader ideologies.
Suositut keskustelut Näytä kaikki (5)
3
6.11.2024 klo 10.38
Simplified Chinese Description & Guides, courtesy of 霜月ユキミ
Roede Chris
2
6.11.2024 klo 10.39
Guide to the Business Cycle
Roede Chris
1
9.8.2024 klo 13.29
Full List of Interest Group Attraction Changes
Roede Chris
216 kommenttia
thewehrmacht3 2.10. klo 0.04 
there's a problem playing this with hail columbia which is the legitimacy is terrible and always on illegimate. Anyway to fix this? i
Rossoserous 26.9. klo 22.52 
@mod developer., whats the point in having corporatized unions, vs state unions? are they not essentially the same thing? like they are both corportist in nature borderline the same description. one is just "its controlled by the government" the other is "completely run by beurocrats", it least from my understanding. wouldnt there be more value in having a commmunist flavoured labour law?
Rossoserous 26.9. klo 22.42 
@ great bear and Zen0
its unlikely to be 100% compatible with any major flavour mods since most flavour mods touch a ton of stuff (half the time just for the fun of it), so at the minimum it will just be slighty broken with the new ig not interacting, at worst it will crash your game

regarding ai mods like kuro that will be compatible, most of greys mods wont since they touch the buildings although this mod only touches government buildings and its own unique ones
Reloader 24.9. klo 2.54 
Nice to see mod still being worked on and quick update to 1.10! Ty
Zen0 20.9. klo 8.06 
@great bear
Curious about this as well
Great Bear 17.9. klo 13.21 
is this compatible with VFM or victorian century ? and what about kuromi ai or grey'mods ?
Ozee 16.9. klo 6.10 
Hey, I am considering playing with this mode however I see it does change quite a bit of things in the files. I wonder are there any good flavor mods that are compatible with this mod?
Roede Chris  [tekijä] 16.9. klo 1.51 
@Rossoserous thanks for the feedback! It seems I had forgot to make the AI never pick the "always bail out" option in the debt events, and reduce their likelyhood to bail out based on their deficit. Should be adjusted now. Lowered the effect on investment pool contribution as well since now there's two states that affect it. Not been able to test it for a while, so feedback is always appreciated.
Rossoserous 15.9. klo 3.52 
usually i noticed that modifers like "$10000k over 4 years" would constantly stack up from various events" also the investment contribution modifers and different sector outputs would stack from your events from depression on top of the base games in default to the point of getting -200% modifers on all outputs and contributions,

also one thing that also seems to be an issue, i did some testing so im 90% sure its just an issue with your mod, the AI seems to always go into a slight beuro deficit, like intentionally lower its PM's to put it self in a slight beuro deficit. AND the main issue with this is it seems the keep trying to fix this deficit no matter how by building more buildings no matter how in debt it is so the ai will never stop building but then as soon as its builds enough to stop being in deficit it sets its pm's to go back into deficit. this does not happen in vanilla and i have no other mods that touch building priority.
Roede Chris  [tekijä] 14.9. klo 12.50 
@Rossoserous which modifiers are stacking?