Age of Wonders 4

Age of Wonders 4

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Age of Giants:New Powerful Tomes
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139.686 MB
23 May, 2023 @ 2:25am
2 Sep @ 6:43pm
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Age of Giants:New Powerful Tomes

In 1 collection by YouLoveDomo
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Description
Welcome to my tome mod where I have made a few tomes to centered around the giants of old.

With the tomes also comes a skill tree that will allow you to empower your heroes with some of the skills. (Note: The skills will only unlock if you first unlock the tome that corresponds to it as to not have powerful available at the start of the game.)

Any and all feed back is welcome.

Should be compatible with all mods.

Chinese translation can be found here/ 中文翻译: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3457038716

You can reach me for any questions on the Official Age of Wonders discord just give me a ping. https://discord.gg/mZFuStpH
Popular Discussions View All (4)
3
21 Feb @ 10:36pm
Give me ideas on what you think should be balanced and how.
YouLoveDomo
0
4 Sep @ 10:54am
Pyro Knight visual bug
AI-Man
0
25 May, 2023 @ 1:10pm
Balance adjustment
YouLoveDomo
210 Comments
Boxy 7 Oct @ 5:06am 
remove the skills
Daverin2112 4 Oct @ 6:59am 
@YouLoveDomo Random thought, have you considered using some of the pyre templar assets for the pyro knight? The cape at the very least would be super cool.

Also, Surtr's Might xform does not currently list the 20hp bonus, which is important to know to balance against becoming large. Also, it doesn't show any size change in tome screen, not sure yet if it works in play.
YouLoveDomo  [author] 9 Sep @ 2:24pm 
@vampire3229 I removed the rock giants from my mod as base game had it added into the Tome of Rocks. My pictures just have't been update to show that change.
vampire3229 9 Sep @ 3:20am 
I noticedt rock giants have a 27 to throw bolder. and higher defence and restance in me base game... your rock giants are weaker then what is in the vanlla game. state wise. if you get time update this mod. so stats are tweaked up to mach base game rock giant stats. not shure if the other giants on your mod need up date... my guise is your mod is so old... when devepers gave a buff to all gaints or at least rock gaints your rock gaints row damge is 24..... base game is 27 on recruit leve 1 gaint
Daverin2112 3 Sep @ 5:15pm 
To be clear, I am not an MP player, and balance is not my foremost concern, but... with all the knowledge you can spit out from Wild Magic, I was getting to Tier V Tomes by like, turn 60-70 range, lol. It was a Materium/Astral underground Rock Giant meant for Magic Victory, and that definitely was very quick.
YouLoveDomo  [author] 3 Sep @ 5:13pm 
Daverin2112 I haven't done a real balance adjustment in a few mouths so there is some work to be done on that front.

kaesar_cggb I can see about uploading a version without the skills.
Daverin2112 3 Sep @ 7:45am 
The bigger issue with the giant skills is that they are... very good. And I didn't realize that the first levels aren't locked to an element, so the Wet and Lightning combo is entirely posible.
I alluded to it before, but a lot of the numbers in this mod are overtuned. Mostly in the structures and the Giant hero skills.

Like, Planar Foundation should probably be half of what it does, same with Muspelheim. I -think- the T4 stuff is all good. Metamorphic looks like a lot, but by that point, it probably should be. Maaaybe only 10 HP. Siphon the Land will net you more in mana than it costs, and chances are if you use it, you have ways to guard against Ashland, so it is a ridiculously good spell as well.
devilain94 3 Sep @ 6:04am 
I love this Mod. Do you think that there is any chance we may get frost Giants at some point? It really does seem like the only thing that is missing.
kaesar_cggb 2 Sep @ 10:21pm 
Can we have a version without the giant hero skills? They clutter the skill screen and I only really want the tomes.
YouLoveDomo  [author] 2 Sep @ 6:32pm 
@Daverin2112 Will look into this now I'm still going over all the changes made over the last few weeks.