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Also, Surtr's Might xform does not currently list the 20hp bonus, which is important to know to balance against becoming large. Also, it doesn't show any size change in tome screen, not sure yet if it works in play.
kaesar_cggb I can see about uploading a version without the skills.
I alluded to it before, but a lot of the numbers in this mod are overtuned. Mostly in the structures and the Giant hero skills.
Like, Planar Foundation should probably be half of what it does, same with Muspelheim. I -think- the T4 stuff is all good. Metamorphic looks like a lot, but by that point, it probably should be. Maaaybe only 10 HP. Siphon the Land will net you more in mana than it costs, and chances are if you use it, you have ways to guard against Ashland, so it is a ridiculously good spell as well.
I definitely am hoping the Frost Giants get a tome, though. Thanks to the modding community the ice theme is much better loved, but your ideas would probably be the perfect missing puzzle piece.
Have you considered making the effects buildings add to recruited units also effect units summoned into the city? Assuming thats possible to mod.
at least in my test run, tome of wild magic unlocked the upper skill lines
and each one of the other tomes unlocked one of the skills in the bottom row.
So mod is working fine
@sks_blade did you considered that you need to unlock the skills?
Maybe make a quick test via cheat codes yourself with a fresh game
@YouLoveDomo
As the creator of "Tome of crystal attunement" mod I can say that I haven´t touched the hero skill system in any way... so my mod is innocent xD Btw thanks for using ;)
Though I also use this mod here and saw that I can´t activate any of the giant skills too... but I have no clue how they are supposed to work and thought I might need to "awake" them via researching one of the giant tomes?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3457038716