RimWorld
480 평점
The Corporation - Mort's Factions
10
4
2
3
3
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.4, 1.5, 1.6
파일 크기
게시일
업데이트일
12.825 MB
2023년 5월 10일 오후 11시 46분
2025년 7월 5일 오후 4시 06분
업데이트 노트 24개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
The Corporation - Mort's Factions

설명
Towering above the Urbworld megacities are the Executive Spires - lavish office superstructures where the rich and powerful of the corporate world wheel and deal. In one of these monuments to The Corporation, a Director has just signed an order that will shape the next century of their entire Subsidiary's business strategy. The Director has set their sights on The Rim.

Introducing The Corporation! This is a faction mod adding an Urbworld-themed corporate faction. The Corporation has access to advanced Spacer technology, including mechanitor tech, which they use to field war mechs alongside their bionically-augmented soldiers. The Corporation typically uses tried-and-true mech designs in combat, such as Scythers, Lancers, and Pikemen, along with the occasional Legionary for support.

Titles

Climb the corporate ladder with a suite of all-new corporate titles, from mere interns and employees to powerful executives. Becoming an Intern, Part-Time Employee, or a Full-Time Employee is easy, allowing you to fill your colony with them, but the real money gets made by the Executives.

Permits

Corporate titles give access to new permits. Each rank gets access to an increasingly lucrative version of the Silver drop permit - Part-Time Employees will get only a pittance of silver, but a Regional Executive will be making thousands of silver per year. If you want more direct support from the Corp, you can forgo your raise and instead spend your permit points on various defensive permits, such as support from corporate soldiers, corporate mechanoids, or shrapnel bombardments. High-ranking pawns in the Corporation also get access to the coveted Corporate Mech Supplier orbital trade ship, which has rare mechanitor supplies for sale.

Caravans

In addition to the Mech Supplier ship, the Corporation is an excellent trade partner for any goods you might need. The Corporation is always happy to trade - besides the Mech Supplier, corporate caravans, bases, and ships can all be traded with freely, even without a title. The Corporation's traders have double the goods and silver supplies of a typical trader, making them one of the best options in the game for commerce.

Paperwork

Need some cash to pay for all those shiny goods? Make money by filling out paperwork! Paperwork is a new resources available in this mod: its raw form is Unfilled Paperwork, which a pawn can turn into Completed Paperwork at an Office Desk. What can you do with this paperwork, might you ask? Nothing! It's totally useless! However, the Corporation seems oddly obsessed with having the stuff filled out, and is willing to pay you to complete it. Any Corporate trader will purchase completed paperwork from you. Paperwork requires no skills to complete (technically considered a low-priority crafting task), and its raw form is available in essentially limitless quantities from an Intern permit. Now you can turn even your most unskilled pawns into profitable employees. At the Corporation, silver is king, so you'll want to be putting everyone to work to make as much money as possible.

...Or you could just steal from the Corpos themselves.

The Cyber Punks

Fight against The Corporation alongside the Cyber Punks! The Cyber Punks are an eclectic bunch of hackers, body-modders, and rebels who use stolen mechtech to fight back against the corpos. The Cyber Punks sow chaos with whatever war mechs they can get their hands on, including militors, scorchers, tesserons, and even combat-programmed tunnelers. The Punks have a special version of the deserter quest from vanilla royalty - the site provided by the Punk you rescue gives access to valuable mechtech materials. This quest will repeatedly show up throughout the game so long as you aren't hostile with the Punks, tempting you into incurring the wrath of the Corpos. You may also get quests from the Punks to attack distant Corporate sites, or vice versa. The punks only have a single faction base on the entire world map, where they'll sell mechanitor supplies to anyone.

Endgame

This mod features a new path to escape the planet - by buying your way out. Amass a ludicrous amount of silver, bring it to the Corporation’s starship dealer, and you can buy a ship of your own to take you to the stars! If you can survive the startup sequence…

Mod Integration

Political Compass - Mort's Ideologies
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2932322843
Adds a Corporate leader precept to the Wealth Stratification meme, which causes your pawns to want a leader with high rank in The Corporation, and automatically sets your highest-rank Corporate pawn to be leader if possible.

Vanilla Ideology Expanded - Memes and Structures
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2636329500
The Corporation will start with the Corporate ideoligion structure and style if this mod is installed.

Rimsenal Style Pack - Urbworld
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2908039338
The Cyber Punks will start with the Urbworld style if this mod is installed.

Possible Future Features
Not all, or even most, of these will necessarily be implemented, as some are way harder to do than others

- Custom Cyber Punk traders
- Custom Cyber Punk backstories
- Special powerful or spammable permits that require going into debt with the Corporation. Failure to pay up causes the Corporation to take hostile action
- Corporate version of the Bestower quest, where promotion grants you mechtech implants
- More anti-corp Cyber Punk quests, like assassinating or kidnapping executives
- Force your relations to be hostile with the Punks if you're allied with, or have a title in, the Corporation
- Cyber Punk endgame quest: not sure what direction to take this, might be as simple as stealing a corporate ship to escape, might be as complex as a quest chain to drive the Corporation off the rimworld altogether.
- Improved Corporate endgame quest
- VRE Androids integration, possibly with slave androids in the Corp and free, awakened Androids with the Punks
- Let the player achieve the rank of Subdirector - which would come with a vote on the Board of Subdirectors. This would involve a system like VFE Classical, where members of the board can be interacted with, bribed, etc.
- Custom corporate apparel

Lore

Want more details about the lore of The Corporation? Take a look! I'll probably add more to this at some point.
https://docs.google.com/document/d/1tjyOpjLIgHVwyJ9R5rj6Sz6Uch3suVd1NGVmxEKQH24/edit?usp=sharing

Known Issues
- The starship purchase quest shows some Ship to the Stars text when you enter the tile of your purchased ship
- Rarely, the game will throw an error when a raiding mechanoid is injured
- Modded starting scenarios often use a custom player faction, which will be automatically hostile with the Punks unless I manually patch that faction into the Punks' whitelist. If you run into this issue, send me the defName of the relevant faction, and I can easily fix the issue for you with a tiny patch. If the modder set things up in a reasonable way, this information should be in a file called Factions_Player.xml.
- Interaction spots of the Office Desk and Office Chair conflict, and only can be placed in a certain order

Running into an issue yourself? Have an idea for how things should work in this mod? Let me know in the comments! I intend to continue to update this mod with new content and changes.

Shoutouts to the long-defunct MegaCorp mod by CrustyPeanut, which provided some inspiration for The Corporation. The Corporation is not a continuation of the MegaCorp mod, and contains no code or content from it.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2017276648
댓글 233
Ishchyaboi 2025년 7월 31일 오후 6시 41분 
Is there way to reset if the Choose Permit screen is bugged? I press the button and blank screen with no selected tab pops open for the character. Setting dev mod shows I'm getting flooded with errors about the InfoCard.
https://gist.github.com/HugsLibRecordKeeper/3bf2c448a855b96574d2964ddfbee00d
Nathaniel Herapen the Third 2025년 7월 28일 오전 3시 24분 
Fun. Megacorps. Bookmarking for sure.
Mort Strudel  [작성자] 2025년 7월 19일 오후 5시 17분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
ne_propheta 2025년 7월 19일 오전 10시 21분 
Howdy!
When I build or place an office chair in front of the office desk, the room suddenly become Throne Room, losing its Workshop Room status.
Anybody knows if there is a way/workaround to deal with this problem?
Your paperwork job cannot fully reach the 100% efficiency, being capped at 80% :steamsad:
I saw that the mod author wrote about the issue, but sadly didn't give any solution...
最是能睡觉 2025년 7월 14일 오전 6시 50분 
There is a problem with The configuration of the MF_Corporation faction (FactionDef) in the "The Corporate-Mort's Factions" module, which causes the Hospitality module to be unable to generate visitors (caravans or guests) for this faction. The following is a detailed analysis and solution:
moo 2025년 6월 29일 오후 3시 29분 
With Hospitality now out for 1.6, your mod needs a couple updates

FactionDef MF_Corporation must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Corporation - Mort's Factions.

FactionDef MF_CyberPunks must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in The Corporation - Mort's Factions.
Mc_Dyno 2025년 6월 6일 오전 10시 39분 
There should be a second integration with your mort ideologies mod, the CyberPunks should be anarchists.
o.s.c.y.p. 2025년 6월 5일 오후 2시 52분 
The "Call wage worker gang" permit seems to be bugged. It is listed as an upgrade from the "Call *laborer* team permit", whereas the preceding permit is actually called "Call *wage worker* team" – this makes it impossible to be selected, even after reaching regional executive level and taking the wage worker team permit.
Eltsukka 2025년 6월 4일 오전 5시 36분 
"OK, I'll tell ya why I wanna destroy Arasaka, but I'll only tell ya once. Wanna hear it?"
McLets 2025년 5월 25일 오후 1시 28분 
This mod is bugged with Hospitality. It's lacking a faction tag that causes guests or caravans to appear. Other faction mods do not have this problem. Cyperpunks as well.