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That means ANY ritual has a 25% penalty because there's not a leader present.
That...... makes no sense? Is there a way to make this go away in this case? Or should I just reform to a whole different govmt choice?
Not too much of an issue, but will get annoying after a while when it does cause problems.
Regardless, thank you for the mod I don't think mod authors get enough credit tbh.
Normally not an issue, but mood is constantly on a razor's edge in my recent save. Causes a lot of problems and makes me dread picking the save back up every time
I'm running the 1.6 version of Ferny's Progression Pack (which includes this mod), and in a playthrough where I started with no real Ideology (Wildman start) I keep getting this error every few minutes. Not sure if this is something you could fix, or if it should be something that Ferny needs to add a patch for since this use-case isn't necessarily in scope for your mod.
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7D7C5450]
at MortsIdeologies.MI_GameComponent_LeaderTracker.GameComponentTick () [0x0010c] in <611c7c82839244c3b5ba236b7eab5aa3>:0
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <981a33edf24d499488b0f820d94638e1>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
... Some more crap thats too long