安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The first problem should now be fixed. An update was pushed right this second to fix it.
The second comment is hidden but I have a hunch what it says. The actual weapon behaviour is handled by Gunsmith Reloaded, not this appearance pack. This pack only adds skins to the weapons from that pack and nothing else.
There are instances where a firearm may be slightly larger in proportion to its real-world size, or the stock may be too close to the shoulder, for example, to be visually realistic.
However, this is considered acceptable within the context of the game.
I hope you can resolve this.
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15
[[ARC9] Gunsmith Reloaded Appearance Expansion - Part 1] lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21: attempt to concatenate global 'name' (a nil value)
1. unknown - lua/arc9/common/attachments_bulk/csgo_arc9_skins_template.lua:21
2. include - [C]:-1
3. loadAtts - lua/arc9/shared/sh_atts.lua:123
4. unknown - lua/arc9/shared/sh_atts.lua:265
5. include - [C]:-1
6. unknown - lua/autorun/sh_arc9_autorun.lua:15