Space Engineers

Space Engineers

292 ratings
Cooperative NPC Takeover
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Type: Mod
File Size
Posted
Updated
379.479 KB
29 Apr, 2023 @ 3:20am
3 May, 2023 @ 4:27pm
3 Change Notes ( view )

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Cooperative NPC Takeover

Description
Getting frustrated by taking over NPC grids, one block at a time? Look no further!

Cooperative NPC Takeover allows you to capture grids with ease - once you fought past the defenses and are on board, in any case!

The challenge of capturing an enemy ship should be getting actually into it, and overcoming its defenses, not a frustrating time with your grinder in hand.

This mod is based on the older Easy NPC Takeovers from Meridius_IX.

How to capture a NPC?
Simply hack all control stations. Thats it. Grind them down, weld them back up, and the grid is yours.

Control stations include:
- The remote control
- Flight Seats / Control Seats / Cockpits
- Cryo Chambers

Once the last of these blocks is hacked, you will automatically take ownership of the grid.

In particular, this works in Co-Op, as long as everyone is on the same faction. All hacked control stations need to be owned by the same faction.

Where is the remote control?
Sometimes it can be quite difficult to find the remote control in a NPC ship. If you ever took half the ship apart to find it, you'll know.

To take the frustration out of grinding front to back through the ship to find it, the Remote Control now has an audible audio cue ("beep"), which you will start hearing at a distance of about 10 meters from the remote.
84 Comments
verty 29 Sep @ 8:46am 
Loving the mod, soooooo grateful it works after all the updates! Really useful for the stuff MES spawns in!

But I found an exploit.

Steps:
1. Board an NPC grid that has no control blocks (destroyed or absent).
2. Place a new RC block on the grid without welding (just needs 1 steel plate).

Actual: ownership transfers immediately.
Expected/wished functionality: takeover should require the player’s control block to be at least functional (and maybe powered). This way it is still similar to hacking the control blocks in a grid that still has its original control blocks.
Devilers 18 Sep @ 12:24pm 
@ShadowHybrid. Seems like corrupted files on your end. Open file that is in your error and check if there is anything inside. If there is some garbage characters - file corrupted.
ShadowHybrid 18 Sep @ 11:48am 
mod gives errors
MOD_ERROR: Cooperative NPC Takeover
2025-09-18 20:40:08.439 - Thread: 20 -> in file: Unknown
2025-09-18 20:40:08.439 - Thread: 20 -> C:\ProgramData\SpaceEngineersDedicated\Shadow World\content\244850\2968719733\Data\Scripts\TakeOver\RemoteControlAudioCue.cs(1,21): Error: Unexpected character ' '
Tonald Rump 18 Sep @ 11:02am 
UPDATE: MOD WORKS

I spend an hours on finding the issue. It was no Issue by this mod This mod is working Perfectly fine The issue was that the NPC Ship didnt spawn in correctly
It did not have a main cockpit i fixed it by placing my own cockpit seat setting it as main cockpit then hacking it and hacking all the other control blocks again and then the ship was mine
Tonald Rump 18 Sep @ 10:00am 
Hello, i am in a game right now and it does not seem to be working for me.
I hacked all Cryo Chambers Flight Seats Control Seats - No cockpit on the ship i try to steal
and hacked the remote control but it doesnt let me take the ship
nevcairiel  [author] 14 Sep @ 3:24pm 
@Devilers
If you place a control block on the grid, you'll own it. I have been pondering to require hacking the AI blocks as well as many new keen grids work this way..
Devilers 14 Sep @ 1:12pm 
What this mod will do if:
1. Base doesn't have any Remote Control blocks (only AI Defence unit)
2. Base doesn't have any control seats / cockpits
3. Base doesn't have any cryo/medkits
No mention of Apex breaking this, so should still work I am guessing. Good, time to go test it.
Akinaro 6 Sep @ 7:39am 
Nice job !
hederahelix 9 Aug @ 10:28am 
With this mod you can put a panel get to cotrol menu and take easy. Just need to transfer ai control, remote contoland all control seats to your faction