Space Engineers

Space Engineers

Cooperative NPC Takeover
84 Comments
verty 29 Sep @ 8:46am 
Loving the mod, soooooo grateful it works after all the updates! Really useful for the stuff MES spawns in!

But I found an exploit.

Steps:
1. Board an NPC grid that has no control blocks (destroyed or absent).
2. Place a new RC block on the grid without welding (just needs 1 steel plate).

Actual: ownership transfers immediately.
Expected/wished functionality: takeover should require the player’s control block to be at least functional (and maybe powered). This way it is still similar to hacking the control blocks in a grid that still has its original control blocks.
Devilers 18 Sep @ 12:24pm 
@ShadowHybrid. Seems like corrupted files on your end. Open file that is in your error and check if there is anything inside. If there is some garbage characters - file corrupted.
ShadowHybrid 18 Sep @ 11:48am 
mod gives errors
MOD_ERROR: Cooperative NPC Takeover
2025-09-18 20:40:08.439 - Thread: 20 -> in file: Unknown
2025-09-18 20:40:08.439 - Thread: 20 -> C:\ProgramData\SpaceEngineersDedicated\Shadow World\content\244850\2968719733\Data\Scripts\TakeOver\RemoteControlAudioCue.cs(1,21): Error: Unexpected character ' '
Tonald Rump 18 Sep @ 11:02am 
UPDATE: MOD WORKS

I spend an hours on finding the issue. It was no Issue by this mod This mod is working Perfectly fine The issue was that the NPC Ship didnt spawn in correctly
It did not have a main cockpit i fixed it by placing my own cockpit seat setting it as main cockpit then hacking it and hacking all the other control blocks again and then the ship was mine
Tonald Rump 18 Sep @ 10:00am 
Hello, i am in a game right now and it does not seem to be working for me.
I hacked all Cryo Chambers Flight Seats Control Seats - No cockpit on the ship i try to steal
and hacked the remote control but it doesnt let me take the ship
nevcairiel  [author] 14 Sep @ 3:24pm 
@Devilers
If you place a control block on the grid, you'll own it. I have been pondering to require hacking the AI blocks as well as many new keen grids work this way..
Devilers 14 Sep @ 1:12pm 
What this mod will do if:
1. Base doesn't have any Remote Control blocks (only AI Defence unit)
2. Base doesn't have any control seats / cockpits
3. Base doesn't have any cryo/medkits
No mention of Apex breaking this, so should still work I am guessing. Good, time to go test it.
Akinaro 6 Sep @ 7:39am 
Nice job !
hederahelix 9 Aug @ 10:28am 
With this mod you can put a panel get to cotrol menu and take easy. Just need to transfer ai control, remote contoland all control seats to your faction
nevcairiel  [author] 24 Jul @ 7:40am 
@Spheel: You may not have found every control module then. As far as I have tested it still seems to work fine.
Spheel 24 Jul @ 2:38am 
This mod appears to be no longer functional. I still have to manually go through everything with it installed
Junoh 30 Jun @ 8:47am 
I was having problems with it but noticed that other chairs like the Captain's Desk are also being considered control modules.
This mod seems to have stopped working ever since the Fieldwork update was released. Grid no longer auto claimed when all of the above listed blocks (remotes, control seats, etc) have been claimed. Have had to basically hack everything with computers like you would in vanilla.
nevcairiel  [author] 8 Dec, 2024 @ 11:38pm 
Since players capture blocks in the process of taking over the grid, that would mean at the second captured block it would crash for everyone. But I've not been able to reproduce that. Capturing works smoothly.

Please provide the actual crash log.
cheese 8 Dec, 2024 @ 7:05pm 
method `TakeOver.IsvalidNPCGrid()` crashes in the main thread when the subject NPC grid contains any blocks owned by a player
Invalid_Maus 22 Nov, 2024 @ 10:55pm 
you'll need to claim the grids PCU, it's on the top right of the info tab
AloneInFinland 26 Oct, 2024 @ 5:07pm 
so im using this, but when i takeover something, i get ownership, but looking at armour blocks, it says 'unowned blocks will despawn' with a countdown, and when the timer runs out everythign dissapears! i had full ownership, double checked, tried using console to make sure everythign was mine. but its happening everytime to npc encounters now.... dunno whats going on
Maphias 17 Oct, 2024 @ 12:12pm 
not sure if this is working any more with the new update i love using it
Kaneki Nalla 23 Sep, 2024 @ 10:54am 
hi for some reason the beep sound is not working on dedicated servers? can you please verify that and let me know whats wrong?
WHITE 5 Sep, 2024 @ 1:51pm 
Thank you for the clarification, now that you say so, it's true that the ship I tried to grind also had a cryo chamber on it as well.
nevcairiel  [author] 26 Aug, 2024 @ 9:57pm 
@WHITE
The remote control is not the only thing you need to take over, its all control blocks - seats/cockpits, and cryo chambers, because of how SE made them.
WHITE 26 Aug, 2024 @ 8:30am 
I have noticed that some ships doesn't give up ownership when grinding down the remote controller, is that normal? Some do works so I was wondering if it was luck based.
0043{WolfStreak} 20 Aug, 2024 @ 7:14pm 
The beep audio is nice, but with how terrible the Directional Audio is in this game, Sucks trying to find the beep that is in the right and left ear no matter what way I look
zafycom 30 Apr, 2024 @ 1:24pm 
crashes whenever i capture a harpy. didnt always do that
DrakeHurley 7 Apr, 2024 @ 6:42pm 
Is this not shown in the mod selection screen?
Kaito 13 Feb, 2024 @ 4:22pm 
That makes sense. It also makes it pretty complicated if you play with AwwScrap though lol
nevcairiel  [author] 13 Feb, 2024 @ 4:19pm 
Indeed, its the vanilla block capture mechanic. All this mod does is reduce the number of blocks you need to do this to.
Kaito 13 Feb, 2024 @ 3:14pm 
Just to clarify, I need to actually grind the blocks down, then weld them back up to take ownership?
won2three 5 Feb, 2024 @ 4:20am 
Hey nevcairiel! I love this mod! Do I have permission to use this code in one of my modpacks published unlisted? It is a lot easier as a server owner to add scripts into a mod that is already in the config instead of adding mods to a server.
kinngrimm 25 Jan, 2024 @ 2:30pm 
understood, ty
nevcairiel  [author] 25 Jan, 2024 @ 1:56pm 
This intentionally comes without highlights to focus on the exploration of the ship or base. Only the remote control has a beeping audio cue, since its typically burried - the other blocks are more commonly open.

Load order does not matter.
kinngrimm 25 Jan, 2024 @ 8:38am 
Also does it matter if MES or other NPC mods are before or after this one in the load order?
kinngrimm 25 Jan, 2024 @ 8:26am 
is there an highlight option to see the systems i need to grind?
RougeSable 22 Jan, 2024 @ 6:35am 
Could you remove (or create another mod) the remote block in the list of blocks to hack please?
◔◡◔ Sh1bE ◔◡◔ 6 Jan, 2024 @ 2:09am 
Very good mod, could u tho tell me how to highlight the blocks / what mod I need to get for that? Thanks in advance
RougeSable 13 Dec, 2023 @ 1:18pm 
Hi, could you confirm the remote block still emit some sound? I don't hear it
The Horny Bee 6 Dec, 2023 @ 10:18pm 
i believe the highlighted blocks is from buildinfo, which shows where a particular grid is where in a green box, is that it? because i do not see that here
ThisIsOli 2 Dec, 2023 @ 10:34am 
The switch from Hostile takeovers to cooperative NPC left me with the components still being highlighted as well (even after removing hostile takeovers from my mod list) assuming it's because the ship had already loaded before I switched mods
nevcairiel  [author] 17 Nov, 2023 @ 3:16pm 
Cooperative NPC Takeover doesn't add any glows. Are you sure you properly removed the other mod?
Max :D 17 Nov, 2023 @ 1:56pm 
I had another takeover mod (Hostile Takeovers) but found the glowing blocks to be pretty immersion breaking, so I switched over to yours - only to find that the glow is still there! Is there something I can do to remove it?
electrococaine 16 Sep, 2023 @ 4:00pm 
NikiSm, check if the pilot seat you are trying to weld isnt a modded seat with a pilot inside. Pilot is an uncraftable component and it grinds to scrap so youll have to place your own seat
Codovan 2 Sep, 2023 @ 1:29pm 
The spinning kills me ofter too is ther a way (mod) to stop that?
NikiSm 5 Aug, 2023 @ 4:41pm 
После разборки кресла, начинаю снова делать кресло что ломал. Крафт останавливается на 70% и дальше не идет. С чем может быть проблема?
Da_Lizz 1 Aug, 2023 @ 2:35pm 
trying my best to reach the remote control, but the enemy ship just turns very fast and kills me by slamming me into walls while im inside lol
TioTrix 29 Jul, 2023 @ 12:09pm 
ok, ty
nevcairiel  [author] 29 Jul, 2023 @ 11:10am 
Existing save is fine!
TioTrix 25 Jul, 2023 @ 2:36pm 
can i use that mod in a existed save? or do i need to restart?
Levi_Exiled 14 Jul, 2023 @ 2:05pm 
I agree. I love exploring NPC ships anyways so not a big deal for me. I just wanted to know if the mod worked. I will listen to the beep to know but I think it works perfectly. Thank you very much. Some ships have too many guns and removing all of it is annoying and makes no sense. This mod is a blessing.
The Nuclear Dragon 13 Jul, 2023 @ 10:52am 
"But the remote control will beep, so you can find it audibly"

Me, who plays on realistic sound settings: