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Báo cáo lỗi dịch thuật
Also I think I found a couple of bugs relating to the Norwegian culture and the Haida, Norway combination.
The first bug was with the open air museum giving over 600 influence bonus to ancient emblematics, I think it was after I finished an open air museum that started on industrial but finish on contemporary, ¿maybe that messed up the formula for the bonus?
The second when I tried the Haida Norway combination. At some point in industrial all yields became 0. I think this might be the Haida and Norway legacy traits, Haida trait gives influence based on money per turn, and Norway trait, among other yields, gives extra money from merchants based on influence per turn. So influence increases money which increases influence which increases money... And the game at some point refuses to calculate.
Do changes get communicated/tested before release across most popular mods? Is there a timeline for fix?
These three mods (at least) keep my from moving on to Civ 7. ;)