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Also I think I found a couple of bugs relating to the Norwegian culture and the Haida, Norway combination.
The first bug was with the open air museum giving over 600 influence bonus to ancient emblematics, I think it was after I finished an open air museum that started on industrial but finish on contemporary, ¿maybe that messed up the formula for the bonus?
The second when I tried the Haida Norway combination. At some point in industrial all yields became 0. I think this might be the Haida and Norway legacy traits, Haida trait gives influence based on money per turn, and Norway trait, among other yields, gives extra money from merchants based on influence per turn. So influence increases money which increases influence which increases money... And the game at some point refuses to calculate.
Do changes get communicated/tested before release across most popular mods? Is there a timeline for fix?
These three mods (at least) keep my from moving on to Civ 7. ;)
I can look at potentially putting out a compatibility patch with the other modder to fix those conflicts.
I have a quesqtion : is a compatibility patch needed for Asian Cultures & Culture super pack to be played together ?
here's the direct link in case anyone wanna check
https://www.artstation.com/artwork/PXBXAn
Sorry again if this bothers you but, I would appreciate very much if you could link me a google drive with all the arts uploaded or something. If you don't have all the files easily acessible anymore or if it's too much trouble to do you can forget I asked! Sorry and thanks
- The Numidian Cavalry follow the upgrade tree of the Garamantes' Javelin Riders. The game files call this the "Ranged Mounted" upgrade tree. Basically it's a line from Numidian Cavalry directly to Dragoons (or their EU replacements). The Shaybanids EU is the only upgrade step between these. The Mongol (and Hunnic) hordes have a separate "Horde" upgrade tree. The Berber Cavalry are not ranged, but just normal melee cavalry and share an upgrade tree with the Ghanaian Meharists.
- The Numidian LT applies to all units that have the Cavalry or Heavy Cavalry class. Most ranged cavalry don't receive the bonus.
- The tooltip for the Obsidian Workshop does show a resource requirement of 2 Obsidian, but I can add an extra notification for that.
- The Teotihuacanos can’t build iron mines for the rest of the game. You can still trade for iron or conquer other empires’ iron mines.
- numidian cavalry doesn't seem to upgrade into mongol horde (both are horse archers, feels reasonable) nor berber cavalry (spear throwers on horses, feels reasonable). Is that on purpose?
- numidians, it's a bit difficult to reason what counts as cavalry (for legacy trait) - is it only units which has tag with word "cavalry" in it? Is "nomad, multi-move" mongol horde gets the bonuses? Dragoons? Any of elephants? Numidian cavalry? Asking because it's not very clear if the bonus applies
- teotihuacanos, is there a way to mention that obsidian workshop requires obsidian to be built? I thought i would be able to generate the obsidian by building workshop, but alas
- teotihuacanos, is it impossible to use iron deposits during classical or for the rest of the game? I am wondering because some other cultures you've added, when they have era-specific limitation, it is mentioned that "only during X era"
If I knew how to extract these files from the .assetbunble I wouldn't ask you this but I really got NO ideia how to do it, so...
Could you please upload all of the cultures splash screens somewhere? I'd love to use some of them as wallpapers or even printing posters for my room.
A lot of reports of "Endless Turn Bug"
They're post-Roman Early Medieval
If those aren't relevant, I would be interested in more specifics about the problem you're seeing. Do you mean that when you build additional garrisons, they do not have an Industry yield of at least half their fortification? What do you mean by the Thanh not using all production?
Thank you.