RimWorld
418 оценки
Device Standby
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Mod, 1.4, 1.5, 1.6
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25 апр. 2023 в 5:37
12 авг. в 18:48
38 бележки за промени ( преглед )

Абониране, за да се свали
Device Standby

В 1 колекция от Cedaro
cedaro's mods
37 артикула
Описание
Devices will standby while not used, with configurable power consumption.

Why not just Turn It On and Off?

Most buildings in Turn It On and Off are hardcoded, making it almost impossible to extend. And the author also seems no longer focusing on RimWorld.

This mod is a complete rewrite, more building can standby, more mod compatible, more performance friendly (probably), and can be easily extended using just xml patches.

Devices can standby:

  • Electric bench or act as electric bench
  • Electric facility connected to bench
  • Scanner
  • Vitals monitor
  • Hydroponics basin
  • TV
  • Pot
  • Fridge
  • Turret
  • Wastepack atomizer
  • Mech recharger
  • ... and more!

Be careful of your power!

This mod will absolutely mess up your estimation of how much power your colony really consume. Do build a robust battery pack or you may suffer from Insufficient power every day.

Q&A

Q: Save compatible?
A: Yes

Q: Can used with RePower?
A: No, it won't take effect. You can configure the power factor for working device if you want to be balance.

Q: Performance?
A: I've learnt from mlie's version and realized that his is wiser and more performance friendly than mine, so I strike out my statement. Though I think in most of time it won't differentiate too much unless you fill the entire map with workbenchs, but if you very concern about performance, think twice.

Q: Multiplayer?
A: Theoretically, yes.

Confirmed supported mods

See here

Patch tutorial

See in mod folder
Популярни дискусии Всички (2)
3
17 юли 2024 в 5:19
ЗАКАЧЕНА: Supported modlist
Cedaro
2
23 окт. 2023 в 7:54
About Project RimFactory Revived
Cedaro
129 коментара
Cedaro  [автор] 18 авг. в 18:14 
@Necromenta I don't have any, if needed you can directly contact me on steam, I almost online everyday. The bug is because rimfactory changed some field name in its code, cannot be easily fixed in xml, requires adapt and recompile of dll file.
Necromenta 18 авг. в 15:15 
@Cedaro Thanks for the fix! Do you have a discord/github for this? I actually tried to fix it myself using your docs and for some reason I wasn't able to, would love to hear how you managed to do it
Cedaro  [автор] 12 авг. в 18:48 
@Necromenta fixed now
Necromenta 10 авг. в 18:50 
hi, seems this mod is completely incompatible with rimfactory, constantly ticking errors with the MeatGrinder, "furnacell" and the selfcooker, it throws errors every tick :Exception ticking PRF_SelfCookerIII925540 (at (107, 0, 224)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref E7EC12B6] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch5(System.String)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickList.Tick_Patch1(Verse.TickList)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch5(Verse.TickManager)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.TickManagerUpdate_Patch2(Verse.TickManager)
3Eyes 29 юли в 21:49 
会导致米莉拉的无人机充电桩一直红字。。。我查了好久:lunar2019crylaughingpig:
环星 20 юли в 9:28 
Този коментар очаква анализиране от системата ни за автоматична проверка на съдържанието. Той ще бъде временно скрит, докато потвърдим, че не включва вредно съдържание (напр. връзки към уебсайтове, които опитват да откраднат информация).
也一样2021 16 юли в 8:30 
那应该是我mod冲突吧?毕竟两百多个呢,我再试试
*Armelia*叹月之兽 16 юли в 8:20 
可能是mod冲突,很神秘,我也搞不懂为什么一个控制机器电力的mod能在雪牛身上发生了报错,控制台手动召唤商队/直接生成雪牛都没法复现,不知道自然生成的雪牛有没有问题
大概是商队的雪牛身上装了不稳定能量电池),虽然可以和商队交易后用控制台再把雪牛给destroy
Cedaro  [автор] 16 юли в 7:00 
抱歉,但我无法复现任何一个报错,在我这里测试是完全没问题的,搞不懂:stress:
也一样2021 16 юли в 6:43 
还有错误,这是日志。Exception ticking Cinder_Trailer2239946 (at (69, 0, 147)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2EDD48CC] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()