RimWorld

RimWorld

425 ratings
Device Standby
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
115.491 KB
25 Apr, 2023 @ 5:37am
11 Sep @ 6:59am
39 Change Notes ( view )

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Device Standby

In 1 collection by Cedaro
cedaro's mods
37 items
Description
Devices will standby while not used, with configurable power consumption.

Why not just Turn It On and Off?

Most buildings in Turn It On and Off are hardcoded, making it almost impossible to extend. And the author also seems no longer focusing on RimWorld.

This mod is a complete rewrite, more building can standby, more mod compatible, more performance friendly (probably), and can be easily extended using just xml patches.

Devices can standby:

  • Electric bench or act as electric bench
  • Electric facility connected to bench
  • Scanner
  • Vitals monitor
  • Hydroponics basin
  • TV
  • Pot
  • Fridge
  • Turret
  • Wastepack atomizer
  • Mech recharger
  • ... and more!

Be careful of your power!

This mod will absolutely mess up your estimation of how much power your colony really consume. Do build a robust battery pack or you may suffer from Insufficient power every day.

Q&A

Q: Save compatible?
A: Yes

Q: Can used with RePower?
A: No, it won't take effect. You can configure the power factor for working device if you want to be balance.

Q: Performance?
A: I've learnt from mlie's version and realized that his is wiser and more performance friendly than mine, so I strike out my statement. Though I think in most of time it won't differentiate too much unless you fill the entire map with workbenchs, but if you very concern about performance, think twice.

Q: Multiplayer?
A: Theoretically, yes.

Confirmed supported mods

See here

Patch tutorial

See in mod folder
Popular Discussions View All (2)
3
17 Jul, 2024 @ 5:19am
PINNED: Supported modlist
Cedaro
2
23 Oct, 2023 @ 7:54am
About Project RimFactory Revived
Cedaro
138 Comments
Jamesli174 13 Sep @ 8:52am 
感谢作者的教程,自己patch了一下:steamhappy:
Jamesli174 13 Sep @ 12:43am 
和WVC - Xenotypes and Genes里的异种人充电站冲突?:steamfacepalm:

Exception ticking WVC_GeneRecharger20144 (at (119, 0, 144)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 52875770]
at DS.CompDeviceStandby.IsActive () [0x00166] in <5a1874f442a7421b8613e9cf1c810574>:0
at DS.CompDeviceStandby.DoUpdate () [0x00052] in <5a1874f442a7421b8613e9cf1c810574>:0
at DS.CompDeviceStandby.CompTick () [0x00012] in <5a1874f442a7421b8613e9cf1c810574>:0
at Verse.ThingWithComps.Tick () [0x00025] in <24d25868955f4df08b02c73b55f389fe>:0
at WVC_XenotypesAndGenes.Building_XenoCharger.Tick () [0x00001] in <f6994e3d993a47e9bb0b82decfccbff1>:0
at Verse.Thing.DoTick () [0x0007b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00139] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Corpse 12 Sep @ 2:26pm 
原来如此,我还以为是冲突了
Cedaro  [author] 12 Sep @ 2:04am 
@Corpse 有效果的,因为原版的一些限制导致设备的面板无法反映实际功耗,但它确实是已经改变了,你可以用比如power tab之类的模组查看用电量
Corpse 12 Sep @ 1:30am 
大佬为什么我用电功耗调成5倍没有效果,还是默认的一倍
Cedaro  [author] 11 Sep @ 7:00am 
@战地记者 射命丸 已将充电桩加入排除名单,不会报错了
战地记者 射命丸 6 Sep @ 5:45am 
和米莉拉的无人机充电桩冲突
Exception ticking Milira_DroneRecharger1081 (at (101, 0, 126)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AD9B76CD]
at DS.CompDeviceStandby.IsActive () [0x00166] in <66caae8d8ff246d39ba1f4899c45543d>:0
at DS.CompDeviceStandby.DoUpdate () [0x00052] in <66caae8d8ff246d39ba1f4899c45543d>:0
at DS.CompDeviceStandby.CompTick () [0x00012] in <66caae8d8ff246d39ba1f4899c45543d>:0
at Verse.ThingWithComps.Tick () [0x00025] in <24d25868955f4df08b02c73b55f389fe>:0
at AncotLibrary.Building_DroneCharger.Tick () [0x00001] in <c6669e03167b4f6fa373e254dd8b7f6f>:0
at Verse.Thing.DoTick () [0x0007b] in <24d25868955f4df08b02c73b55f389fe>:0
at Verse.TickList.Tick () [0x00139] in <24d25868955f4df08b02c73b55f389fe>:0
Nuacepony 4 Sep @ 7:08am 
In fact, I think your mod is better than Mile's version because your mod doesn't require hugslib.
luojiahao 26 Aug @ 7:11am 
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 683F39BA]
at DS.CompDeviceStandby.IsActive () [0x00166] in <66caae8d8ff246d39ba1f4899c45543d>:0
at DS.CompDeviceStandby.DoUpdate () [0x00052] in <66caae8d8ff246d39ba1f4899c45543d>:0
at DS.CompDeviceStandby.CompTick () [0x00012] in <66caae8d8ff246d39ba1f4899c45543d>:0
at Verse.ThingWithComps.Tick () [0x00025] in <cb53cd4422904947932d33f561ad8d15>:0
at AncotLibrary.Building_DroneCharger.Tick () [0x00001] in <d47709a45d9d437aa0f42429dc889925>:0
at Verse.Thing.DoTick () [0x0007b] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.TickList.Tick () [0x00157] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Cedaro  [author] 18 Aug @ 6:14pm 
@Necromenta I don't have any, if needed you can directly contact me on steam, I almost online everyday. The bug is because rimfactory changed some field name in its code, cannot be easily fixed in xml, requires adapt and recompile of dll file.