Cities: Skylines

Cities: Skylines

945 ratings
Visibility Control 0.9.5
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24 Apr, 2023 @ 5:27pm
23 Aug, 2023 @ 5:57pm
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Visibility Control 0.9.5

Description


A mod providing custom shader support and adjustable LOD (Level of Detail) rendering range support.

Provides:
  • Additive shader, for assets using that shader to apply lighting effects to buildings, vehicles, and props (including support for time-based transitions, using both the Ronyx69 and Quistar formats)
  • Transparency LOD visibility fix (addressingthe issue with building and prop LODs not supporting transparency)
  • Ultimate Level of Detail (changing the visibility and rendering detail distances of the game for buildings, networks, trees, props, and vehicles).

For changing terrain level of detail, use Common Ground.



Use
For additive shader and transparency LOD fixes, there's nothing for the user to do; these functions are enabled automatically for those assets that require them.

The visibility distances for each item can be set in the mod's options panel. Obviously, greater visibility distances will put a greater strain on your graphics card.

There are also several preset detail modes that can be toggled on or off by hotkey combinations. Press the combination to toggle the mode on or off:
  • Screenshot mode: for FPS-destroying maximum detail, to make your screenshots look the best they can. The default toggle key is Control-. (that's the period key).
  • Vanilla mode: to compare your custom settings with the game's defaults. The default toggle key is Control-Shift-. (that's the period key).
  • LOD mode: For inspecting LOD models; everything will be rendered as LODs. The default toggle key is Control-Alt-. (that's the period key).

To indicate the current mode, the background color of the 'free camera' button at the bottom-right of the screen will change, and the button's tooltip will also be changed to display the current mode (and the keystroke needed to toggle it off). For those familiar with the Ultimate Level of Detail mod, these colors are exactly the same as those used by that mod.



Incompatible mods




This mod will read any existing additive shader data from assets.

The additive shader for props requires the use of vanilla tonemapping
If your additive shader-using props are just showing as white in the game (possibly with a colored 'halo'), then it means that your game isn't using vanilla tonemapping (because you've disabled it in Render It or a similar mod). You'll need to reactivate vanilla tonemapping for the additive shader to work.

This is a game shader limitation, and one of the few things in the game that's impossible to mod, so there's nothing I can do about that.



Troubleshooting
I can't help without your output log; put it on a filesharing site such as paste.ee (note that sites other thatn paste.ee may be blocked by the content filter) and then post the link below, including a clear and complete description of your problem (and also stating if that save had been used with Tree Anarchy).

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Doesn't alter any savefile structure. Can be safely removed at any time.

Safe for editor use.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]
291 Comments
kunred 14 Aug @ 7:47pm 
@slavonator
You just eat carrots and worry less. Take care of yourself
slavonator 14 Aug @ 4:58am 
@kunred I just wanted to help and save the author's time. Not your time. Because it's obvious from the posts below that even the author doesn't understand what you're writing here.
kunred 14 Aug @ 3:03am 
@slavonator Please don't be so sure to decide others' problems. My problems are fundamentally different from what you described. What is the disappearance of the road? It is not called disappearing, but a transparent state. Your comments are a waste of other people's time, also called being smart and being smart! You can understand everything! Yell here!
slavonator 14 Aug @ 12:00am 
@algernon I don't know if they (kunred) meant that when you zoom in on some networks, they disappear. However, that is a common situation in the game and cannot be influenced. Just like when you zoom in on large props, they disappear. Maybe that is exactly what is being asked. So it has nothing to do with this mod or any other mod, some people just don't know how to describe the problem in detail and then waste time identifying it. Maybe that is the case in this case too.
kunred 13 Aug @ 10:13pm 
When the viewing angle is adjusted to a certain height, there is a section of the road that is transparent!
algernon  [author] 13 Aug @ 8:27pm 
@kunred Sorry, I still don't understand. Are you saying that the full meshes aren't displaying, or is it the LODs? By "transparent", what exactly are you seeing?
kunred 13 Aug @ 6:57pm 
:steamhappy: Adjust the viewing angle height: From the sky view, adjust the viewing angle distance with the mouse wheel to display transparent road sections. The LOD in Visibility Control displays the distance network. Drag the minimum visible distance inside, and the transparent road sections will disappear and become normal. Is the creation of transparent road sections related to Visibility Control?
algernon  [author] 13 Aug @ 6:12am 
@kunred What do you mean exactly by 'adjusting the visual height'? And by 'transparent' do you mean simply 'not visible'?
kunred 12 Aug @ 7:16pm 
Hello, Mr. Algernon!
I recently found a problem. After entering the game, when adjusting the visual height, some roads appear transparent, especially the roads at the edge of the map (including railways). I try to mobilize the LOD to display the network in the distance, and it will become better! I'm not sure if it's related to Visibility Control, but I hope you can help me solve this problem. Thank you!
algernon  [author] 17 Jun @ 3:34pm 
@CreatorOfWorlds Have you tried the the building visibility distance settings instead of the props ones?