Cities: Skylines

Cities: Skylines

Visibility Control 0.9.5
291 Comments
kunred 14 Aug @ 7:47pm 
@slavonator
You just eat carrots and worry less. Take care of yourself
slavonator 14 Aug @ 4:58am 
@kunred I just wanted to help and save the author's time. Not your time. Because it's obvious from the posts below that even the author doesn't understand what you're writing here.
kunred 14 Aug @ 3:03am 
@slavonator Please don't be so sure to decide others' problems. My problems are fundamentally different from what you described. What is the disappearance of the road? It is not called disappearing, but a transparent state. Your comments are a waste of other people's time, also called being smart and being smart! You can understand everything! Yell here!
slavonator 14 Aug @ 12:00am 
@algernon I don't know if they (kunred) meant that when you zoom in on some networks, they disappear. However, that is a common situation in the game and cannot be influenced. Just like when you zoom in on large props, they disappear. Maybe that is exactly what is being asked. So it has nothing to do with this mod or any other mod, some people just don't know how to describe the problem in detail and then waste time identifying it. Maybe that is the case in this case too.
kunred 13 Aug @ 10:13pm 
When the viewing angle is adjusted to a certain height, there is a section of the road that is transparent!
algernon  [author] 13 Aug @ 8:27pm 
@kunred Sorry, I still don't understand. Are you saying that the full meshes aren't displaying, or is it the LODs? By "transparent", what exactly are you seeing?
kunred 13 Aug @ 6:57pm 
:steamhappy: Adjust the viewing angle height: From the sky view, adjust the viewing angle distance with the mouse wheel to display transparent road sections. The LOD in Visibility Control displays the distance network. Drag the minimum visible distance inside, and the transparent road sections will disappear and become normal. Is the creation of transparent road sections related to Visibility Control?
algernon  [author] 13 Aug @ 6:12am 
@kunred What do you mean exactly by 'adjusting the visual height'? And by 'transparent' do you mean simply 'not visible'?
kunred 12 Aug @ 7:16pm 
Hello, Mr. Algernon!
I recently found a problem. After entering the game, when adjusting the visual height, some roads appear transparent, especially the roads at the edge of the map (including railways). I try to mobilize the LOD to display the network in the distance, and it will become better! I'm not sure if it's related to Visibility Control, but I hope you can help me solve this problem. Thank you!
algernon  [author] 17 Jun @ 3:34pm 
@CreatorOfWorlds Have you tried the the building visibility distance settings instead of the props ones?
CreatorOfWorlds 17 Jun @ 10:28am 
I have this mod and i'm trying to adjust when props that is part of a park asset appear/disappear .
I think i have tried many sliders, but it doesn't seem to work.
I can adjust when freely placed props appear/disappear, but not props part of an asset.

Can anyone tell me which slider should be the one I need to adjust?
algernon  [author] 21 May @ 3:22am 
@LanYou_1250 It would depend what the root cause of your issue is, which is impossible to say without seeing your output logs. One thing to check is to make sure that you have enough memory (RAM and VRAM), as texture dropping is one of the first symptoms of not quite enough memory.
LanYou_1250 21 May @ 2:03am 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1614339011

The asset's texture will disappear when the view is zoomed out, and adjusting the view distance does not help.

This situation can also occur with the high-speed railway assets of the content creator package (Bridges & Piers).How can I fix it?
AlburyWodongaTransport 5 Apr @ 3:14pm 
Anyone having issues with ModTools with the latest update?
algernon  [author] 5 Feb @ 7:18pm 
@Habibi Blocksberg That's a well-known issue which is due to those maps being created with invalid prop elevation data (this includes some vanilla maps). To fix the props, select with Move It's marquee tool set to 'props' and then select Move It's 'snap to ground' option.
ElkePohn 4 Feb @ 10:36am 
Addition: Also log props and both rocks and logs floating disappear when I zoom in.
ElkePohn 4 Feb @ 10:15am 
Not sure on which of the two mods to post this, but I nailed an incompatibility down to Prop Control in conjuntion with Visibility Control. Starting a new game on any map lets rocks float/fly, when both mods are enabled. Don´t know what data you need though.
algernon  [author] 1 Feb @ 7:09pm 
@stijn.bekers I'm not sure what you mean, but I guess so?
stijn.bekers 1 Feb @ 2:28pm 
Ah got it. Thanks. The ulod setting was a bit misleading than I suppose? :)
algernon  [author] 1 Feb @ 3:56am 
@stijn.bekers Shadowing is tied to the camera, rather than the objects - mods like ACME and Lumina will help with that.
stijn.bekers 31 Jan @ 11:25pm 
Any way to change shadow rendering distance just like with ULOD?
algernon  [author] 17 Dec, 2024 @ 1:20pm 
@BoostedVQ37 Prop Control is the stable modern prop management mod.

Note that any save that's used Prop Anarchy (or more specifically the EML library it uses) at any point is unstable and subject to corruption. Starting with a new city without Prop Anarchy is recommended over converting an existing city, but if you want to try you can try to use ' Remove EML ' to recover as much data as possible.
BoostedVQ37 17 Dec, 2024 @ 10:34am 
so what mod should I use to replace prop anarchy?
algernon  [author] 6 Dec, 2024 @ 3:38am 
@taj You didn't answer my question, and you also haven't provided an output log .
algernon  [author] 5 Dec, 2024 @ 2:04pm 
@taj It's impossible to give you any advice without more info. Does that happen on a new map with only this mod, Harmony, and Loading Screen Mod enabled in Skyve?
algernon  [author] 17 Nov, 2024 @ 11:27pm 
@iainf82 No, you don't need to match. Typically the functionalities don't actually overlap (certainly ACME, Tree Control, Prop Control, Visibility Control all work fine together and don't conflict or need matching settings - mostly because I wrote them all and made sure that they work that way!).
iainf82 17 Nov, 2024 @ 6:17am 
Hi, do all sliders have to be matched in other mods that control visibilty distance and multipliers, like ACME, Tree control and Prop control etc?
luxsciurus 13 Nov, 2024 @ 11:12pm 
@algernon, now that's clear, thank you now I understand.
algernon  [author] 13 Nov, 2024 @ 10:38pm 
@luxsciurus [Part 2, continued from below]

'Minimum distance' only takes effect if the automatic LOD calculation comes up with a lower value than your minimum. This is usually (but not always) for smaller assets, or assets with unusual shapes.

In this case, if the calculated LOD distance was 200, but you have a minimum LOD distance of 500, then 500 will be used.
algernon  [author] 13 Nov, 2024 @ 10:37pm 
@luxsciurus No.

'Minimum distance' is just that - a hardcoded minimum. If the calculation ends up with a smaller distance than that figure, then it'll be clamped to the minimum instead.

So, in your example, let's say the game calculates the LOD distance as 3000 (note the actual calculation is done on a per-asset basis and is based on the physical size of the asset model, so there's no set distance and no "rule-of-thumb" - it's truly unique for each asset).

Setting the minimum distance to anything under 3000 will thus have no effect on that asset (but may on others, ofc).

If you set the distance multplier to 150%, then the LOD distance for that asset will now be 4500. Now any minimum distance under 4500 will have no effect.
luxsciurus 13 Nov, 2024 @ 4:02am 
@algernon, thank you for your reply, let me clarify with an example, if I set the minimum visibility distance to 2000 then the Distance multiplier to 150%, does that mean the asset will change to LOD at 3000? I'm kinda confused if the two sliders work together or independently, sorry.
algernon  [author] 13 Nov, 2024 @ 3:39am 
@luxsciurus The distance multiplier is simply a multiplier of the distance at which the game will switch from the full model to the LOD. 100% simply means "the same as the vanilla game". Increasing the value above this will mean that the fully-detailed model is displayed at further distances, increasing the displayed detail but at the cost of performance (and the reverse for reducing the figure - less detail, but faster rendering),
luxsciurus 12 Nov, 2024 @ 11:05pm 
Hello can somebody explain how Distance Multiplier works? I always keep them at 100% coz I only get the thought that higher number will strain GPU but what does it actually do? I'm coming from ultimate level of detail that is why this is new to me. TIA:steamthumbsup:
algernon  [author] 4 Nov, 2024 @ 3:27pm 
@hide4456 It's hard to tell as you haven't provided much in the way of relevant technical detail, but my first thought would be that most likely something's going on with the game's render groups in that part of the map. That's all I could guess without seeing your log.
hide4456 3 Nov, 2024 @ 10:00pm 
・I’m running around 70 mods and about 10,000 custom assets, prioritizing aesthetic detail. After around 100 hours of playtime, I started seeing graphic-related bugs. With the Loading Screen mod, RAM usage sits around 45GB, and load times are now about 7-8 minutes.

・Notably, this bug doesn’t produce any error pop-ups. Early on, I saw a single ‘null file reference’ error (which I ignored, since no bugs appeared at that time, something I regret now). Currently, no error pop-ups appear at all.”

Other than that, only RICO comes to mind as a potential issue, but I doubt it’s the culprit.
hide4456 3 Nov, 2024 @ 10:00pm 
・I have a fair understanding of mod compatibility. I’m using all the latest popular mods.
・My other graphics mods include Daylight Classic, Theme Mixer 2.5, Render It, and Play It. all working smoothly except for sun intensity resetting each time.

・(POINT IN DOUBT) In my saved game world, there are areas where bugs consistently occur and other areas where they don’t. The affected areas cover just about two or three tiles out of the full 81-tile grid. As long as I avoid moving the camera’s position to those coordinates, the bug doesn’t appear. It’s triggered by the camera’s location, not its view. Entering those specific coordinates seems to set off the bug.

・Even when I set ‘Play It!’ to ultra-slow speed or use ‘Visibility Control’ to force full LOD display, this rendering bug still happens in those specific areas. I confirmed this over about 10 tests, each time adjusting different settings to be sure.
hide4456 3 Nov, 2024 @ 9:58pm 
Hello, algernon.
お返事いただけたら、幸いです。

I’m struggling with a bug here.
I don’t believe this mod is the direct cause, but since it’s an LOD-related issue, I’d like to post it here.
The problem is that vehicles, trains, and trees become transparent and don’t render, while props and decals flicker intensely (only blinking when displayed in LOD mode).
This seems almost identical to the ‘blinking’ issue that user Mr. froglike6 reported in the comments here on May 5, 2023.
Do you think I might be dealing with the same underlying cause?

As for trees, the symptoms seem to change each time I reload—they sometimes turn invisible, and other times, only flicker. Also, there’s no flickering with PO objects.

Vanilla's image quality settings are the best. Regarding the Level Of Detail, it is fixed to vanilla mode with visibility control, and Vertical synchronization is off.
Leon 30 Sep, 2024 @ 5:09am 
Thanks for the reply algernon. I have LSM and Harmony, I'll try disabling my other mods and starting a new save. I have the usual mods. Again,this mod works, I just have to go into the settings, move the slider up and down, on load.
algernon  [author] 27 Sep, 2024 @ 6:01pm 
@Vinny Does that happen on a new test map with only this mod, Harmony, and Loading Screen Mod Revisited?
Leon 26 Sep, 2024 @ 12:50pm 
I should add, it seems to be only affecting networks. Again it just loads with default visuals for networks, but the settings values are saved. I have to move a slider back and forth and it works, but happens on every load, not sure if anyone has a fix. Thanks!
Leon 26 Sep, 2024 @ 5:09am 
Hello! It seems when I load a save, the settings don't apply, I have to just go into the settings move a slider and then everything gets updated and the settings are applied for the rest of the session. Does anyone else experience this?
algernon  [author] 1 Sep, 2024 @ 12:15am 
@Bugs Are you using any other mods that affect LODs?
Bugs 29 Aug, 2024 @ 8:37pm 
i also loaded into a game with only this mod enabled after reinstalling it and still no luck
Bugs 29 Aug, 2024 @ 8:08pm 
I dont understand why but this mod just isnt working for me anymore. Skyve doesnt show any conflicting mods, my lods dont change regardless of the settings that i apply
algernon  [author] 9 Aug, 2024 @ 6:20am 
@BierPizzaChips The sky is definitely a Lumina issue - neither Prop Control nor Visibility Control have anything to do with that.
BierPizzaChips 8 Aug, 2024 @ 9:04pm 
I touched the Prop Control and Visibilty Control and changed some view distances there.
Afterwards i have the Vanilla Sky instead of the custom Sky defined in Lumina.
The XML from Lumina was and is write protected, cannot and has not been changed.

What do i have to remove, update or modify for having back the custom sky defined in Lumina?

Since i am not sure, which of the three mods mentioned here is the one actually causing the minor issue, i post this question in all three mods. Sorry for the noise, any idea or suggestion is welcome.

By the way, all of these three mods are absolutely awesome. I cannot game without these. Therefore, many, many thanks to the authors, honestly.
Zirrah 29 Jul, 2024 @ 6:12am 
Will do this! Thanks for the help, algernon!! :steamhappy:
algernon  [author] 28 Jul, 2024 @ 3:56pm 
@Zirrah Have you tried changing the Adaptive Prop Visibility settings on Prop Control?
Zirrah 28 Jul, 2024 @ 7:08am 
Hello, @algernon! Yes, I use the combo! Prop, Tree and this here :D
algernon  [author] 28 Jul, 2024 @ 5:26am 
@Zirrah Thanks, that makes it clearer. Are you using any mods that specifically affect prop visibility, such as Prop Control?