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I can confirm that this mod
https://gtm.steamproxy.vip/workshop/filedetails/?id=2863758356
Sensible restrictions to neutral reinforcements - from Flying_Fox
removes all units from this mod,
even though that it is working, yet all custom units this mod adds are removed from building chain.
- Complete Rooster has been rebalanced to focus even more on the faction mechanics. Prices and stats have therefore been greatly adjusted.
- The Imperial Ornamental Guard was removed as a unit from the Rooster as it no longer fitted.
- The Dragon Knights have been reduced to a single entity and have been rebuilt based on the role of the Snow Leopard from Kislev. However, with their own advantages and disadvantages.
- The monks were downgraded from the entity and were given horse models as officers to emphasise the ‘wandering theme’ more. More of a cosmetic change than a gameplay one.
- A new unit was added to deepen the monster theme even more and to offer Copher a new way to play on the one hand and to compensate for the lost cavalry unit on the other. These are ‘pit lions’ modelled on the lions of Chrace but with their own focus and strengths and weaknesses.
This can vary from mod crashes to single models/textures not loading...
Since we have a handful of mods, we can't go through them and check/ fix this.
So we ask you for patience, CA is aware of the problem and is working on a hotfix.
- Mod has been updated to the current version of the main game.
These skills unlock Baldwin's story. They include quest battles with a story I wrote myself. After each quest battle you will receive a window in which you can choose a reward. You also unlock 2 legendary heroes via these skills. Unlock the skills, have fun with the story and enjoy the heroes.