RimWorld

RimWorld

1,053 vurderinger
Hospitality: Storefront
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Mod, 1.4, 1.5, 1.6
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608.082 KB
25. mar. 2023 kl. 12:03
1. juli kl. 12:04
25 ændringsbemærkninger ( vis )

Abonner for at downloade
Hospitality: Storefront

Beskrivelse
Description
This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register will be put up for sale.

The customers mood will depend on social skills of your selling force. On top of that the selling price of the item will depend on the difference in negotiation skills of both the customer and your staff. If you put an abrasive mute caveman in charge of your store you will basically give away everything for free and insult your visitors at the same time, so that would not be the brightest move.

What people prefer to buy in your shop is roughly the same as with the hospitality shopping area, if they are hungry they will prefer to buy food etc. But again the social skill will also impact what they buy, with a high social skill you can sell items the customer might not really like all that much. There are always expections of course, you cant sell drugs to a teetotaler or clothes to a nudist, even with 20 skill :-)

On top of that, and what makes Storefront even more worth the effort of a pawn standing by is the perk that a highly skilled seller can sell items that are above the guests budget. The extra silver is wire-transferred from the faction's base to the cash register ;). This way you can sell those more expensive apparel and weapons. Or other things, like art (make sure you put it in the store uninstalled, installed art to increase the beauty of the store will not be put for sale).

Compatibility notes
If using both Gastronomy and Storefront in one cash register, make sure you close the restaurant if you just want it to be a shop or vice versa. Use two cash registers if you want to have both. Otherwise your staff might be standing by for the wrong type of job.

You may also like...
It goes nice with this cash register retexture if you are more into medieval themed playthrough: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2957271002

github repo: https://github.com/tomvd/Storefront
If you want to join my discord server to be more involved or want to check dev blogs about future mods: https://ko-fi.com/adamaster
Populære diskussioner Vis alle (2)
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235 kommentarer
Clover Schicksal 27. okt. kl. 16:39 
Apologies, I have a question. Does this mod have any interaction with the Trader Precept from Ideology Expanded?
Adamas  [ophavsmand] 20. okt. kl. 22:48 
I have asked around on my discord if somebody could make a new thumbnail image... once I have a new image I will replace it.
Dwarvindoor 18. okt. kl. 16:27 
Simbot34 because, mental ability slow
Frejth King 16. okt. kl. 14:22 
Simbot34 thats not art. its images. art implies artistic skill
Simbot34 5. okt. kl. 21:20 
Why AI art and not the original thumbnails from the old mods?
sabre 5. okt. kl. 12:34 
for some reason my game crashes every time it loads this on the static constructor or whatever but i can see via loading progress
BROADWAYSCADAVER 21. sep. kl. 17:37 
Reaaally hate that the thumbnail for this mod is ai
Ravayen 16. sep. kl. 18:58 
Still not getting anyone use the cash register at all but they use the hospitality shopping area just fine am i missing something?
Totally Not Ed 10. sep. kl. 3:15 
Does an employee need to be there all the time? Nobody is buying burgers.
Ravayen 6. sep. kl. 9:58 
Maybe a stupid question but, do i still need to designate a shopping area or does the cash register attract customers on it's own because for some reason no-one is using mine despite it having a ton of drugs and food listed when i click it.