RimWorld

RimWorld

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Hospitality: Storefront
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Mod, 1.4, 1.5, 1.6
File Size
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608.082 KB
25 Mar, 2023 @ 12:03pm
1 Jul @ 12:04pm
25 Change Notes ( view )

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Hospitality: Storefront

Description
Description
This submod of Hospitality adds storefront tab to the cash register, so it can be used to create a small shop. It will need to be staffed, but in return it can give you more silver per sold item. All items in an area around the cash register will be put up for sale.

The customers mood will depend on social skills of your selling force. On top of that the selling price of the item will depend on the difference in negotiation skills of both the customer and your staff. If you put an abrasive mute caveman in charge of your store you will basically give away everything for free and insult your visitors at the same time, so that would not be the brightest move.

What people prefer to buy in your shop is roughly the same as with the hospitality shopping area, if they are hungry they will prefer to buy food etc. But again the social skill will also impact what they buy, with a high social skill you can sell items the customer might not really like all that much. There are always expections of course, you cant sell drugs to a teetotaler or clothes to a nudist, even with 20 skill :-)

On top of that, and what makes Storefront even more worth the effort of a pawn standing by is the perk that a highly skilled seller can sell items that are above the guests budget. The extra silver is wire-transferred from the faction's base to the cash register ;). This way you can sell those more expensive apparel and weapons. Or other things, like art (make sure you put it in the store uninstalled, installed art to increase the beauty of the store will not be put for sale).

Compatibility notes
If using both Gastronomy and Storefront in one cash register, make sure you close the restaurant if you just want it to be a shop or vice versa. Use two cash registers if you want to have both. Otherwise your staff might be standing by for the wrong type of job.

You may also like...
It goes nice with this cash register retexture if you are more into medieval themed playthrough: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2957271002

github repo: https://github.com/tomvd/Storefront
If you want to join my discord server to be more involved or want to check dev blogs about future mods: https://ko-fi.com/adamaster
Popular Discussions View All (2)
2
17 Mar @ 9:00pm
Vehicle Sell
Vecardi
2
12 Dec, 2024 @ 2:56am
Stop-by Customers
Vecardi
222 Comments
ArmoredStone 3 Aug @ 11:04pm 
Adamas I just found your mods and I subscribed to all of the hospitality ones :o this is exactly the mod I was looking for! I would also like the ability to run a storefront without needing to have beds :) mayhaps we can even have a store rating that draws in more/less customers? Maybe even thieves (with a toggle option)?
Irae 2 Aug @ 12:04pm 
Why my cash register in my ship disappear everytime i move in another map?
DanEBLIND 28 Jul @ 12:56pm 
@wabbacat he explains on his github he is stepping back from modding. I'm assuming this was updated after that announcement and while working with community members to "pass the torch" so to say. All assumptions on my part but seems likely to me.
WabbaCat 27 Jul @ 5:30am 
why does this require the continued versions of mods that were officially updated? I am a bit confused.
Joseph Stalin 23 Jul @ 5:50am 
i think is no visitors on asteroid
Adamas  [author] 23 Jul @ 1:58am 
Do asteroids have visitors like on a planet? I'm not playing odyssee, so perhaps someone who does knows.
Joseph Stalin 23 Jul @ 12:38am 
Can pawns come to my colony on asteroid to buy some stuff?
Alexandra Iwakura 21 Jul @ 4:51am 
womp womp, ai, womp. bruh. Just play games and their mods
SIGMA BOI 19 Jul @ 9:46am 
+1 I'd love to use this mod without the need of motels too
Adamas  [author] 15 Jul @ 8:09am 
@Inked that option crossed my mind. For Casino I already removed this mandatory dependency. I will add it to my todo.