Total War: WARHAMMER III
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Lustria Rises - Lizardmen Overhaul
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826.425 MB
1 март 2023 в 9:33
30 юли в 3:17
74 бележки за промени ( преглед )
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Lustria Rises - Lizardmen Overhaul

Описание
Lustria Rises is an overhaul and expansion for the Lizardmen race. New additions include 7 new units, 3 new hero types, a new lord type and a new faction. There are significant changes to Legendary Lord's skills, items and effects, buildings, units and mechanics, and the Technology tree has been completely replaced (so don't use a technology mod alongside this).

Now has Building Progression Icons support, make sure to use this submod if you don't want to crash with BPI: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3011811672

F.A.Q:

Q: I don't like X or only want Y, will you make a new mod just to suit me?
A: No. What you see is what you get - it's all or nothing. Feel free to leave feedback on contentious issues down in the relevant discussions channel below though, if you make a decent enough case I might be persuaded to make changes - unless it's about giving the Skink Oracle magic again; no chance there.

Otherwise I will simply delete any requests posted asking for standalone content.

Q: Will this mod work with my favourite overhaul, such as SFO, Radious or whatever?
A: No. It is NOT intended for usage with any all-in-one overhauls, this mod is balanced for *VANILLA ONLY* - usage of this mod with a full overhaul WILL have issues. If people want to make a submod for an overhaul they can do it themselves. Do NOT ask about it here, I will delete any comments mentioning SFO or other overhauls.

Q: I am suffering from a crash while using this mod, what's the big deal?
A: Make sure your mod and its required mod are both up to date and both enabled - this may require unsubscribing and resubscribing. If they definitely are and you've triple checked, and you continue to crash with *ONLY* those two mods enabled, please leave pertinent information down below, such as what faction you are playing, when the crash is occurring etc.

If you are playing on a Mac, then my advice is to get a PC.

Q: Will this mod work in multiplayer?
A: I am informed that issues do arise when attempting multiplayer campaigns - being that I have absolutely zero interest in multiplayer and have been told that even in vanilla such problems aren't unheard of, I can't help you should you attempt to use it in such a fashion. Use at your own precaution.

Q: Will this mod work with the Old World map?
A: I am not subscribed to that particular mod so I don't know. Lizardmen are not particularly present in that area of the world, so I don't see why anyone would be interested in playing them there. There may be issues but I have zero interest in looking into the matter. Use at your own precaution.

Q: Will this mod conflict with other Legendary Lord mods?
A: I am unaware of any conflicts at present. Some Lizardmen content from other mods is altered by this mod, such as Mixu's Legendary Lords characters.

Q: Why do I need Mixu's Unlocker?
A: Mixu's Unlocker is an integral part of being able to recruit Kroxigor Elders, usage of certain Landmark buildings, being able to play as Lord Adohi-Tehga and will cause the game to crash if you do not have it enabled.

Q: I confederated a faction with the Geomantic Reservoir, now it doesn't work any more.
A: The reservoir is on cooldown.

Q: I'm taking attrition damage from somewhere but I have no idea why, what gives?
A: That's very probably due to a Tzeentch faction effect used on you, and not part of this mod.

Q: X Landmark is no longer there, and there's a new one instead - why did you delete the old one?
A: Certain Landmarks have been moved to different locations, but none have been removed entirely. Look around a bit.

Check out the discussions section to see the changes to Gor-Rok, Kroq-Gar, Mazdamundi, Nakai, Oxyotl, Tehenhauin and Tiktaq'to, or other characters and units. Be sure to leave bug reports or feedback in the relevant discussions section, not the comment section.

























And other information available in the discussions section that I can't be bothered to make more images to link to.


Big thanks to the contributions of Calm&normaltime, Ubermorgen, Drazhir, ChaosRobie, Partypus, Driblex, Milkbot and the frameworks of Phazer, Ole, Mixu and Drunkflamingo. Plus various others in Da Modding Den.


Offer up any feedback here.
Популярни дискусии Всички (19)
225
23 авг. в 13:08
ЗАКАЧЕНА: Bugs, Incompatibilities and Issues
Conflagration
111
21 юли в 17:15
ЗАКАЧЕНА: Balance and Feedback Suggestions
Conflagration
68
1
5 авг. в 3:15
ЗАКАЧЕНА: New Units and Characters
Conflagration
1 008 коментара
SFH 24 авг. в 1:45 
Tag_Ur_It--> 23 авг. в 20:38 
I'll give it a try when I can
Conflagration  [автор] 23 авг. в 19:53 
I tested it a few hours ago and didn't have that issue. If you can, run only this mod, mixer, and the console commands mod then start a new campaign, give yourself 100K xp and 30K gold, recruit all the RORs to hit the 20 unit recruitment cap and try seeing if the issue still persists on using the rite the next turn. Shouldn't take too long if you do, but hey, choice is yours.
Tag_Ur_It--> 23 авг. в 19:45 
I ask cause this is my only mod that touches the lizardmen
Tag_Ur_It--> 23 авг. в 19:44 
No, the art pops up on the screen (the circle emblem) and then it takes me back to the campaign map except I can't move any single army.
Conflagration  [автор] 23 авг. в 13:08 
You don't get any kind of popup for the Slann choices?
Tag_Ur_It--> 23 авг. в 12:31 
The rite of awakening freezes my army. Is that some sort of issue with the mod? Am I doing something wrong?
玖祝 20 авг. в 1:29 
Okay, but based on the reviews, your mod is really good. I hope you keep up the great work!
Conflagration  [автор] 19 авг. в 23:19 
The new Blessed units are made in accordance with lore and tabletop, in both type and execution. Creative Assembly are redoing the way their Blessed Spawns work, and depending on how it goes my units may well use the new system.

The Blessed Units didn't exist when I initially created the mod, and their current implementation isn't entirely as I want it anyhow, but attempts to use other methods have sadly proven unfruitful, and I don't have the skills to work in fancier, cleaner ways.

I don't personally use the Medallion of Chaqua, though I find it very impressive work, so I can't say for certain how compatible it is. If I recall correctly, greyTiger did make a submod for the Medallion of Chaqua and Lustria Rises.
玖祝 19 авг. в 21:17 
I’m not asking you to remove them. Maybe you should have used more unique unit types when initially creating the mod. I haven’t even started playing this mod yet, but I hope there are other ways to obtain these units—like using points to exchange for them, as Aphotep mentioned. If they’re just directly added to the recruitment pool, it makes things feel a bit messy to me. Also, is this mod compatible with Eternal Dynasties?