Victoria 3

Victoria 3

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Australia & New Zealand Flavor Pack
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File Size
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908.662 MB
26 Feb, 2023 @ 4:04am
2 Oct @ 3:05am
44 Change Notes ( view )

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Australia & New Zealand Flavor Pack

In 3 collections by Taylor
Taylor's Victoria 3 mods
16 items
ANZFP Compatibility Patches
3 items
ANZFP Recommended Mods
9 items
Description


Australia and New Zealand are in a very interesting situation. Poor and isolated, but part of the British market, you build from the ground up in recently colonised territory, exponentially growing your population and GDP from the beginning as you take advantage of the riches of a continent ripe with gold. How will you put Australia or New Zealand's name on the map?

This mod seeks to add comprehensive, balanced, challenging and engaging flavour to the experience of going from a fledgling colony to a nation as you navigate brutal wars with the indigenous populations and develop an emerging common identity. This mod introduces many journals and decisions, hundreds of events, 3 monuments, historical characters and parties, an expedition, new flags and subject types and more.

Be prepared for a more difficult, but ultimately more rewarding start that will keep you hooked and hopefully teach you something!


v2.0.11 (Game version 1.10.x)

  • Redesigned Australian Federation, now developing a national identity and desire to federate through co-operation
  • Completely redesigned Australian and New Zealand map, featuring many new Aboriginal and Māori tags, Canberra as its own state, and several more states in NZ
  • Journal entry and events for the Australian Frontier Wars between the Aboriginal populations and colonialists.
  • New Aboriginal interest group, law group, institution and social hierarchy for Australian countries
  • Various journals relating to the status of Aboriginal and Torres Strait islander people in Australia
  • Events for the Treaty of Waitangi, allowing you to play as New Zealand or retain the United Tribes
  • New 'Crown Colony' subject type giving more diplomatic freedom fun
  • Ability to play as the New Zealand Company (or French Nanto-Bordelaise Company) with related NZC/NBC content
  • Journal entry threatening to have Victoria and Queensland break away from New South Wales
  • Custom expedition for New South Wales exploring central Australia
  • Events for territorial changes between the colonial governments pre-federation
  • Gold rush flavour in Australia and New Zealand (mostly involving Victoria and Otago) featuring the Eureka Stockade Rebellion
  • New power bloc identity 'Cooperative Forum' and principles
  • Australia-Hungary alt-history events and journals
  • Early New Zealand land wars events and journal entries
  • Events about the shipment of convicts for labour and the transition away from being a penal colony
  • New Zealand infrastructure and development events and journal entries
  • United Tribes expansion events and overhauled political setup and characters
  • New Zealand disaster events
  • Events about the Squattocracy and Bunyip aristocracy
  • Journal entries about developing Australia's capital
  • Journal entries about South Island separatism and moving New Zealand’s capital
  • Journal entry about the Merino wool industry
  • Event related to the eight-hour workday movement
  • Journal entry about formation of Polynesia
  • Australian culture is now obsessed with liquor
  • New Pākehā culture
  • New releasable countries: Tainui and New Munster
  • Historical Australian and New Zealand political parties, companies, and characters
  • New prestige goods
  • Many new leader and interest group ideologies
  • Unique interest group traits for IGs in the United Tribes and Australian and New Zealand colonies
  • Adjusted starting laws to be more historically accurate
  • New mechanic for appointment and retirement of colonial governors
  • New British Commonwealth subject type
  • Added numerous state traits for the Australian and New Zealand states
  • Modified the resources for the Australian and New Zealand states, including more arable land and more accurate gold deposits, bananas and other resources
  • Reworked parts of the Pacific and Indian Ocean islands, including a new state and event for New Guinea, new trait and resources for Nauru, historical British and Spanish starting islands, and better borders when colonising
  • Added "Investigate Pre-Treaty Land Purchases" journal for the United Tribes
  • Added "Land Commission" journal for New Zealand
  • New land reform law and ownership production method for Māori countries
  • Added events relating to NZC worker groups rioting against low wages in Nelson 1843
  • Events about the pioneering of Secret Ballots
  • Added new Naval Hegemony journal for Australia and New Zealand
  • New content about developing Fremantle's port
  • Event about the riot marking Australia's first election
  • Decision to customise Australia and New Zealand through an event
  • Added heaps of unique dynamic names and flags
  • Tahiti starts independent with event chain about becoming French protectorate and added many Oceanic tags and releaseables
  • Aboriginal user interface theme
  • NZ Public Housing scheme journal
  • Hutt Valley campaign
  • Reworked New Zealand colonisation including events and a journal, including land purchases
  • Events about Waihi minsters strike and other miner strikes
  • Events about establishing the settlements of Nelson, Whanganui, Christchurch, and the Otago colony
  • Event based on the historical "Kaskowiski" incident
  • Events about militias in Wellington and Auckland in fear of Maori attacks

  • & plenty more!


Please check the 'change notes' tab at the top!


Check out SocialStreamers video showcasing v1.1 of the mod!
https://www.youtube.com/watch?v=YzRKu6UbYvs
"A great mod; a good amount of difficult, but interesting. I highly recommend it. The more of these sorts of mods that we have out there, the more this game will thrive." - Laith



Please leave a review and rate/fave/award if you like it, cheers mate!
Popular Discussions View All (5)
26
23 Jul @ 11:10pm
Suggestions
Taylor
12
22 Aug @ 6:45am
Compatibility
Taylor
10
2 Oct @ 2:23am
Known Issues
Taylor
682 Comments
Taylor  [author] 7 Oct @ 1:53pm 
@CCT2000 Thanks for the comment. I'll have a look into these. I remember previously looking at the extra manor house situation and I think it was a hangover from the vanilla setup, I can't remember, will have another look. Re the other 2 things you mentioned, I was mid way fixing them both but I guess I got distracted and forgot about it haha.
Taylor  [author] 7 Oct @ 1:50pm 
@Wi3N Ive never used the MoH mod, so I can check it out. But first can you confirm if that lag still happens on the most recent version of the game? There was a vanilla bug that would cause high lag if there were too many countries that recently got fixed.
CCT2000 7 Oct @ 8:02am 
Hello, just recently returned to play this mod and found some issues:
1. I had previously reported that the manor houses in Queensland and Northern Territory own an extra level in NULL_STATE and it is still not fixed.
2. The merchant marine bonus for the company "Broken Hill Proprietary" is not properly displayed.
3. The icons of interactions "Offer Convoy Contribution" and "Native Repatriation" are missing in the Diplomatic Lens but the interactions can still work.

Anyway, still appreciate your great work for adding flavors to the rather boring place to play in the base game!
Wi3N 7 Oct @ 6:56am 
Hi there. First off, LOVING your mod. Base game made Australia too easy and NZ too boring...
I also play the Mandate of Heaven mod that is compatible with Morgenrote. Do you think you can make a patch for that as well? I tested it couple times and found out that whenever I enable your mod with the MoH enabled, game becomes super laggy when China splits in the beginning of the game. Not sure if its a lot of work for you to look into this and its completely fine if its not on your action item. But It'd be awesome if you do :steamhappy: It'd make the entire Oceania and Asia look like a fight to grab land kinda area lol
Polskers 3 Oct @ 7:02pm 
Cool stuff, cheers mate! I'll give it a go at some point soon and let you know!
Taylor  [author] 3 Oct @ 7:01pm 
The ANZFP+MR patch should still be working, no update needed. It could do with an update to adjust some things like newspaper companies using Morgenrote's newspaper buildings, as well as historical artists/engineers etc (though I'd probably just get them added to Morgenrote directly). I just haven't really had the time for awhile to prioritise researching + scripting this stuff and unfortunately I'm not sure when I will. If there's any actual problems that need fixing, I can get on to that sooner.
Polskers 3 Oct @ 6:47pm 
@Taylor

Right, good to know! I thought that might be the case, and the CMF just provided a generic 'bones' for both bigger mods to operate within. Does the ANZFP/Morgenröte compatibility patch still work with the current version of Vic3 and is there a plan to update it with new/relevant/updated content for both mods, or is it just in a 'as-is' state for now?

Cheers.
Taylor  [author] 3 Oct @ 6:41pm 
@Polskers Thanks! Short answer: Patch isnt needed, but you may as well use it. Load order shouldn't matter, but put patch last just in case. Longer answer: The patch for Morgenrote and ANZFP just improves the experience when using both together. While CMF is needed for both, its not related to any patch between ANZFP and Morgenrote specifically. With that said, the patch doesn't actually do that much at the moment, I think it mostly just adds animal habitat state traits to new states we add.

@Schmiddie I'm not certain whats causing that issue, though it sounds like you might be running the game not in English?
Schmiddie 3 Oct @ 1:04pm 
Does not work; texts are not shown. Instead of the correct text there is only shown the name of the text that should be there (e.g. in the tutorial you just find "afp_tutorial_desc"). Thats the same of ALL texts in the game.
Polskers 3 Oct @ 10:07am 
Hi @Taylor, thanks for updating the mod for the newest version!

Is it still required to use a compatibility patch for using Morgenröte, or can you run them alongside each other with no patch required now as they are both dependent on the Community Mod Framework? And if no compatibility patch is needed, is there still a required or preferred load order?

Keep up the excellent work as always.

Cheers.