Company of Heroes 2

Company of Heroes 2

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Iron Hearts - 6: Last Train to Zurich
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21.428 MB
22 feb 2023 om 14:48
30 jul 2023 om 13:20
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Iron Hearts - 6: Last Train to Zurich

In 1 verzameling van Opulent Omega
Iron Hearts Campaign Collection
11 items
Omschrijving
Chapter 6 and finale of the Iron Hearts campaign series. As the journey reaches its conclusion, forces clash and history is altered by the actions of a few. Fate cannot be changed for some, but for others, all it requires is an iron heart.

NOTE: I wish to say a huge thank you to all the players, contributors and fans for seeing together with us to the end of the campaign 7 years in the making.

Created by and Copyright to: Opulent Omega
Aesthetic Improvements by: Kbal
Campaign Contributors: pianchi1992, folkslads, GabeN884, ssanti93, Kbal, Ares28, BeatrixDJ, ViktorKitov, For the Emperor Maybe, Seth_Kiparis, opaioppo, 123monkas321, StrangerAlert, deader, CLifford17, Glad Storm, Gangnamstyle29, cinnamonroll, KrumpftSlooma, King Jiraiya, Monty62, Basco 49ers, Tall_Boy8, FemmeFatale, Kyle, MurderofCrowsX, Jasper 1989, Danzo, ManhattenPizzaria, QuakeFan2, bestieboys, Canan_88
Populaire discussies Alles weergeven (4)
6
2
10 nov 2024 om 14:25
Iron Hearts Basic Story Script
Opulent Omega
3
5 dec 2024 om 15:51
Walkthrough Question (SPOILER ALERT!)
Yog-Sothoth21
3
6 mrt 2023 om 1:49
Endings - Hall of Fame
Opulent Omega
61 opmerkingen
Seth Kiparis 10 nov 2024 om 15:59 
Part 4

Millions are said to be a statistic, while one or several are said to be a tragedy, and your story showed what tragedy it can be. I haven't finished the last mission, but I aim to do so. I didn't imagine I would pass the previous missions, but I surprised myself. Here's to your future projects and adventures. Glad I was able to offer my pen in your service.
Seth Kiparis 10 nov 2024 om 15:58 
Part 3

Compared to the Soviet campaign that was a bit of a slog, and the American campaign that was dynamic and better fleshed out, yours is more personal, smaller in scale in terms of combat cause we have individual soldiers, but higher in stakes, both in story and gameplay.

As such, I say without any reserve or false flattery that you did something unique and have every right to feel proud of this creation, you and the team of people that assisted you. You showed that, even with the limitations of the game engine, you can craft an artistic entity that lives and breathes something of its own, where every soldier killed is an adversary that is removed, where every grenade thrown or medkit used has weight, where the story has that determination not to give up, to have hope, that mixes with melancholy and sadness one can find it a war.
Seth Kiparis 10 nov 2024 om 15:58 
Part 2

The dialogue you made for the guys, with their backstories told via the discussion tabs in the workshop, weaves the narrative to connect them well, despite them starting off as mostly strangers, and makes them distinct. Intentional or not, I think you nailed Tomislav well as one variant of a Croatian, the variant that is determined to keep his promises and fight on, while also being a bit cynical of the situation he has found himself in. An old guard in his own right. The banter between the guys was also fun (Give this man a medal for his fucking impeccable sense of logic, What fine and inspiring examples of men accompany us, I promise I hate you both equally you're acting like children), and I took better care of mister Smrek this time around.
Seth Kiparis 10 nov 2024 om 15:57 
Part 1

I gave more time and effort to playing your campaign. Barring the second mission that I almost passed several years ago, all bar the last one I managed to pass on Conscript difficulty, and so far, it was a very special experience. It is charming to see a developer use a game known for squad and vehicle combat, where mayhem claims the lives of many, and make a campaign focused on several key individuals and their personal journey to freedom, who nevertheless are tangled into bigger things than what they wanted or imagined.

The gameplay reminded me a bit of Commandos, especially 2, with almost each individual having their own weapon, speciality and ability to be used for maximum efficiency and pleasure. The increase in munition as we move into the city from mission 3 onwards encourages and rewards more liberal use of abilities to get the edge over the enemy and beat the odds.
Bleker555 27 aug 2023 om 10:07 
I will for sure
Opulent Omega  [auteur] 27 aug 2023 om 9:23 
@Bleker555: Glad to hear you enjoyed it! Have a try at some of the other maps I made, hopefully it may prove entertaining!
Bleker555 27 aug 2023 om 7:48 
I've had a lot of fun playing this campaign. I had to play this for second time to get better ending.
Opulent Omega  [auteur] 27 aug 2023 om 7:29 
@Bleker555: Thanks. I'll look into this. Hope you had fun playing through the campaign and got an ending that was suitable :)
Bleker555 27 aug 2023 om 6:52 
immediately
Opulent Omega  [auteur] 27 aug 2023 om 6:49 
@Bleker555: OK one more question, did they go there immediately as you started the Wolfgang fight? Or did they go there after you killed Wolfgang or some other time?