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The gameplay design philosophy of the Iron Hearts series was a 'challenging but fair' experience. The lack of saving/loading is a limitation of CoH2's WorldBuilder but also acted as a feature where dying basically cost you the entire run and required a restart. This was the intended design.
Making such a campaign requires coding knowledge. Unfortunately I am no longer making mods for CoH2 and as such I am no longer updated on how to do it now. If there are other modders still active on CoH2 perhaps you may ask them.
I have nothing against the author of these maps, but I would like it to be a little easier because there are still too many enemies in the maps and therefore the maps last 2+ hours in which there is no saving and loading.
Simply reduce the concentration of enemies by 30%.
As for the rest I would like the author to contact me purely informatively to explain a little and give me some tricks on how to make a singleplayer map and whether I need to write any codes to achieve something like this.
And when you lose, you must start from the beginning. I appreciate the effort in the map but I don't really enjoy the difficulty and it's a bit too slow.