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private _crew = [driver _tank, gunner _tank, commander _tank];
{
if (!isNull _x) then {
_x disableAI "AUTOCOMBAT";
_x disableAI "TARGET";
_x disableAI "COVER";
_x allowFleeing 0;
if (_x == driver _tank) then {
_x disableAI "FSM";
};
};
} forEach _crew;
};
Ground vehicles must include this line of code in any situation to avoid bugs in your mod. Do not attempt to restart these features. This line of code does not affect any vehicle's ability to automatically attack enemies, but rather makes your features more useful
It's a debug setting I forgot to remove, I'll change it in the next update.
For now you can disable it in:
options > controls > configure addons > wargame mod
Then delete or change the debug mode option key.
The units should teleport to the building position after at least one of the units have reached their position, it works in the same way as the Take cover command, also if no units have reached their positions after some time has passed, but they are close to the building, they will get teleported to their garrison positions.
Yes.