Victoria 3

Victoria 3

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Better Politics Mod
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File Size
Posted
Updated
91.964 MB
11 Feb, 2023 @ 5:57pm
2 Oct @ 10:42am
97 Change Notes ( view )

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Better Politics Mod

In 1 collection by lilliesea
Better Politics Submods
17 items
Description
New Update: BPM 2.4!
Introducing our new movement system!
  • Movements now can cause IGs to split, and form new IGs.
  • Movement can influence IG's ideology into supporting their beliefs.
  • Movements will pressure and scare IGs into supporting law votes.
  • Movement attraction has been reworked to take into account new values: Labor Consciousness and Liberal Consciousness
    • The higher these values are the more pops will support movements of their corresponding types. Different pop types are impacted differently by these values.

The 2.4 update is incompatible with 2.3 saves. If you would like to continue a BPM 2.3 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3.1.12
===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various 'Interests.'
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
Popular Discussions View All (8)
1
15 Jul @ 7:06am
Bug report: China immediately gets 'century of triumph'
Boog
1
21 Jun @ 7:11pm
Pop consolidation
Müslibär
0
14 hours ago
Bug Report: Single Legal Party requires Single Legal Party in order to implement
DrUltraLux
1,450 Comments
Cat_and_cat_inc 2 hours ago 
Is it possible to make the Two-Party system thing happen on every American election, not just the ones on the 4 year cylce?
Gnarlycuga 20 hours ago 
The mod is amazing, it may lack some polish, but makes up for it in the ever increasing amount of mechanics and flavor, it adds a new level of complexity to the political system. They're dropping a new interest group and laws in the near future on the beta branch, news on updates can be found on their discord.
DeluvianSenecca 23 hours ago 
Yeah it's a very good mod. Sometimes there need some hotfixes but the team responds quickly and they are fixed. Great mod of course.
Moses 3 Oct @ 2:51am 
All I'm seeing here is criticism. The mod is beautiful guys, thank you so much. Literally can't play the game without it. Not to discredit others' experiences but I'm not seeing any issues with the frequency of revolutions in my run
Jamez Gamez 2 Oct @ 8:36am 
For some reason there is always like 10 revolutions in majors all at once in like 1840
milo 30 Sep @ 7:58am 
way way way too many revolutions in AI nations. Unplayable for me currently
Ernst_Jünger 29 Sep @ 6:59pm 
so many revolutions from the start of the name in every state in the german region
DeluvianSenecca 29 Sep @ 8:11am 
Still can't see revolutions
BecTheGamer 29 Sep @ 3:26am 
Is it only me or does forming germany require 5% national liberals and they are impossible to get?
xkpg 28 Sep @ 8:20am 
Can we design a mechanism to allow political parties to dissolve and recombine? In a direct election system, if the Lowland Federation is established and certain laws are enacted, the legislative capacity will always be zero. This is simply because of ideological conflicts. How can there be conflicts and yet nothing can be done while still forming political parties?