Victoria 3

Victoria 3

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Better Politics Mod
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File Size
Posted
Updated
91.856 MB
11 Feb, 2023 @ 5:57pm
25 Jul @ 2:59pm
85 Change Notes ( view )

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Better Politics Mod

In 1 collection by lilliesea
Better Politics Submods
16 items
Description
New Update: BPM 2.4!
Introducing our new movement system!
  • Movements now can cause IGs to split, and form new IGs.
  • Movement can influence IG's ideology into supporting their beliefs.
  • Movements will pressure and scare IGs into supporting law votes.
  • Movement attraction has been reworked to take into account new values: Labor Consciousness and Liberal Consciousness
    • The higher these values are the more pops will support movements of their corresponding types. Different pop types are impacted differently by these values.

The 2.4 update is incompatible with 2.3 saves. If you would like to continue a BPM 2.3 game, download the old version from Github here:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/releases/tag/v2.3.1.12
===================================================================

Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5
Visit our (very much work in progress) wiki for more info about our mod:
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
For a version of BPM without the new Interest Groups, you can get BPM Lite here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3316251100
(BPM Lite is not the intended experience! If you are a new player, please try the full version first)


The goal of BPM is to make politics more dynamic, more legible, more materialist, and more historically accurate. Specifically, it sets out to correct these problems we have with the base game:
  1. Seven interest groups are not nearly sufficient to represent the breadth of political history.
  2. The ideology of an IG leader has too large and random an effect on politics. For instance, trade unions can swing from communist to reactionary overnight.
  3. All IGs are internally united, when many of them suffered infighting and splits IRL. Why should all urban workers become communist at the same time? Where did the moderates go?
  4. Political parties are shallow. They're too arbitrary, form and dissipate too frequently. Coalitions are either small and boring or huge and illegitimate.
  5. There is little international interaction between IGs, when many of them communicated and collaborated actively.
For more information about the design philosophy of BPM, you can read our design doc here[docs.google.com].


Features include, but are not limited to:
  • New Ideological IGs: Liberals, Radical Liberals, Conservatives, Reactionaries, Agrarian Populists, Trade Unionists, Socialists, Anarchists, Reformist Socialists, Revolutionist Socialists, Market Liberals, National Liberals
  • Vanilla IGs are reskinned and tweaked to represent various 'Interests.'
  • IG splits: Socialists vs Anarchists, Reformist vs Revolutionary Socialists, Liberals vs Market Liberals vs National Liberals
  • Overhauled law enactment & sway mechanics
  • Political Rigidity mechanic
  • Repeatable Laws
  • New Journal Entries and Event chains
  • New Laws and Institutions
  • Tons of unique flavor


Compatibility:
For all mods listed below, make sure BPM is placed last in the load order.
  • Victorian Tweaks Mod (VTM): Mostly compatible, with a minor election momentum bug. May have balance issues.
  • Ultra Historical (UH): Politics mod is incompatible. Research and Education requires this compatch. All others are compatible.
  • Victorian Flavor Mod (VFM): Requires this compatch.
  • The Great Rework (TGR): Incompatible, but integration is coming.
  • Divergences: NO LONGER compatible after their recent update. Compatch here is for the old version. Use at your own risk!
  • Industry Expanded: Requires this compatch.
  • Otherwise, BPM should be compatible with most mods that do not add new laws, ideologies, or institutions.
  • Mods that add new pop types and IGs should work, but no guarantees that they interact with BPM in ways that make sense.

Discord
Join us on Discord for bug reports, suggestions, or just to chat!
https://discord.gg/mEH7XasVJ5

Wiki
Visit our (very much work in progress) wiki for info about our mod!
https://github.com/Better-Politics-Mod/Better-Politics-Mod-Vic-3/wiki
Popular Discussions View All (5)
1
15 Jul @ 7:06am
Bug report: China immediately gets 'century of triumph'
Boog
1
21 Jun @ 7:11pm
Pop consolidation
Müslibär
0
24 Jun @ 7:03pm
Bug report: Danubia not working
bingKilling
1,384 Comments
Bigmanfentanyl41 9 hours ago 
how abt you make a debug mode you fucking pussy
Chriserereren 23 hours ago 
Have anyone experienced the netherlands not working properly? I can't pass laws at all, even with a large majority in the parlament
Amyntas 11 Aug @ 10:23pm 
hey guys, love the look of the mod and I want to dive in -- I get the laws and new interest groups, but is there a place to read a quick and dirty guide on how to run my cabinet? Like if I want to boost literacy gain, what do I do in place of expanding the old vanilla education institution? The wiki really doesn't cover the cabinet at all.
The🍁Mighty🍁Spud 10 Aug @ 9:34am 
@PyroBook Same here
Arkedias 9 Aug @ 9:15pm 
I think I experienced a bug while: as America I ended up with the same president for going on 15 years. He also had an "imperialist" tag (or something close to that) which ended up making it to where I could not pass any laws. Besides that mod is fantastic!
HOANGQUAN 8 Aug @ 8:12am 
Very great mod but the Frankfurt Parliament is too hard to understand, I am as Prussia siding with the parliament was not elected to become emperor but Baltic Governor
Skootchums 4 Aug @ 7:57am 
Anarchists attracting 20% of my pops and starting a guaranteed revolution every 2 years without end when less than 5% of total pops are actually radical does not seem balanced let alone fun.
Fortunate Calf, CPA 3 Aug @ 6:09pm 
Anyone having any desync issues with the mod late game?
jackson 1 Aug @ 8:00am 
Excuse me I have a question in how you manage to increase the amount of minor power and major power in the file because of the sheer amount of nation spamming power blocs
yg233976 30 Jul @ 7:11am 
I think we need a game rule to disable the BPM AI BUFF,can you kindly add it in next update?