Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
@TheFirstThunder Are you using Mixer?
@GrumpyBadger Thanks, I will remove them. Looks like they have been discontinued
@Diavolo I don't use SFO, so haven't worked on compatibility- no idea if it works ok
I'll detail the update in the change log with specifics once I make it.
Provision of Aid heal amount should be much lower like maybe .05 percent. at 1.5% its 50% stronger than Bugman's brew or liquid fortification from character items you can forge. It also has no condition requirement like leadership that other dwarf healing requires.
Bugman's rangers in vanilla are balanced around the fact that while they do get passively healing they have much lower armor. Providing an even better heal to the rest of the roster which has minimum 80 armor just means none of your units are unkillable unless they are hit by artillery, characters or monsters that can 1 shot models.
Valaya's blessing just needs to go. its a 750% healing. You could heal a lord at 1 hp back to full over 7x times basically instantly
giver of peace should max out at like 2 or 3 melee attack. 10 just makes dwarfs good at everything