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@TheFirstThunder Are you using Mixer?
@GrumpyBadger Thanks, I will remove them. Looks like they have been discontinued
@Diavolo I don't use SFO, so haven't worked on compatibility- no idea if it works ok
I'll detail the update in the change log with specifics once I make it.
Provision of Aid heal amount should be much lower like maybe .05 percent. at 1.5% its 50% stronger than Bugman's brew or liquid fortification from character items you can forge. It also has no condition requirement like leadership that other dwarf healing requires.
Bugman's rangers in vanilla are balanced around the fact that while they do get passively healing they have much lower armor. Providing an even better heal to the rest of the roster which has minimum 80 armor just means none of your units are unkillable unless they are hit by artillery, characters or monsters that can 1 shot models.
Valaya's blessing just needs to go. its a 750% healing. You could heal a lord at 1 hp back to full over 7x times basically instantly
giver of peace should max out at like 2 or 3 melee attack. 10 just makes dwarfs good at everything
So much better than the boring Slayer hero we got in the lastest DLC!
However, I have also dropped the Priestess down a tier of buildings in line with the other dwarf heroes and the max level brewhall now gives +2 capacity
To recruit from the Spirit of Grungni I added lines to the "building_effects_junction_tables" for the beer hall (wh3_dlc25_dwarf_spirit_of_grungni_beer_hall_2). Where I stumbled for a bit was on the effect scope (force_to_force_own), which differed from the settlement tavern.
Aside from that I followed what you had already built to fill in the rest of the gaps. Seems to be working for me so far, but I'm not sure that I did it all 100% correctly. Hope this helps, and thank you for making the mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3153606948
Thank you kindly.
May I use the names you've created for Valaya Priestesses in my upcoming mod for dwarfs? I will give you a proper credit.
Thank you for this very good mod.
I wanted to generate this hero via the “Console Commands (Modding Tool)” commands in order to test something with the Thorgrim faction but I was unable to do so, even after having looked into the “code” of this mod to have the hero's references. “Console Commands (Modding Tool)” was placed before Daifaeic's Priestess of Valaya for Dwarfs in the mod manager
=> The “Console Commands (Modding Tool)” command is as follows : agent agent_type agent_subtype
=> For this I type : agent spy wh_main_dwf_dai_priestess_valaya
Could someone help me find out, explain to me what I'm doing wrong?
Sincerely,
Arvedin