XCOM 2

XCOM 2

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Mod Jam+ Refinements by Illogical
   
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2. úno. 2023 v 5.57
2. srp. 2024 v 8.24
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Mod Jam+ Refinements by Illogical

V 1 kolekci od uživatele AKA Illogical
MOD JAM+ - The Official Mod Jam Collection
174 položek
Popis
Re-releasing to fix an ID issue for future proofing.
Unsub from the old Mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2882972273

This mod is to be used with Mod Jam+, LWOTC, and related mods.
I expect players to be using Mod Jam+ in its entirely.

This mod has expanded to be all encompassing for fixes, balance adjustments, and changes to Mod Jam+. This is done since Kiruka is on hiatus. While it started as a bridge, it now contains bug fixes, balance changes, and other scripting related content to enhance Mod Jam+.

Mod Jam+

This mod will bridge RustyDios' Combined Workshop and Labratory.

So what does this mod do?
New Facility
New Method to use corpses and obtain items.
Modifies Other Mod Jam+ related mechanics to further REFINE Mod Jam+

A common complaint is both the research time, and corpse scarcity in Mod Jam+. This mod offers a different method for many of the new enemies and their items to be obtained, while replacing the workshop, and providing the player more clear information on unlocks.

Not all Mod Jam enemies or techs are included here, some are still left with Tygan, and many things left in Proving Ground. This is more one off techs, with unique items.

This mod is currently in testing, if I made any mistakes, items seem to be missing, localization's not updated, or any issues, please let me know.

Please check discussions for mods being touched and changes.
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Credits
Kiruka
RustyDios
Populární diskuze Zobrazit vše (6)
6
11. kvě. v 13.56
Unit Flag Extended
AKA Illogical
0
22. kvě. 2023 v 11.46
Combi Lab
AKA Illogical
0
22. kvě. 2023 v 11.46
Mod Jam For LWOTC
AKA Illogical
Počet komentářů: 36
hottt3 16. bře. v 6.03 
Thanks for the mod! Do I have to install Combined Workshop and Labratory with this mod? Or, do I need it if I don't use Combined Workshop and Labratory mod? Please, somebody answer, cuz I'm confused.
Breakleg Bonesnapper 19. čvn. 2024 v 13.52 
might be worth adding charges to gremlins/bits (maybe just 1), assuming the laptop would properly combine the number of charges.
AKA Illogical  [autor] 19. čvn. 2024 v 12.05 
Laptops are no longer infinite uses, and now use a charge based system. This can be disabled in configs, but all future updates will assume laptops having a charge limit.
Its like it was in the update log!
Blackouto000 19. čvn. 2024 v 11.22 
Fun fact, you can restore the laptop to it's old functionality (No limited uses) by going into "XCOMAbilityConfigsOPTC.ini" and changing "ENABLE_SI_CHARGES" to false
Breakleg Bonesnapper 22. bře. 2024 v 22.19 
Hey Illogical. Any chance we could get a change that allows us to apply red fog to chosen? they're currently immune to that feature and it would be nice to atleast be able to cut their sometimes 100+ aim a little.
Earl Sneakington 12. bře. 2024 v 17.35 
Why are the laptops only 2 uses now?
Oniwabanshu 9. bře. 2024 v 22.23 
"Laptops are no longer infinite uses" Yeah.. no thanks.
Jagged XCOM 16. úno. 2024 v 8.55 
@AKA Illogical
Thanks for your quick reply! I didn't hear about meld mod, but it sounds very interesting! I'm going to try it. I will let you now if somethenig else disrupts. Thanks again for your help!
AKA Illogical  [autor] 16. úno. 2024 v 5.30 
@Jagged XCOM
Are you not using Meld? If not using Meld, you will need to comment out (or preferably setup a local mod to remove the newly added meld tables) in this mod - 2802698386_Meld\XComGameCore.ini
AKA Illogical  [autor] 16. úno. 2024 v 5.19 
@Jagged XCOM
1) see Discussion, it is disabled in unit flag extended config in this mod.
2) Will look into, if one loot table breaks, all loot tables break, so could be a conflict somewhere, as this is the first report of this.

Sure - but It wont have the fixes, configs, scripts, or anything else that implements MJ related content or LWOTC content.