XCOM 2
56 beoordelingen
Mission History Logs
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
216.657 KB
24 jan 2023 om 17:57
4 mrt 2023 om 21:17
6 wijzigingsnotities (weergeven)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
Mission History Logs

Omschrijving
Have you ever wanted to see your performance over time while playing XCOM 2? Well now you can!
This mod shows different details about the mission as well as information surrounding the mission.

If you don't have the TLE, here is a WOTC version click here

Do not open the logs if you have not completed a mission. It will crash.

The squad manager is not a hard dependency. If it doesn't detect the squad manager, it uses "XCOM" as the name for the squad in the table.
Thanks to Rusty's Suggestion,
you can go into the MissionHistoryLogs.int file and change what you want the default to be.

This mod is not compatible with LWOTC.

If you install mid campaign, do not attempt to access the page until you have completed a mission, otherwise it will Crash to Desktop (CTD)


You can also thank Rusty for the CTD fix on Ongoing campaigns.

Leave a comment if you want me to add something and I'll see what I can do.

If you want to say more than thank you, feel free to Buy me an apple[www.buymeacoffee.com]
57 opmerkingen
Beat  [auteur] 5 feb om 18:54 
There's a disconnect between the tactical and strategic layer so some of those things are not possible.
Hulkminator 3 feb om 13:52 
Already mentioned in the other mod but it would be awesome if it recorded kind of everything that happens, in the avenger with every event, and in battle too, when someone gets injured, flanked, killed, loadouts before battle, etc...
I tried to make it myself, but never did a mod and honestly i have no idea what i am doing, and of course nothing is working.
Dragon32 3 jul 2024 om 13:41 
Well I'd obviously disagree but it's your mod
Beat  [auteur] 3 jul 2024 om 13:24 
Its such a minor thing that its not worth the time to go in and fix.
Dragon32 2 jul 2024 om 14:38 
@Beat
These lines look like it:
MissionHistoryScreen.uc
StrDetails = StrDetails $ "\nNumber of times XCOM has encountered this Chosen"@Data.NumChosenEncounters;
StrDetails = StrDetails $ "\nXCOM's win rate against this Chosen"@(Data.WinPercentageAgainstChosen*100)$"%";

XComGameState_MissionHistoryLogs.uc
ItemData.Enemies = "ADVENT";

"Chosen" is "chosen" currently and "ADVENT" is "Advent", it's the latter that started me looking.
Beat  [auteur] 2 jul 2024 om 14:01 
@Dragon32, what exactly do you want to change? The chosen are referred to as their class through string manipulation and Advent is a hardcoded string.
Dragon32 2 jul 2024 om 4:50 
Hey Beat. Just starting a new campaign and trying this out. I notice that there's a bit of text that's in the UnrealScript that, IMO, I'd like to change. E.g. "ADVENT" is "Advent", the Chosen can be referred to as "chosen" etc.

Not sure if you're planning on extracting some of those strings to the localisation files or whether you'd be willing to change the code if I posted what I see here.
Beat  [auteur] 23 apr 2024 om 19:01 
Apologies, it is no longer compatible with LWOTC. I thought I had updated the description to reflect that. It has been discussed in the comments.
ConMan 23 apr 2024 om 15:57 
not working for LWOTC?
Beat  [auteur] 26 jun 2023 om 21:10 
If you look at the image previews, the top half is additional to what the basic one has. Furthermore, when you click into an entry, there will be some slight changes and the image will be different.