Garry's Mod

Garry's Mod

Not enough ratings
Fading Rainbow Material 2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Tool
Addon Tags: Comic, Fun
File Size
Posted
Updated
11.206 MB
23 Jan, 2023 @ 3:02pm
2 May, 2024 @ 8:41am
15 Change Notes ( view )

Subscribe to download
Fading Rainbow Material 2

In 1 collection by somefoolouthere
SFOH's Creations
96 items
Description
This adds solid color fading rainbow materials to your materials list in the material tool. The color changes depending on your distance from it and FOV. Also includes a LightmappedGeneric version for use with Map Retexturizer and Hammer. Results will vary depending on the UV mapping of the model you change the material on.

There are a lot of materials with different reflection intensities and roughness using my own fake PBR method. Make sure to hover over the materials so you know what you're selecting. The "metal" materials use cubemaps and also have fresnel and phong shading for more dynamic reflections. The "rough" and "smooth" materials use phong and rimlight.

The texture will be yellow when close up if your texture quality is set to High (mat_picmip 0). To make it red, set it to Very High or anything higher (mat_picmip -1 or lower). This is intentional for optimization purposes.

To maximize the color changing, the texture is 4096x4096 (Source limit), so it may not be potato friendly. The materials using shaders will be even heavier on your GPU. The effect relies entirely on mipmaps, so I have to use a high resolution in order to maximize the texel density. It's as optimized as I can get it.

Tip: When using with Map Retexturizer, change the texture scale to compess/expand the rainbow.

Material List
To keep this list small, asterisks indicate a wildcard.
Name
Description
fading_rainbow/emissive/lit_metal*_e
Same as fading_rainbow_hd_lit_metal*, but glows.
fading_rainbow/emissive/lit_smooth*_e
Same as fading_rainbow_hd_lit_smooth*, but glows.
fading_rainbow/fading_rainbow_hd_lit
Basic shaded material with no fancy shading. Performant but shading is imprecise.
fading_rainbow/fading_rainbow_hd_lit_metal*
Smooth reflection: *% intensity (10-100 in increments of 10)
fading_rainbow/fading_rainbow_hd_lit_smooth*
Rough reflection: *% smoothness (0-100)
fading_rainbow/fading_rainbow_hd_unlit
Basic glowing material. Does not react to light whatsoever.
fading_rainbow/fading_rainbow_hd_world
For use in mapping. Note that light bounce from the material will be red.

See also

colorful
1 Comments
Quote from Cave Story (real) 27 Jan, 2023 @ 1:33pm 
it's rainbow roading time