RimWorld

RimWorld

2,131 ratings
Muzzle Flash
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
21.905 MB
14 Jan, 2023 @ 12:07am
11 Jul @ 10:31am
18 Change Notes ( view )

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Muzzle Flash

Description
This is a visual effect mod. This mod adds flame effects to the gun muzzle and lightning effects to the charged weapons.

Built-in patch for some mods, the patches list is shown in the discussion area

Compatibility:

Currently no conflict with other mods have been found, but some of the retexture mods may cause the gun muzzle and effects to not align properly.

Know issues:
The muzzle flash not display in the vacuum environment of Odyssey DLC

Q&A:

Q: Will this mod affect game performance?
A: No, this mod uses multi-threading and GPU instancing for rendering, and can handle 10k of gun flames on screen without lag. You don't have to worry about performance issues.

Q: Can I add this mod in the mid-game?
A: Yes, you can add or remove this mod when ever u want

Q: Can I make patches for other mods?
A: Yes, you can reference the XML of the built-in patches.

For modders who want to make the muzzle flash patch

The is a tool in the debug menu to hot reload the muzzle flash patches:
Debug Actions Menu -> Muzzle Flash -> Reload Safe Patcher
You don't need to restart your game to refresh your patches.

You can make a pull request to http://github.com/IssacZhuang/Rimworld-Mod-Muzzle_Flash if you want to make some patches as the built-in patches.
You can also integrate the patches in your own mod or publish the patches as an individual mod.

Credits:
IssacZhuang: XML, C#, art
thank for 3HST, Vhoiyder and Graf for the built-in patches
Popular Discussions View All (3)
32
6 May @ 10:48am
PINNED: Compatibility & Built-in patches list | 兼容mod列表
IssacZhuang
1
23 Feb, 2023 @ 7:27am
Nasıl bir oyun
🌸 Floweyy_TED
0
20 May, 2023 @ 9:29pm
mod compatibility/integration
radekr5
242 Comments
Shinzou 3 Sep @ 10:32am 
Hi yo, just letting you know that in the patch for Rimsenal - Augmented Vanilla Pack are still references to the following weapons which don't exist as Defs in Rimsenal - AVP anymore for version 1.6 (and 1.5 as far as i can tell):

SmartMG
Gun_SmartPistol
Gun_SmartRifle
Gun_SMG
Gun_SmartSniperRifle

So these should be removed.
白咕咕 24 Aug @ 2:06pm 
Harmony
Rimsenal - Core
Muzzle Flash
就这三个mod还是补丁报错
白咕咕 24 Aug @ 1:53pm 
GD_MSSS修补失败,边缘军工的补丁有问题
waghhhhhhhhhhhh 4 Aug @ 7:45am 
有时候屏幕外的小人开火会在屏幕中空地出现开火特效,但没有红字也没啥恶劣影响,也没法稳定复现:spiffo:
Fantasia Manderville 3 Aug @ 3:20am 
Muzzle flashes don't seem to work in space, even in pressurised environments.
黄大胆 30 Jul @ 6:20am 
作者大大,我发现这个模块化武器2一起用会出现开火BUG,我用模块化武器2模组改了原版武器开一枪就跳一次红字
marcomagallon 22 Jul @ 12:30pm 
@IsaacZhuang @JoeOwnage GD_MSSS refers to the Grey Dale faction's "Ocelot" Modular Sidearm- Spitfire from Rimsenal- Core. Simply chucking the Muzzle Flash mod (followed by any MF patch mods) to the bottom of the load order fixed it for me. Or at least I think so because my game loaded for longer before hitting a different, totally-unrelated error (#1700LongModListDebuggingFun)
marcomagallon 22 Jul @ 11:27am 
@JoeOwnage I'm getting the exact same error as you with the exact same "GD_MSSS" defName not being found. Seeing it in the Player.log file because I'm not even getting to the main menu yet. Does anyone know what modded gun GD_MSSS might refer to?
可爱铃兰 21 Jul @ 5:35am 
简直就是神
tDegan 18 Jul @ 6:01am 
Getting the warning: [SafePatcher]The xPath: "Defs/ThingDef[defName="Gun_HellcatRifle"]" not found

Presumably because I don't have Anomaly.