RimWorld

RimWorld

Muzzle Flash
252 Comments
Alavar 26 Oct @ 6:49am 
Rimsenal isn't being patched due to the patch referencing "Rimsenal - Core" instead of "Rimsenal: Murder diversified"as the mod name.
On the same note, several weapons of rimsenal can't be found by the patch such as GD weapons.
哦夜色 19 Oct @ 11:26am 
好像是1.6的军工蛮族改名了,把补丁的Rimsenal - Feral Faction Pack改成Rimsenal Faction Pack - Feral可以正常使用了
哦夜色 19 Oct @ 10:31am 
边缘军工蛮族的补丁好像失效了
27 6 Oct @ 11:13am 
如果你没有异常DLC,会显示一条黄字报错"Defs/ThingDef[defName="Gun_HellcatRifle"]",你可以遵循以下路径workshop\content\294100\2917732219\Patches,找到Anomaly这个文件删掉就可以解决。
Artintrex 4 Oct @ 1:46am 
Encountered some issues with the patches:
CE armory changed some names with "CE_" prefix added
"CE_Gun_MFive" does not exist.

Rimsenal AVP patch tries to patch removed guns

Rimsenal Security Pack patch:
Gun_NestMMG renamed to Gun_NestHMG
Missile launcher removed
and there seems to be new content with no patches
Daemonjax 20 Sep @ 9:16am 
For 1.4, the patch Anomaly.xml tries to run (even though Anomaly requires 1.5), and so it causes a red error on load. I converted this mod to a local copy and renamed Anomaly.xml to prevent that error.
LetTheMossReclaimYou 18 Sep @ 3:15am 
Could we get a patch for Pandora Frontier Remake?
MapleBlack 15 Sep @ 8:56pm 
this would be nice fore pulse weaponry :o
D1cjun 15 Sep @ 10:53am 
有bug兄弟,如何使用心灵错乱枪错乱机械蜈蚣,那么其他敌对单位对此蜈蚣的攻击会无效话,而且会让游戏闪退
Porknelius 14 Sep @ 9:21am 
@Shinzou Same here. I've ignored it without issue for a long time now.
Shinzou 3 Sep @ 10:32am 
Hi yo, just letting you know that in the patch for Rimsenal - Augmented Vanilla Pack are still references to the following weapons which don't exist as Defs in Rimsenal - AVP anymore for version 1.6 (and 1.5 as far as i can tell):

SmartMG
Gun_SmartPistol
Gun_SmartRifle
Gun_SMG
Gun_SmartSniperRifle

So these should be removed.
白咕咕 24 Aug @ 2:06pm 
Harmony
Rimsenal - Core
Muzzle Flash
就这三个mod还是补丁报错
白咕咕 24 Aug @ 1:53pm 
GD_MSSS修补失败,边缘军工的补丁有问题
waghhhhhhhhhhhh 4 Aug @ 7:45am 
有时候屏幕外的小人开火会在屏幕中空地出现开火特效,但没有红字也没啥恶劣影响,也没法稳定复现:spiffo:
Fantasia Manderville 3 Aug @ 3:20am 
Muzzle flashes don't seem to work in space, even in pressurised environments.
黄大胆 30 Jul @ 6:20am 
作者大大,我发现这个模块化武器2一起用会出现开火BUG,我用模块化武器2模组改了原版武器开一枪就跳一次红字
marcomagallon 22 Jul @ 12:30pm 
@IsaacZhuang @JoeOwnage GD_MSSS refers to the Grey Dale faction's "Ocelot" Modular Sidearm- Spitfire from Rimsenal- Core. Simply chucking the Muzzle Flash mod (followed by any MF patch mods) to the bottom of the load order fixed it for me. Or at least I think so because my game loaded for longer before hitting a different, totally-unrelated error (#1700LongModListDebuggingFun)
marcomagallon 22 Jul @ 11:27am 
@JoeOwnage I'm getting the exact same error as you with the exact same "GD_MSSS" defName not being found. Seeing it in the Player.log file because I'm not even getting to the main menu yet. Does anyone know what modded gun GD_MSSS might refer to?
可爱铃兰 21 Jul @ 5:35am 
简直就是神
tDegan 18 Jul @ 6:01am 
Getting the warning: [SafePatcher]The xPath: "Defs/ThingDef[defName="Gun_HellcatRifle"]" not found

Presumably because I don't have Anomaly.
Maal 17 Jul @ 12:05am 
https://gist.github.com/HugsLibRecordKeeper/167a843c14e218425aa2d5e1ff74293b

I assume that these yellow warnings are related to this since they all have:

SafePatcher.PatchOperationSetModExtension:ApplyWorker (System.Xml.XmlDocument) (at c:/Program Files (x86)/Steam/steamapps/common/RimWorld/Mods/Rimworld-Mod-Muzzle_Flash/Source/1.6/XmlPatch/PatchOperationSetModExtension.cs:26)
GPHei_yan 12 Jul @ 2:12am 
great:resmile:
IssacZhuang  [author] 29 Jun @ 1:42am 
@Leoraaaaaaaaaaaaaaaaaaaaa, @JoeOwnage I might need your mod list to find the bug. I'm also using Fortifications - Industrial and Rimsenal but I have not met the patch failed issues
Leoraaaaaaaaaaaaaaaaaaaaa 23 Jun @ 2:33pm 
Muzzle Flash is failing to patch Fortifications - Industrial for me. Thanks for the mod
BigDorbo 18 Jun @ 4:43am 
Getting interesting errors with this one. No logs for proof sadly, but specifically with the Bolt Action Rifle I am noticing the muzzle flashes reflecting in the water even when the weapon is being fired clear across the map, no where near a reflection source.
JoeOwnage 16 Jun @ 6:42am 
Looks like patch or two may not be using LoadFolders
JoeOwnage 16 Jun @ 6:40am 
AzoorFox 15 Jun @ 12:56pm 
1.6!!!!!! Thanks for the update.
5150 14 Jun @ 5:56am 
1.6!!!!!! Thanks for the update.
Torrent Duck 14 Jun @ 2:45am 
1.6!!!!!! Thanks for the update.
IssacZhuang  [author] 14 Jun @ 2:42am 
1.6 ready
Head 6 May @ 10:48am 
Can you please add an "auto patcher" function? If a mod is unsupported, it should use the default yellow flash.
HUYIYI 1 May @ 8:38am 
Hi there, I try to create xml like presets but I can't deal with "chargeblasterturret" which is the autocannon on the back of diablo, warqueen, centurion, this three have no flash after I try ways to solve.

Well the flash actually works after patched, only if pawns equip it by using CharacterEditor, but normally this can't be happen.
Bepiss 10 Apr @ 5:22am 
I have muzzle flash in the middle of my screen from time to time. Strange AF
leon's moist feet ♡ 18 Mar @ 5:05am 
I don't know if this has been mentioned yet but I have found an issue with run and gun+CE which causes the muzzle flash to appear, even though there is no ammo in the gun and no shot was fired. This is more likely to be a CE with Run and Gun than an issue with your mod, to be honest.
NeveHanter 12 Feb @ 7:35am 
It would be sick if the mod contained the in-game way of setting these up for unpatched weapons like show me your hands does.
Xale86 26 Oct, 2024 @ 10:58am 
Great mod! I integrated a patch into my own weapons mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3354985063 . The flashes really add to the cool factor!
R A I D E N 27 Sep, 2024 @ 5:40pm 
projectile comes from the barrel of the gun and not from inside of the colonist?
Mad Dog Peter 27 Sep, 2024 @ 10:06am 
171冲锋枪也没有
Mad Dog Peter 27 Sep, 2024 @ 9:53am 
解放军武器里的191蛟龙没有枪口火焰的效果 希望能补充一下
IssacZhuang  [author] 25 Sep, 2024 @ 10:55am 
@5150: Only the patch operation in the "SafePatcher" namespace can be hot reloaded
5150 24 Sep, 2024 @ 7:41pm 
I'm writing a patch, and it seems like the values set directly in modExtensions in the def folder are not being loaded in the debug menu, is that correct?
IssacZhuang  [author] 22 Sep, 2024 @ 9:14pm 
@Mr. F: Yes
Mr. F 22 Sep, 2024 @ 10:02am 
Was Graf's submod included in the main mod with todays update?
IssacZhuang  [author] 21 Sep, 2024 @ 3:22am 
@Graf: Thanks
Graf 19 Sep, 2024 @ 7:20am 
Posted a mod with patches for the following mods:
Vanilla Weapons Expanded - Frontier
Vanilla Weapons Expanded - Makeshift
Vanilla Factions Expanded - Deserters
Vanilla Weapons Expanded – Bioferrite

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3333812382
IssacZhuang  [author] 14 Sep, 2024 @ 11:11pm 
Update 2024.9.15

[1] Performance optimization, This mod is fast enough in the previous version but it is faster and less memory usage now.

[2] Bug fixed: the shaders are not rendering on the Linux and Mac OS
Rovalen 14 Sep, 2024 @ 2:02am 
@Commander Link integrated graphics is a GPU too
Commander Link 9 Sep, 2024 @ 6:40pm 
I play on a laptop that literally has no GPU, just integrated graphics. will this work, or is it gonna tank my game?
IssacZhuang  [author] 9 Sep, 2024 @ 6:13pm 
@Memmo: The is an option in debug menu to hot reaload the muzzle flash patch. You dont have to restart your game.